[hider=Myra] [center][h2][color=violet]Myra[/color][/h2] [color=violet]Race, Age, Time in the Caravan:[/color] [sub]Human, 21, 6 months[/sub] [color=violet]Appearance:[/color] [sub]Myra tries her best to present herself in a way that will allow her to go unnoticed by most. She has short, dark brown hair, frequently cut herself to keep it under control and out of the way, and soft features, though these are typically hidden under a hooded cloak and mask that covers the bottom half of her face, a habit that she never dropped after abandoning her life of crime. She stands at 5’4, with a small frame, though does wear boots that add at least an extra inch. She typically wears neutral colours - an off-white, loose fitting shirt, and brown or grey trousers, along with the aforementioned cloak that also serves to hide the collection of daggers and knives strapped across her waist.[/sub] [color=violet]History:[/color] [sub]As a kid, Myra had a habit of finding trouble, whether she was at the centre of it or not. She grew up in a small village at the base of a mountain range in northern Alwyne, orphaned at a young age and thus left to mostly roam around by herself, moving between the few families in the village that didn’t mind keeping her around (or, more likely, felt pity for her). Though of course, with such little parental supervision, she wasn’t always the best at differentiating between right from wrong, or knowing when a certain activity may be a little too dangerous for her, often angering the people of her village or heading up the mountain for fun and inevitably ending up hurt. It started with minor theft - often a necessity to begin with, because as it turns out people do in fact need to eat, but as she got older she found she was very [i]good[/i] at it, and so food turned into knick-knacks from the travelling market, which turned into money from pocket and precious jewellery that could be later sold off. And in doing so, she was able to somewhat make a living for herself, even if over time she ended up having to move villages frequently, the time spent in each new place becoming shorter and shorter. One day, on another trip up the mountain, she found a small group of criminals to travel with - thieves, outlaws, people with nowhere else to go. Minor theft became more high stakes heists, which she found she enjoyed the thrill of, and as she grew closer to this group, she also learned how to fight and defend herself, becoming very quickly skilled with a dagger and other forms of hand-to-hand combat. Unfortunately, as time went by it became apparent that sticking with the criminals wasn’t going to be of much benefit to her, the risk of being caught and killed was going every day as they took on more dangerous jobs. After a failed heist resulting in multiple people in the group being caught, she decided to run and cut contact, instead travelling alone for a while and trying to keep a low profile, stay out of any major trouble. She later came across the Pilgrim’s Caravan and decided to board, since she didn’t exactly have anywhere to go and figured it would be a good fresh start for her, an escape from her previous life.[/sub] [color=violet]Personality:[/color] [sub]Myra is a fairly reserved person, preferring to keep to herself, having learned over the years that opening herself up doesn’t always end well. As such, it can be hard to get her to show her true self, but deep down she is an adventurous spirit, always wanting to discover new things, and if life had been kinder to her she may have grown into a more enthusiastic and curious individual. But she can also be feisty, not afraid to put up a fight, and enjoys the thrill of danger.[/sub] [color=violet]Motivation:[/color] [sub]To begin with, she starting travelling with the Pilgrim’s Caravan for a fresh start, and to escape any enemies she may have made in the past, though she decided to stay more for the adventure, finding it exhilarating to discover new places in the world, and almost feeling like she’d found a place she belongs.[/sub] [color=violet]Skills, Strengths and Weaknesses, and Tools:[/color] [sub]Myra’s primary weapon is a dagger, gifted to her by one of the bandit’s she used to travel with - whilst they were close and he taught her everything she now knows, she never quite got his name. In combat, she is agile, preferring to strike quickly and then escape, and can throw a punch if she needs to, though unfortunately, due to her being on the smaller side she lacks much brute strength. She is also experienced in thievery - pickpocketing and lockpicking and the like. Her main weakness is really just that she doesn’t have a great judgement on when something will be too much for her, and so will often put herself in danger that should be easily avoidable, or pick a fight that she will clearly lose.[/sub] [hider=Optional: Extra Details] [center][color=violet]What They Most Want:[/color] [sub]To be able to actually live rather than just survive[/sub] [color=violet]If They Had a DnD Alignment, It Would Be:[/color] [sub]Chaotic Neutral[/sub] [color=violet]Three Likes:[/color] [sub]Shiny things, the cold mountain air, the stars[/sub] [color=violet]Three Dislikes:[/color] [sub]Warm weather, bugs, early mornings[/sub] [color=violet]Do They Follow Their Heart or Their Mind?:[/color] [sub]Mind[/sub] [color=violet]Worst Fear:[/color] [sub]People she used to know finding her[/sub] [color=violet]Favorite Color:[/color] [sub]Orange, like the sunset[/sub] [color=violet]Favorite Time of Day:[/color] [sub]Evening[/sub] [color=violet]Favorite Season:[/color] [sub]Autumn[/sub] [color=violet]What Gods/Spirits/Whatevers They Worship (If Any):[/color] [sub]When she was younger, she used to worship her village’s patron saint, though gave up on that after she realised they wouldn’t be able to help her. She no longer worships any sorts of gods.[/sub] [/center] [/hider] [/center] [/hider]