[hider=Astoria Ocenade] [center][img]https://cdn.discordapp.com/attachments/781911543130226718/809546431354241024/Ria.png[/img] [color=7FFFD4]Theme:[/color][url=https://youtu.be/t2NgsJrrAyM]Alive by Sia[/url] | [url=https://youtu.be/hdw1uKiTI5c]Rise by Katy Perry[/url][/center] [b][color=7FFFD4]Name:[/color][/b] Astoria “Ria” Ocenade [b][color=7FFFD4]Age:[/color][/b] 18 [b][color=7FFFD4]Birthday:[/color][/b] June 9th [b][color=7FFFD4]Magic:[/color][/b] Water and Water-Make [b][color=7FFFD4]Magic Level:[/color][/b] B [hider=Spells] [hider=Support] [color=7FFFD4]- Water Bubble:[/color] The user creates bubbles of water with oxygen trapped inside that enable those who put their heads in the bubbles to breathe underwater. [color=7FFFD4]- Water-Make (structure)[/color]: This is mostly used as an unnamed spell. The user is able to create structures out of water, the top layer of which is condensed to be solid enough to support weight. [color=7FFFD4]- Rejuvenating Waters:[/color] The user conjures a ball of water into their hand and offers it to the recipient. The person that drinks it will feel their magic restored like they rested, as well as minor injuries will be completely healed and they’ll feel generally well rested and relaxed; moderate to severe injuries are also healed to a degree, becoming less severe than previously, but it is not healed much. The amount of healing done by this spell is dependent on how much magic the caster directs into the water. This cannot be used on the caster. [color=7FFFD4]- Rainstorm:[/color] The user summons up rainstorms. The duration, size, and strength depend on a lot of factors, not the least of which are the caster's magical capabilities and intent. It generally siphons - though if nature decides to keep the storm going, it can linger for longer naturally - from the user's magic and can allow for it to be shaped in size and power. Casters that aren't well versed in controlling the storm can only summon smaller ones that are barely useful for watering plants. The more practice that goes into it, the larger and more powerful the storm can be. [/hider] [hider=Defensive] [color=7FFFD4]- Water Lock[/color] The user creates a large sphere of water that can be used to attack their target while they are trapped inside it. [color=7FFFD4]- Water-Make Decoy:[/color] User generates realistic looking facsimiles of a person/persons out of water. Decoy(s) cannot move or make sound, but can be generated in any pose. If physically interacted with, Decoy(s) will disperse into a puddle of water. [color=7FFFD4]- Undertow[/color] Water thickens the air and pulls at the target(s) making it more difficult for the target(s) to move and stay upright. This can even affect the ability to cast magic, and at the very least slows the target(s) down. [color=7FFFD4]- Water-Make Barrier:[/color] Whereas Water Dome is for camouflage, this spell creates a barrier out of water that remains in place and carries an extreme current. The current is strong enough to prevent weak magical attacks from penetrating it, and makes it extremely difficult for things to cross the barrier. It is not impossible to break through, and it requires dedicated magical energy to maintain. If the caster falls unconscious or runs out of magical energy, the barrier will fall. Barrier can be made into many different forms, but generally seen as a wall or dome. [color=7FFFD4]- Obscuring Mist:[/color] Through concentrated focus on condensing the water molecules in the air, the caster creates a fog cover to obscure vision around them and their allies. Range grows with practice, use, and magical force applied and can vary from a 20 foot radius to a 50 foot radius. With effort, the caster can allow individuals the ability to see through the mist clearly, but it is extremely strenuous and exhausting to do so. Mostly used as a diversion to escape dangers. [color=7FFFD4]- Water-Make Cage:[/color] User creates a cage out of water sized to trap the target(s). The bars are extremely high current water cycling around the structure, making it difficult to break out and can lead to injury if one tries to escape.[/hider] [hider=Offensive] [color=7FFFD4]- Neptune’s Dance:[/color] Two or more waves of water rotate around each other and form a helix that blast the opponent into the air with tremendous force. [color=7FFFD4]- Water-Make (weapon):[/color] User concentrates water into the form of a weapon. Water weapon can deal damage like a normal weapon of that type, but only for as long as user has hold of the weapon (in the case of bow/arrows, user must continue contact on the bow). If contact is lost, weapon disperses. [color=7FFFD4]- Geyser:[/color] User shoots boiling hot water from hands at target, which can hit to cause blunt damage and potentially scold the target. [color=7FFFD4]- Water Slicer:[/color] By swiping their arm, the user sends scythe-like blades of water at their intended target, which are powerful enough to cleanly slice through solid rock. It can also be used as a form of defense to intercept an attack. [color=7FFFD4]- Cyclone:[/color] The user forms a circular torrent of water in front of their hands and uses the cyclone of water to attack their target. The size and power of the cyclone is dependent on how much magical energy the user puts into the attack. Attack can knock the target off their feet, but is mostly aimed to do blunt damage. [color=7FFFD4]- Tsunami:[/color] The user curls in on themselves, drawing water from the area around them, or just simply creating it themselves. After a few seconds, they unfurl, raising their arms up high. A wall of water rises before them and moves forward in a massive wave of destruction, knocking over and washing away anything in its path. This spell consumes a lot of magical energy and has the potential to level small towns.[/hider][/hider] [b][color=7FFFD4]History:[/color][/b] Ria didn’t just grow up with just a family, or in a village. The village was populated by a single clan - the Ocenades. Everyone had a role to play in the village - from farmers and bakers to guardsmen that took shifts patrolling to make sure the village was safe. Those of the clan not born with magic were relegated to menial tasks such as being the farmers or seamstresses or craftsmen or educators of the clan, but everyone had a purpose. Children went to school and learned, and they helped their families with tasks when schoolwork was complete. Her father was the head, the direct descendent of the original founding father of the clan generations ago. As such, it was expected his children would take over and lead when it was time. Born the older of two, it wasn’t a surprise that her brother was the one expected to fill this role. He was strong, smart, charismatic, and an ice mage like their father and mother - just like pretty much every other mage in the clan. Except her. Ria wasn’t just the female - and would have been passed over for leadership of the clan should her brother have been born second anyway - but she also couldn’t use Ice magic. While being gifted with water magic should have still been fine - she was still born a mage, after all - her father was disappointed, and thus her mother was too. She was raised to be prim and proper - the best thing she could do for the clan was to learn all she could about being a good wife and mother after all - in hopes she would marry another strong line of the clan and bear powerful offspring; it was the best her parents could hope for given the only blessing they had in her birth was that she did have a knack for magic according to many of the clansmen. Regardless of what the task was, she never performed it right as far as her parents were concerned. No matter how skilled she was at her magic, she would never be as capable as one of the others. She tried and tried to do better, to be what they wanted her to be, and every time kept coming up short. Never good enough no matter how much better at her lessons or her trials than the other children she was. She struggled with a lot of issues as a child, and clung to validation wherever she found it. Thanks for melding most assuredly only temporary fixes to problems until one of the ice make mages or craftsmen could repair it more permanently, or an instructor telling her she had exceeded their expectations were manna from heaven when needed. It should have been that the daughter of the clan head was popular, but instead she was typically left on her own with only the ones required to socialize with her actually doing so. So as she grew older, she developed her own hobbies - ones she could do apart from the others - and flourished in those tasks on her own. Freetime was no longer spent trying to see what tasks she could do to help the village and seek the mediocre accolades she could, but in developing further on her other interests - painting, reading, gardening. But that was how she began to struggle to meet expectations. Her desire to find things that made her happy caused her to create an imbalance in maintaining the things she was previously performing properly. So she strove to apply herself better in the public tasks and the increased expectations of her as she grew older, while still trying to give herself time to do things she enjoyed in her diminishing freetime. Missteps and failure were more harshly critiqued, but she still desired the praise and continued her best, and eventually had to give up any attempts to do the things she enjoyed in the desire to regain her lost ground of approval. Through it all, her brother did his best to support her. It was why she managed the free time she could, and how she continued without utter despair. He trained with her and it was only in matches with him she ever managed to not make a wrong move in the combat or fail to get the proper spell cast. She may have given up completely without her brother’s support. It was his support that drove her to make a believed to be an impossible move. The summer of her 16th year, they were coming back from a training session in the northern fields when they saw the village beginning to empty. The water had pulled back from the beach near the village and a colossal wave could be seen headed for the village. They couldn’t evacuate everyone in time, and the ice-maker mages were advising their wall was not high enough to negate the swell of water raging toward them. Despite her parents trying to stop her, she managed to get to the top of the ice wall built to defend the village. It was from there, she cast a counterspell and clashed her own massive tsunami with the one inbound. The wave that smashed back into the wall was enough to splash against her face like mist against a cliff, and the ocean settled back to its normal depths. Only her brother had praised her effort, and noted her as the one to actually save the village. It was then Ria decided she could not remain there. Despite his best efforts to get her to stay, her brother resigned and sadly parted with her as Ria took her leave with few goodbyes. She had no direction when she first set out, until she saw the calls for Pergrande. She migrated there and helped with the small things they would let her - helping create rain for farmers in villages she passed through during a particularly dry growth period, and helping fill an irrigation pond for someone. Eventually she found her way to Rembrandt, and furthermore Rising Starborn, and found it to be the perfect place to settle and rediscover herself while still being able to help and feel rewarded for using her powers. [b][color=7FFFD4]Personality: [/color][/b]The first thing most people notice about her is that Ria tries to always be courteous and cheerful, loving to be around people almost as much as she likes reading. A fan of anything upbeat, she can often be seen dancing or heard singing to herself as she goes about her business, and generally moves with a skip in her step. She’s generally reliable, cares about the wellbeing of others regardless of whether she knows them or not, and is willing to do anything for her friends. She doesn't like to see people upset and will often go out of her way to try to cheer someone up. She often seems like a bit of a ditz - forgetful, aloof, and perhaps even a bit naive. There are still simple things that are common sense to others she often overlooks - like privacy and personal space; some see it as her ditzy ways, but it’s more the childish naivety of not understanding other people may have different comfort levels than her, and her desperate desire to be around others. While not everyone gains automatic trust, Ria seeks to find the good in people and will often trust those that are shown kindness/trust from those she is friends with. She tends to give chances to people that many don’t believe should get chances, and has been led astray by kind words and gestures even if they are given with ill-intent. [b][color=7FFFD4]Guild and guild mark location:[/color][/b] Rising Starborn, Right tight - [color=Turquoise]Turquoise[/color] [b][color=7FFFD4]Team Members:[/color][/b] -- [center][h3][b][color=7FFFD4]Three Strengths:[/color][/b][/h3][/center] [u][color=7FFFD4]Hydromancer:[/color][/u] Her water magic allows her to manipulate water around her as well as magically generate water. That is not the sum of it though. There are a few water spells that come naturally to her, casted like flexing a muscle. Spells of note for this are mostly just self-impacting ones, that help her swim deeper and stay under for extended periods of time. Water responds a bit more fluidly to her than other water casters, and with a bit of studying of the mage’s spells she can eventually manipulate water cast by others too; she hasn’t had the opportunity to see if she can manipulate Celestial’s or Dragon’s water magic, but she’s interested to see if that’s the case too. [u][color=7FFFD4]Friendly:[/color][/u] Ria loves to make friends, and just generally be around others. Whether it’s seeing someone looking down and wanting to cheer them up, or just giving them a person to be with, she doesn’t like seeing others alone. She likes to do things for others, and generally enjoys participating in whatever activity friends or those she chooses to associate with at the moment are doing. [u][color=7FFFD4]Supportive/Helpful:[/color][/u] She likes to help others, whether it be with supporting them in difficult decisions or sticking to getting better with spells. Despite her ditzy/aloof appearance, she understands a lot about the core concept of how different types of magic work, and techniques to make a particular type of magic work better. She’s not as effective at teaching, say, a wook-maker mage at casting as another wood-maker mage might, but she certainly knows enough to help the other wizard improve. She also just generally likes helping out and working with others, whether it’s just dealing with day to day things or a job or whatever. She feels it’s everyone’s job as part of the guild to help one another out, and it’s just being a good citizen to help when help is needed. [u][color=7FFFD4]Upbeat/Positive/Cheerful:[/color][/u] Believe it or not, like it or not, Ria is a metaphorical ray of sunshine. It isn’t just being friendly. She rarely is seen without a smile on her face or a bounce in her step. She always tries to look on the bright side of things even in the most dire of circumstances. This energy she does try to share with others, and is ever willing to help with figuring out what’s good about a bad experience. [u][color=7FFFD4]Skilled Combatant:[/color][/u] Trained for many years to fight alongside her family, Ria is just as skilled in hand to hand as she is with weapons and magic. She can improvise weapons based on her environment, use the terrain to her advantage, and is quite skilled in using her lithe and agile figure to her advantage. This skill allows her to strike fast, in vulnerable locations, and use her opponent’s attacks and mass against them in her own attacks, dodges, and counterattacks. As a molding mage, she’s developed upon this further to create a fighting style mostly unique to her and her creative style of magic. [center][b][color=7FFFD4][h3]Three Weaknesses:[/h3][/color][/b] [/center] [u][color=7FFFD4]Ditzy/Trouble Focusing:[/color][/u] She appears to be an airhead. She generally has a lot of things going on in her head, that she can be a bit forgetful. She means well, and definitely doesn’t want to forget important things, but some things just slip through the cracks. Not just dates and times of important things, but maybe not paying attention to her surroundings (not necessarily to trip, but not notice someone flirting, or being uncomfortable because she got too close, etc). She usually apologizes, but it doesn’t keep it from happening again. So she leaves notes to herself, and - while there is an organizational system for everything she writes down - it kinda looks just as chaotic as her thoughts. While she does know a lot about a lot of topics given how much she reads, it’s not always reliable for her to relay the information she has stored in her head. Most of the time it just seems like she’s full of useless or unrelated information when she offers up things that come to mind during a particular topic she didn’t realize people had moved on from - or connected in her own head without when it apparently didn’t seem to connect to anyone else. When she’s on a roll with a topic that she’s interested in, if no one keeps the conversation focused, there’s a chance she’ll lead whomever she’s talking to on several different tangents before getting back on topic. Then there’s times where it seems like she can’t pull a thought from her head, despite having talked about something with a person already. [u][color=7FFFD4]Insomnia/Nightmares:[/color][/u] She doesn’t like to talk about it, to the point of refusal if someone won’t allow her to just brush off the concern, but she has trouble sleeping. She’s always had trouble sleeping ever since she was little, and Ria avoids dealing with it - chalking it up to something she will eventually grow out of rather than face the root of the problem head on. [u][color=7FFFD4]Repress the Bad:[/color][/u] Negative emotions and misbehaving wasn’t acceptable from her; she had to be the good child, the quiet one, the one that no one had to think about twice. Good wasn’t because people were looking at her, good was because the focus was somewhere else and there wasn’t time to deal with a child being a child. So she suppressed sadness. She made herself believe that she was happy. She won’t let herself dwell on the negative and buries anything that makes her feel anything but happy beneath layers of telling herself it’s fine. It’s second nature to her at this point, to shrug off a wrong done against her with a smile and a carefree “don’t worry about it”; what’s one more thing buried deep down? Because of this, she doesn’t allow herself to cope with her own negative feelings. Whenever something starts to creep up, feeling angry or sad, she shoves those feelings down into the “doesn’t bother me” zone. There, all the bad feelings go to - well most would hope - die, but really they just fester. Sure, one day they may break through the carefully crafted cage, but for now - it’s holding strong so no need to try to process the bad. [u][color=7FFFD4]Workaholic:[/color][/u] Perhaps workaholic isn’t the proper term, but Ria doesn’t like to sit idle. She constantly pushes herself to stay busy, whether it’s helping a neighbor or friend, gardening, drawing, reading, cleaning...she tries to always be doing [i]something[/i]. [u][color=7FFFD4]Selfless/Low Self-Worth:[/color][/u] While some would find being Selfless a strength, she understands it’s not. She puts others before herself, and sometimes (okay, most times) neglects her own wellbeing while being concerned over how someone else is doing. Whether it’s making sure everyone else has eaten before she finally serves herself, or helping someone even if she really should probably sit and rest, or pushing herself beyond her limits to stop someone else from getting hurt. Some of this reckless behavior could be mitigated from others noticing what she’s doing and convincing her to think of herself first, but it’s been a long time since anyone’s noticed. But if she smiles, it means she’s fine, right? [u][color=7FFFD4]The Yips:[/color][/u] For as skilled as she is, all her other weaknesses tend to creep up on her and as the fight continues, she starts to lose touch with her ability to function in combat. This is most common when she is fighting in front of a group or knows there is some level of judgment involved, even in life and death situations. The more she fails, the worse it can get. It isn’t consistent, as she has had instances of sheer gut instinct pushing her to thrive, but it is common enough she will eventually have to face her demons to overcome this. [b][color=7FFFD4]Appearance:[/color][/b] 5’3 She prefers skirts and dresses to pants; in fact, she only has two pairs of pants and two pairs of shorts in her entire wardrobe. Everything else is skirts, dresses, and nice blouses/tops to go with them. She generally avoids dark colors, but not to the point of exclusion. [b][color=7FFFD4]Additional Details:[/color][/b] She collects shiny stones. She loves gardening, especially for growing fruits and vegetables. Her favorite food is strawberries. She likes to paint and draw, and enjoys reading. She will read virtually anything to help deal with her insomnia. [/hider]