[hider=For thou'rt ash, and fire befits thee, of course][CENTER][h1][COLOR=Silver][img]https://fontmeme.com/permalink/221117/f38e163db09655aee57209f554395f8e.png[/img][/COLOR][/h1][/CENTER] [table][row][/row][row][cell][IMG]https://img.roleplayerguild.com/prod/users/4bdce0b4-560f-4518-a9c2-85cc20ed60a1.jpg[/IMG] [CENTER][SUP]_____________________________________________[/SUP][/CENTER] [b][color=ff80aa]Magic Branch[/color][/b] [indent]Elemental[/indent] [b][color=ff80aa]Magic[/color][/b] [indent]Mateo's magic is a geomancy derived from the deepest parts of the earth, which often leads to considerable overlap with the element of fire. [list][*][i][color=ff80aa]Knives of Obsidian[/color][/i] - A spoken spell that conjures globules of molten material which harden into razor-edged shards of volcanic glass and are promptly launched forward. Though the shrapnel cools considerably before it's fired, the fragments are still quite capable of singeing whatever they find themselves embedded in for a few moments after the spell is cast. [*][i][color=ff80aa]Malebolgia[/color][/i] - A spoken spell that rips open a fissure in an earthen surface, useful for creating sudden pitfalls under an opponent or quickly creating a small trench for cover. [*][i][color=ff80aa]Hadean Missile[/color][/i] - A written spell Mateo often inscribes on disposable strips of paper that summons a hefty stone, about the size of an adult male's torso, and hurtles it forward. On impact, the stone shatters and its molten core explodes in a spray of magma and debris. [*][i][color=ff80aa]Dies Irae[/color][/i] - A written spell that must be activated near a sufficient mass of earth in order to function. The ground beneath the spellwork erupts into a fiery chasm as a geyser of molten slag shoots upward and rains down upon the surroundings, where it lingers in superheated puddles until it hardens back into rock. It sees little use as [i]Dies Irae[/i] is both an intensely taxing spell and necessitates high collateral damage as a product of its activation.[/list] [/indent] [/cell][cell] [center][h3][i][color=ff80aa]"Hi! I'll be managing your eternal soul today. Don't worry, it's way less scary than it sounds!"[/color][/i][/h3][/center] [b][color=ff80aa]Name[/color][/b] [color=FFFFFF][indent]Mateo Galović[/indent][/color] [b][color=ff80aa]Gender[/color][/b] [color=#FFFFFF][indent]Male[/indent][/color] [b][color=ff80aa]Apparent Age[/color][/b] [indent]18-ish, maybe younger.[/indent] [b][color=ff80aa]Time In Service[/color][/b] [indent]6 Years[/indent] [b][color=ff80aa]Appearance[/color][/b] [color=FFFFFF][indent] Mateo is seemingly a boy just below the cusp of manhood, standing a meager 5'9" with a youthful face and obnoxious bubblegum pink hair. An infectious (and, in a city of the dead, one might even say unsettling) cheeriness nearly always graces his features, which belies a fairly experienced reaper behind the babyface. Still, there's a childlike wonder in his eyes at each new sight he can see and experience he can make, and his movements are typically animated and excited. His build is painfully average, if a bit slim, more the product of Mateo's idea of what a healthy person should look like rather than any physique he fostered in life. He dresses comfortably in baggy tracksuits whenever he can get away with it, but will flip to the complete other end of the formality scale if told to dress up. If asked, he'll assert he just really thinks suits are cool but they're too stuffy to wear all the time, apparently. [/indent][/color] [b][color=ff80aa]Weapon[/color][/b] [color=#FFFFFF][indent]In it's sealed state, Mateo's weapon core hangs from his wrist embedded in a metal bracelet charm. When unleashed, his scythe takes the form of a triangular dagger with an oddly long hilt. With a twist, the weapon separates into the blade, now balanced for throwing, and the remainder of the hilt, connected by a long chain similarly to a rope dart. Two switches on the hilt heat up either the chain or the blade (or both) to searing temperatures, turning the weapon into a whip of red-hot metal or cauterizing itself inside something the blade had already pierced.[/indent][/color] [b][color=ff80aa]Your character has just been given the offer to become a reaper, what brought them to say “yes”?[/color][/b] [indent]"Why did I become a reaper? [i]Uuuuum[/i]... What else was I gonna do? Decibitus is cool, but it's kinda monotonous too. When I had just died I was so excited to even be walking around without trouble; I hadn't done that since I was little. I always figured it'd be scary - y'know, dying - but it wasn't bad at all. Nothing hurt, I could think and see and talk and breathe clearly; I wanted to see the world! I didn't wanna pass on with just memories of a hospital room when I still had a lot of living... err, un-living? Whatever! I had stuff to do still, and I wasn't going to cross another unknown when the one I just crossed ended up being pretty cool. Sure, I was pretty content with the city, I spent most of my time testing out what I could do, figuring out my balance again and everything, exploring, reenacting dumb stuff I would've done if I was normal when I was alive, doing all the paperwork they make you fill out when you get here, whatever. It was more world than I'd seen in years, so it was good enough for me back then, but then someone told me I could see [i]more[/i] stuff! Like, stuff back in the living world! Yeah, I could request to go haunt around for a while or whatever, but that didn't compare to getting to go to all these different places all the time. Then they told me I could fly or something and that pretty much had me signing on the dotted line. They forgot to tell me it was a boring desk job too, but... That's okay! It's worth it to get to do the fun stuff! Besides, I think people need a friendly face when they die, even if they got stuck or they're a wisp, and a lot of reapers are kinda scary - wait, don't write that down! ... Lemme see, I don't believe you. ... Well, then this interview's over! ... What do you mean, I 'already answered the question'? No fair!"[/indent] [/cell][/row][/table][/hider]