[center][h1][b][color=fdc68a]The Beginning of Turn VII[/color][/b][/h1] [h3][i][color=f9ad81]Seven is a Sacred Number[/color][/i][/h3][/center] [hr] [i]“A goddess is the sum of all her believers, all the prayers and hopes and curses and despair ever uttered in her name...”[/i] [hider=Summary] [i]Refer to the Summary of Summaries.[/i] 172) The beginning of Turn VI. 177) The post is divided into six parts: (And it could have simply been six posts.) The first one clues the reader into what kind of past Einod has, where he might have come from, and all the like. Somewhat abstract - I doubt this will be a favorite. The second part details Einod's journey through the cosmos as he - it at that point - approached Homura's universe. Again, pretty meh part overall, as there's no real action. The third part is actually a little weird; Einod is not actually conscious at that point, and so this part could be simply summarized as narrator comments about the world so far. I know it breaks the immersion, but I wanted to include it so as to give a little context since it's my first post. What is a good RPGuild post without character reactions about what the other players have done so far? I will have my reactions, and you will like it! The fourth part is the one that I feel will attract the most fans. It takes place near Logiopolis, and introduces two characters: Titus and Myra. One is a human male, while the other is a kinnara female. Both are over 18 years old, albeit Myra is a little older than Titus, a fact that she keeps rubbing into his nose each and every day. A third character is also mentioned, Archon, a hunter from Logiopolis, but nothing much more is expanded upon for him. Titus is an avid lover of the stars and a budding astronomer. We find him just when he has finished carving up a constellation upon a particularly large stone slab. Myra soon joins him, and a fun little convo plays out. Suddenly, they are both distracted by the a shooting star that seems to be headed straight for them. Fortunately, it passes right above their heads, heading instead deeper into the center of the continent. The fifth part introduces another character, Dolsoe. He is a member of the Falling Star sect, one of the 12 Holy Houses of Haven, and he is out on a hunt. He is somewhat of an outcast within the sect, having had a rough past, and so he chooses to live in the mountains far away from the sect's stronghold. We learn a little about the sect itself, however much of the part is ultimately dedicated to Dolsoe and how he dies. The sixth, and biggest, part is where we finally get to Einod himself in action. After landing with a relative bang, he goes right to work creating his very own realm. As I explain later, It's basically a giant garden with a lake in the middle, and within the lake there's another piece of land with a giant tree - think a mix of white dogwood, great banyan, and the Bohdi Tree from Buddhist myth. Well, after creating the realm, Einod has a first go at creating a body for himself. Afterwards, he discovers that the ghost of Dolsoe had somehow infiltrated the realm, and thus tries to greet him, only to freak the shit out of him. This prompts Einod to create a second body for himself, one more relatable to humanoids. His new appearance is in the updated CS, on the Character tab. Well, they go on to have a chat, whereupon we learn more about Dolsoe's past, as well as his current mental state. He has been suicidal in the past, with the only thread left that allows him to cling onto life being his daughter. She is currently undergoing something called "the apprenticeship", a Falling Star sect-specific term. Not much more is said about what the apprenticeship is, just that it lasts a long time, and that parents are not allowed to contact their children during said time. Einod, feeling responsible for killing the very first person he would come in contact with on Galbar, offers to resurrect Dolsoe. A relatively interesting back and forth ensues; Dolsoe refuses to be resurrected at first, citing reasons for said refusal. We see also see a more fierce sided to Einod, one that does not tolerate going against the fundamental notion of a conversation: the smooth exchange of ideas. After things have calmed down a bit, Einod makes another resurrection offer, this time a little more complicated. At the end, Dolsoe makes a choice, and the rest is history. 178) Aethel ponders ways to get their name out there on Galbar due to being something of a late comer. They spend a little too long looking at the third and smallest orbital body of Galbar before tucking the plans for it and the role it might play in 'making an impact' away for another time. It is around this time where the Heart of Nightmares that Aethel consumed in order to survive the fall of their cycle made itself known within their being... and rather then put it off any further, Aethel began the process of infusing it into their body fully as a new aspect. They also took advantage of the situation to change their fundamental appearance in order to reflect the fact that they no longer have the original aspect they were born with and instead have two new ones. 179) Ema wakes up in her burnt out home, unscathed besides dirtiness. She is frozen by the Maker’s home being destroyed and this inaction eventually prompts her to pass out. When she wakes up she is bound and being taken somewhere by a group of Centaurs. 180) Oa’qeisskesi creates the artifact ‘burden’ a armor to protect herself in case of fighting with beings with powers of gods. At the same time she debates with the blacksun about the gods of the world after which she burns a city and moves on in doubt that still perseveres. 181) Ashe notices that the coin fairies have been elevated to sapient creatures and makes a deal with them. The identity of who elevated them for some divine power. After creating a Fairy Godmother and teaching transmission magic to the fairies, they throw a party where Jeon makes an appearance. The two talk before Ashe teleports them to the Bazaar to have a proper conversation. Business talks later, the two make a bet to create a randomized dungeon (realm). Ashe then goes back into Shadowton / fairy villages and teaches them different things + upgrades the Satyrs. [/hider] [hider=Might] All of the Divine have their Might replenished. 5/5 MP & 5/5 AP. There is a ??-hour grace period where folks can write and post using any remaining Might from the previous turn that they still possess. [/hider]