[quote=@Exodia Relent] Thinking about it, yea. Doing some edits might be nice. I haven't read the sheet entirely until now [s]oops[/s], but it was something that crossed my mind when I was skimming through what positions had been filled when I was finishing up the sheet. Looking at equipment, abilities, etc, I am more than willing to see about changing the skills up slightly, maybe playing more into the gunner/assassin type role if it becomes more of an issue. Otherwise, Aftershot is moved over as he is. [/quote] I'm usually a bit of a stickler about these things. But I don't see it as much of an issue either. Sure they both have invisibility cloaks. But it seems as though Aftershot's is a bit more combat oriented with a short duration but I assume more control. Where as the intent for Slink's is that it has a good duration but has pretty rough switching times which means its quite hard to use in a combat scenario. Plus I highly doubt Aftershot will be crawling around in vents. So yeah, I think it should be fine from a concept. But will have to wait to see how it plays out