[center][img]https://i.imgur.com/Qc3X6iI.png[/img] [sub][url=https://discord.gg/wZHEp6dSmW]DISCORD[/url][/sub][/center][hr][indent][color=#bfa6a0]“The Departure Rail hasn’t made a trip in three weeks.”[/color] Elliot ran his fingers through his hair, looking frazzled despite his usual competence. Miss Death couldn't help but feel a sense of pity for the man, though her expression showed little change even as she gently stroked Mochi's silken coat. Eyes of pale ice gazed out to the station in the center of Decibitus, aware of how dire the situation could go. The Departure Rail normally ran three times a day. It had been doing that even before her own arrival in the city, and it had done so without fail with only a few key exceptions to the woman's memory. That it remained locked in place for three weeks was alarming--a risk, she might even say. Her fingers continues to rub at Mochi's ear, her next words carefully chosen. [color=#fdd0c2]“I can ask some of my field agents to look into things in the After,”[/color] she started, her voice as calm as ever. [color=#fdd0c2]“Though even they won't be able to travel far.”[/color] [color=#bfa6a0]“I–no, I didn’t mean to ask for your reapers to–”[/color] Elliot stammered for a moment before releasing a heavy sigh, a motion to pinch the bridge of his nose pushing thin-framed spectacles up to his forehead for a moment. [color=#bfa6a0]“That would be helpful. Thank you.”[/color] But his acquiescence was hesitant, so Miss Death waited. Silent anticipation pressed heavy over both parties, each expecting the other to speak. As always, Elliot broke first. [color=#bfa6a0]“Aren’t you worried?”[/color] Miss Death was more than aware that she should have been, but such distant emotions never quite felt real. She shook her head despite the vague pangs of unease settling in her stomach. [color=#fdd0c2]“I think my field agents can handle it.”[/color] Miss Death was confident of that. They were the only ones that really could. At best, she might only be able to press for an answer from someone that knew better. [color=#fdd0c2]“But I also need to ask a favor first.”[/color] [color=#bfa6a0]“Anything you need, Miss Death.”[/color][/indent] [img]https://i.imgur.com/UxT0yn1.png[/img][indent] [hider=Player Expectations][color=#bb3a4c][b]✦ [/b][/color][color=#796fad][b][u]𝙱𝙴 𝚁𝙴𝚂𝙿𝙴𝙲𝚃𝙵𝚄𝙻[/u][/b][/color] This is a big umbrella rule that basically boils down to "don't be a dick". Be respectful to your fellow players, be respectful to the co-GMs or mods, be respectful to me. If you find you have a problem with another player, please take it to DMs. If you find that you still cannot come to an agreement, that would be the time to find a GM in case there does need to be a removal from the roleplay. Please also respect that I may need to add, remove, or alter rules and reserve my right to do so as necessary. [color=#bb3a4c][b]✦ [/b][/color][color=#796fad][b][u]𝙰𝙱𝙾𝚄𝚃 𝙼𝙾𝙳 𝙿𝚁𝙾𝙳𝚂[/u][/b][/color] Hi, this is a roleplay and that requires posts. To facilitate that, approximately every seven days, A GM will be posting a mod prod, which is basically just an activity check. To not get caught in a mod prod, all you have to do is to either have posted or contributed a meaningful amount to a collab. If you miss a bunch of these in a row without giving any mods a heads up, I reserve the right to move your character as needed and/or remove your character from the roleplay if the issue can't be resolved. [color=#bb3a4c][b]✦ [/b][/color][color=#796fad][b][u]𝙰𝙱𝙾𝚄𝚃 𝙲𝙾𝙼𝙱𝙰𝚃[/u][/b][/color] To make my life easier, most significant combat will be handled with a simple dice roll system. Please read the pinned post in the dice roll channel or the appropriate hider for additional details on the system. While much of combat will be players doing as they please, GMs may ask for players to tone down in combat if they feel that such a need arises. [color=#bb3a4c][b]✦ [/b][/color][color=#796fad][b][u]𝙰𝙱𝙾𝚄𝚃 𝚂𝙾𝙻𝙱𝙸𝚃𝚂[/u][/b][/color] These are basically "Decibibucks" that are distributed for posts. You gain them for use at the end of an arc/encounter/mission and can use them to purchase perks and bonuses for use in a future encounter. Solbits will be tallied at every mod prod.[/hider] [hider=Dice System]Dice rolls will be used for instances of combat where your characters may not be expected to steamroll the opposition. You may opt into dice combat for any encounter as well. The system itself is (hopefully!) not terribly difficult at its base. Please be aware that this system may change as we figure out what's smoother for everyone. [color=#bb3a4c][b]✦ [/b][/color][color=#796fad][b][u]𝙲𝙾𝙼𝙼𝙰𝙽𝙳 𝚃𝙾 𝚁𝙾𝙻𝙻[/u][/b][/color] .roll 1d20 [color=#bb3a4c][b]✦ [/b][/color][color=#796fad][b][u]𝙰𝙲𝙲𝚄𝚁𝙰𝙲𝚈 𝚁𝙾𝙻𝙻 (𝙰𝙲𝙲)[/u][/b][/color] Your first roll is the accuracy roll. This is whether your attack actually lands. All enemies will be given an EVA value that will be featured in its posts. All you need to do is roll a 1d20 and hope your number is higher than the enemy's EVA value. If you land the exact EVA value, your attack is considered a critical hit. If you have 2 or more characters working together to attack the same enemy simultaneously, everyone involved in the maneuver gains a +1 for each person involved to the accuracy roll (up to a maximum of +3). A GM may choose to override a miss if combat gets stuck for too long. [color=#bb3a4c][b]✦ [/b][/color][color=#796fad][b][u]𝙳𝙰𝙼𝙰𝙶𝙴 𝚁𝙾𝙻𝙻[/u][/b][/color] If your first roll is successful, roll a 1d20 again to see how much damage you deal! This is just taking the number straight from the 1d20. If you landed a critical hit, multiply the number by 1.3 to get the final damage. [color=#bb3a4c][b]✦ [/b][/color][color=#796fad][b][u]𝙰𝙳𝙳𝙸𝚃𝙸𝙾𝙽𝙰𝙻 𝙴𝙵𝙵𝙴𝙲𝚃𝚂[/u][/b][/color] Things like bonus damage from poison or damage reductions/buffs from character skills will be handled on a case by case basis at the discretion of whoever is running the combat situation or, if necessary, by the GM.[/hider][/indent]