[@RBYDark] Elves, dwarves, small people who steal shit. The typical fantasy troupe of races, nothing too out there mind you. As for magic, I'd say I'd allow one spell. Nothing too strong, the typical apprentice skill level magic like parlour tricks or at minimum a weak elemental spell (fire, lightning, ice and earth.) that deals a small amount of damage. Stuff that can become better with both story and character progression.