[quote=@Thinslayer] [@kitramos] I think we can do a kitsune. The way this can work is, your character would initially be human, and you'd contract with a fox goddess who can possess you to grant you her powers. If you want to be a natural kitsune, there's two methods available: 1) The foxlike features are mainly cosmetic. You have up to nine tails (depending on the character's age; 1 new tail per 100 years) and two fox ears, with none of the other arcane powers their kind are known for. Lifespan is approximately the same as normal humans, at around 70-120 years. 2) You ascend to demigodhood and become a kitsune, complete with all their usual powers. This may only be achieved with a sufficiently powerful desire and sacrifice during gameplay. [/quote] I like Options 1 and 3 best. perhaps I start off using option 1 contracting with fox goddess and after I get more settled into this world and my role in it I start down the road of option 3? as that way we can take this char who doesn't know anything about this world give them the ability and reason to start getting invested in the world itself and the people in it, instead of just how they can find a way home. And then once that builds up to a strong enough level they can stat down the path of ascension. [quote=@Thinslayer] Now, regarding the matter of game systems, it seems like everyone is relatively neutral about it, with a few expressing preferences for numerical resolution systems. So how about this: We'll try out a few battles using narrative vs numerical systems and decide which one we like better after seeing them for ourselves? [/quote] that works for me. I do agree if there's an important narrative point then that overrides the numerical systems. but in cases where it's not critical things work out a certain way then the numerical things can add a bit of randomness to keep the pot stirred. like if it's important we get into a locked room then the system isn't used to determine if we get in, but rather if we get in strait away or if it takes a few tries to pick or force the lock. is how I look at it anyway. [quote=@Thinslayer] We start soon, tomorrow I'm thinking, [/quote] cool, well here's hopping nothing crazy comes up. but I get it real life comes first. when you go get the other sections ready could you post a link to them here? thank you.