[hider=Amelia Dupont][color=#7AFF95][center][h1]Amelia Dupont[/h1][/center][/color] [center][img]https://i.imgur.com/FptXm49.jpg[/img][/center] [i][center][url=https://www.youtube.com/watch?v=dMwK7RSVi7g&ab][color=#7AFF95]"The joke's on me, I'm the lucky one."[/color][/url][/center][/i] [indent][h3][color=#7AFF95]⊕[/color]Appearance[/h3][/indent] [indent][indent]Amelia stands at around 5'8" when stood up straight, although her posture is usually terrible enough to shave off an inch. In terms of build, she's fairly lanky, and she generally wears a grin that could best be described as "wicked", even when she's not doing anything that'd warrant it. To anyone that pays attention, it'd be clear she does actually bother to take care of herself: she just doesn't want to do much beyond that. As for clothes, while her usual fur-lined aviator jacket is pretty finely-made, it's also more expensive than the rest of her wardrobe put together. Trying to get her to pay any attention to proper dress-code is a Sisyphean task, and she'll usually kick around in a selection of jeans and graphic t-shirts: apparently with a particular affinity for terrible slogan tees. After much persuasion, she was convinced to start wearing button-up shirts to work. Sometimes. The battle is ongoing. She's also been known to wear sunglasses indoors often enough for it to be a habit.[/indent][/indent] [indent][color=#7AFF95]⊕[/color] Age (appearance): 25 [color=#7AFF95]⊕[/color] Age (actual): None of your business. [color=#7AFF95]⊕[/color] Gender: Female [h3][color=#7AFF95]⊕[/color] Weapon[/h3] [hider=Weapon Description][center][color=#7AFF95][i]"Look, this is a great idea. It'll be fine, trust me."[/i][/color][/center] [indent]Amelia's weapon is not a great idea. It appears to be a standard revolver, and that's roughly five-sixths accurate. Chambers one through five fire regular bullets. The sixth is the aforementioned explosive shot, which is both incredibly destructive to the target, and to Amelia herself if she's standing too close to whatever it hits. She doesn't seem to heed this danger, and if anything takes some kind of strange joy in it, keeping absolutely no track of it and often spinning the cylinder randomly. Unsurprisingly, this has severely backfired on her more than once. She has made no effort to change anything about her weapon in spite of this.[/indent][/hider] [h3][color=#7AFF95]⊕[/color] Magic Branch: Sympathetic magic[/h3] [center][color=#7AFF95][i]"Nothing's ever isolated: we're all one big, happy family, and isn't that just sweet?"[/i][/color][/center] Amelia specialises in magic that consists of creating and manipulating bonds between objects and people. By fostering and harnessing these connections, she can draw things towards one another, swap their positions, hijack the sight of passing creatures, and forcibly drag an attacker down with her. [hider=Spellbook] [center][h3]Magic[/h3] [color=#7AFF95]"Apparently, my original names were unprofessional."[/color][/center] [indent][color=#7AFF95]⊕[/color] [s]No, you.[/s] Dead-man's Switch [indent]Perhaps it says something worrying about her character, that Amelia would dedicate so much of her magical effort towards a spell that primarily serves to spite anyone who beats her in a fight. Psychoanalysis aside, the dead-man's switch is just that, a powerful backlash that inflicts directly proportionate retribution upon the one unfortunate enough to inflict the activating blow. In order to use this spell, Amelia has to actively activate it in anticipation of an attack - if she's caught off-guard with sufficient force, or is unaware of her attacker, it cannot be activated. Equally, if she isn't struck, it only lasts for a window of around ten seconds: past that, whether or not it's activated, it will dissipate. In addition, the damage is only somewhat proportional - the backlash towards an attacker seems to be slightly less than the damage inflicted upon Amelia: if she happens to activate this in anticipation of a killing blow, it will severely damage an opponent in a manner that somewhat mimics her injuries, but will be 'stopped short' of killing them in turn. Similarly, loss of limb will likely disable the opponent's corresponding limb (or closest equivalent), but will not detach it. This spell is complex enough to only function when written, and has no verbal form. In addition, it is highly taxing upon the user - particularly if it actually comes into effect. Regardless, it's not something one would be able to cast more than once in a fight on average.[/indent] [color=#7AFF95]⊕[/color] [s]The one that swaps shit.[/s] Trickster's Trade [indent]A relocation spell which enables Amelia to swap the position of two objects of a similar size to one another. The verbal form of the spell allows her to swap items up to roughly the size of a house-cat, whereas the written version's size limitation increases, allowing her to swap people, and person-sized objects. Both targets must be within 125 feet of Amelia, and 125 feet of each other.[/indent] [color=#7AFF95]⊕[/color] [s]Got Your Eyes![/s] Hijacker's Sight [indent]A spell that primarily operates as a scouting mechanism, allowing Amelia to use another creature's eyes, and see what they see. This takes the form of essentially "piggybacking" on their sight. The target is unaware of the spell's effects, but Amelia cannot direct them through it in any way. When the spell is verbal, she can use one creature's sight for up to five minutes, but cannot re-enter their viewpoint if she leaves it. When written, the spell allows her to "tag" a creature for up to ten minutes, allowing her to drop in and out of their viewpoint for the duration. While using another creature's viewpoint through this spell, Amelia herself cannot see.[/indent] [color=#7AFF95]⊕[/color] [s]Marriage?[/s] Kinetic Bond [indent]A written spell generally inscribed on a series of [s]sticky notes[/s] adhesive papers. This spell allows Amelia to create a "tether" that creates a straight line between two objects that she places the sigils upon, which rapidly pulls them towards one another when activated. The objects don't need to be similar in size, but the force required to move them is relative to their mass: a cardboard box couldn't be used to move a huge statue, for example, and would instead simply be thrown into the larger object. The tethers can move objects of up to roughly the weight of a brown bear, and they can have a distance of up to 90 feet between them.[/indent][/indent] [/hider] [/indent] [center][color=#7AFF95]⊕⊕⊕[/color][/center] [indent][hider=A Very Safe First Job] [indent] She was being hazed, right? That's what this was? That was why her partner had barely spoken a damn word to her and also sucked at his job, right? Obviously she couldn't be wrong about any of that, so hazing was the only option left. Sure, he'd given her some kind of run-down, but if you delivered all your instructions in a dry monotone, you couldn't rightly expect her to remember them properly through the concentrated boredom. Just following the guy around had resulted in them tracking down the wisp anyway, but when she'd thought that meant an improvement to her day, apparently she'd been mistaken. How long was this guy gonna take beating the thing down, anyway? [color=#7AFF95]"Hey, what'syourface, moustache man, if you wanna give me some space, I can end this alread--"[/color] Amelia ducked out of the way of an errant tail-swipe, whooping gleefully. Her partner's insistence on getting up-close and personal with the thing sort of made sense, but at the same time, well, damn if it didn't make it complicated to get a shot. Blowing her own arm off wasn't that big a deal, but apparently it made her unpopular in the workplace if someone else got caught in the crossfire. And not that she'd mind, but he wasn't doing fuck-all to the thing. Sure, it wasn't hitting him either, but the idea of sitting around watching an endurance match made her want to cry, just a tiny bit. The only thing worse than violent, bloody, gruesome death was mild boredom, after all. Damn, did Amelia struggle with close-in fighters. Trying to bail 'em out, specifically. Unfortunately, you didn't always get the luxury of a partner smart enough not to practically rub their face on the wisp. Unfortunately, sometimes you ended up in a stalemate, with your six-shooter pointed at the head (if that counted as a head, which was up in the air) of a creature and your coworker ignoring your pretty clear instructions to, [color=#7AFF95]"for the last time, back off a little!"[/color] The guy was practically making himself a human shield, alright? Reaper shield, if you wanted to be a technically accurate dweeb. She had a shot, she knew that much. They were in a stalemate, her and boredom, and she'd have to move sooner rather than later to break it. She was pretty sure this thing wouldn't actually unmake the man in his current state. Probably. If it was a regular gun, she'd probably not have anything to think about. As was, she had a one-in-six chance of losing employee of the month forever. [i]Pretty good odds, right?[/i] She laughed, far harder than any aspect of the situation warranted, as though she was in on a private joke and it was fucking hilarious - probably 'cause she was in on a private joke and it was fucking hilarious. For some reason, this didn't seem to reassure her colleague, who finally looked her way for [i]that[/i] instead of the instructions. Oh, sure, the sound of someone having fun gets him. Probably made him a spoilsport. Or maybe just a pansy. Both? Yeah, so the guy's health and well-being weren't that far down her list, in that they were probably at least [i]somewhere[/i] on there. But then again... a clean shot offered itself up, and without really thinking about it, her final decision was made. A gun in her hand, and her finger squeezing the trigger. [color=#7AFF95]"Screw this-- think fast!"[/color] One in six, right? ... Oh, that wasn't good. [/indent] [center]*** [color=#7AFF95]"So, the report might sound bad. But remember, I did tell him to back up."[/color][/center] [/hider][/indent] [/hider]