Well you do got me interested. And the DnD angle is also fine with me. in most sessions I've played with the narrative is still king. but where the dnd rules come into play is to help the outcome of combat to feel more earned and less forced, it's also good for situations where it could be fun to have the outcome go either way, so it brings in an element of fun that the char doesn't always succeed right away or fail horribly all the time. but gives a chance for big wins or close shaves, or even enjoyable fails. Still regardless of if you go that route or not I'm still interested. I also got a few character ideas I can bring up too, if this is still open.