[hider=Character Sheet] [center][h2][color=lightgreen]Kurama[/color][/h2] [sub][i][hider=Picture][img]https://i.pinimg.com/originals/82/bc/7c/82bc7c1c09e4359dbd960048b655d1ef.jpg[/img][/hider][/i][/sub][/center] [color=lightgreen]Race, Age, Time in the Caravan:[/color] [sub][i]Caelum Goblin - a subspecies of Goblins. Their skin color ranges between bright white to a dark black tone depending on where in Caelum they live. Height-wise they are like dwarfs with the tallest Caelum Goblin being a head shorter than the average human. Their bodies are slender and while the main majority keep the usual scales which Goblins are known for, there are some who have adapted to Caelum and feathers started to grow alongside with hollow bones similar to birds. Kurama is 24 years old which makes her a young adult between her people which can live up to 80 years and she has been with the Caravan for just a month. [/i][/sub] [color=lightgreen]History:[/color] [sub][i]Kurama was born 24 years ago at the bottom of Caelum which, considering the tallness of the Caelum mountain, was still a kilometre up in the air. Enough for one to make out the shapes in the distance and villages. For Caelum Goblins, the higher they lived, the higher their status was in their society with the reigning Goblin King at the top of the mountain. This didn’t mean by any means that Kurama had a bad start in life, only that she was restricted in what jobs she was allowed to do and her freedom of movement on the mountain. It all changed for her when she discovered, by mistake, the magic of Alchemy. A yet undiscovered branch of magic for the Caelum Goblins which usually specialised in illusion magic. Alchemy, the combination of plants, powders and whatnot to make elixirs with different results. This made her one of the most known Caelum Goblins and elevated her to a very high rank in their society. She dedicated her first years of teenagehood to medicine. Finding plants and combining them in different potions helped her people much as minor cuts and even bones would mend themselves with only a few sips of her drinks. Alas’ it wasn’t enough for her. After trying all the possible combinations that she could think of, producing many kinds of elixirs, she pretty much reached a point of stagnation. Nothing else could be learned about Caelum and with the secluded state the Caelum Goblins were in, there was only one thing she could do. Leave the place of her birth and explore the world. With a bit of luck, she encountered the Caravan and saw a great opportunity for research. Travel with them, gather materials and maybe, just maybe Kurama would achieve her greatest dream. The Elixir of Full Regeneration. A medicine so strong it could bring back anyone from the brink of death to a fully healed state. [/i][/sub] [color=lightgreen]Personality:[/color] [i]Kurama is a very curious person and is not afraid of taking risks. She knows that sometimes sacrifices have to be made to achieve greatness but she also understands that other lives are important and will not risk them at her expense. [/i] [color=lightgreen]Motivation:[/color] [sub][i]Creating the Elixir of Full Regeneration[/i][/sub] [color=lightgreen]Skills, Strengths and Weaknesses, and Tools:[/color] [i]Alchemist: Kurama is proficient in imbuing magic and combining different materials together into creating potions with various results. While most of her research was focused on healing, there were some explosive by-products which proved to be dangerous if not handled properly. In order for this to work, she needs to have materials and a place where she can cook them up. Low Level Illusionist: While a skill she never studied, she did manage to learn how to cast very minor visual illusions by watching her fellow Caelum Goblins. Untrained for Combat: Kurama is essentially useless in combat without the use of her potions. Herbalist: Kurama knows how to identify plants and can determine their properties. Doctor training: While not the usual type of doctoring, Kurama knows which potions and what quantities to use in order to heal others. Little to no social skills: Kurama doesn't know how to express herself in a diplomatic way and most of the times she can come up as blunt. [/i] [hider=Optional: Extra Details] [center][color=lightgreen]What They Most Want: To invent a truly miraculous elixir.[/color] [color=lightgreen]If They Had a DnD Alignment, It Would Be: Chaotic Good[/color] [color=lightgreen]Three Likes: Research, exploring, experiments[/color] [color=lightgreen]Three Dislikes:Nosy people, stagnation, destruction of ecosystems[/color] [color=lightgreen]Do They Follow Their Heart or Their Mind?: Mind[/color] [color=lightgreen]Worst Fear: Never achieving her dream[/color] [color=lightgreen]Favourite Color: Green[/color] [color=lightgreen]Most Like The Animal: Owl[/color] [color=lightgreen]Favourite Time of Day:Any[/color] [color=lightgreen]How They Dress: Casual but with long sleeves over her arms, a hood and glasses to protect her eyes[/color] [color=lightgreen]Favorite Season: Summer[/color] [color=lightgreen]What Gods/Spirits/Whatevers They Worship (If Any): Kathetikon the God of Knowledge[/color] [/center] [/hider] [/hider]