[hider=Young Mage of Secretive Origins] [center][img]https://i.imgur.com/csPRL1M.png[/img] [i][color=8882be]"I'm just your run-of-the-mill mage-in-training with the wish to be an archmage and a scholar. And I'll make my dream come true, you can certainly bet on it."[/color][/i][/center] [hr] [center][color=8882be][h3]Basic Information[/h3][/color][/center] [b]Name:[/b] Ark Andraste [b]True Name:[/b] To be revealed. [b]Age:[/b] 18 [b]Gender:[/b] Male [b]Race:[/b] Magician (Human) [b]Alignment:[/b] Neutral Good [b]Time in the Caravan:[/b] Just joined the Pilgrim's Caravan 2 days ago. [hr] [center][color=8882be][h3]Appearance and Fashion[/h3][/color][/center] [b]Appearance:[/b] Ark is a 1.60m (5'3) tall young man. He is slender, not having any muscles to show off, and is clearly uninterested in building a muscular physique since, according to Ark himself, doesn't fit his image as a mage and scholar. His hair is white by default (he hasn't bleached his hair), his eyes are blue and his complexion is white. His clothing is composed of a black bodysuit with white crystals attached to parts of it (for reasons Ark doesn't know how to properly explain), and his white cape with red strings adorning it. [b]Dressing Style:[/b] Ark's fashion style revolves around using casual clothing. However, because of his own clothing, he's known to have an "eccentric" taste and likes to actually experiment with various types of combinations. In tandem with these facts, Ark hates using formal dressing and cannot stand to wear a tuxedo. [hr] [center][color=8882be][h3]Personal Information[/h3][/color][/center] [b]History:[/b] Ark is the only son of two magicians in a small village from the deep eastern ends of Alwyne. He was born on a cozy and rather lovely farm, where his parents both decided to use their magic for a small and peaceful life instead of aiming grand towards the magister courts from the kingdoms in the world. And so, Ark has been freely training magic in order to actually inherit the farm and become its next owner, where he would keep working until the end of his life. But that wasn't exactly his plan in life. Ever since he was a child, Ark had a dream of becoming an archmage, dominating various elemental magics (except for Dark types), and becoming a scholar. His dream is to build an academy for magicians from scratch, even though this idea might or might not have been done by someone else, while also allowing normal humans and other non-magical creatures to develop the passion and desire to learn about magic, control it, and use it. Ark studied hard to grasp whatever elemental powers he could control, but his mana as a child only allowed him to master Light elemental magic (which he sticks up to this day). And because his parents were against his dreams, they limited how much research material Ark had any access to, and how much they would teach him about magic, and didn't let Ark leave the farm to pursue other places in the village to study. This, in conjuncture with his age, made Ark a "prisoner" and he wasn't accepting it. When he finally completed 15 years old, Ark packed his things and ran away from home. He grabbed a trustworthy horse and some money he had gained from some errands and went away to the next town. He never returned back home, so he doesn't know if his parents are still after him or not. Ever since his escapade, Ark started a new life of doing some quests here and there, going around towns in order to continue studying his magic and pursue his dream. However, Ark ended up getting into some trouble when he hit 17 years old. His horse ended up dying because of age and it was in the middle of a storm. He managed to go to another town on foot but had to stay in that town for more than what he actually wanted to. He did some quests on his own but still had to stay stuck in town for over a year because he wasn't being able to afford another horse with the money he had. That's when he met the Pilgrim's Caravan and asked to join them in order to keep traveling and pursue his dream. After some talk and settlement, he became (possibly) the most recent member of the Caravan, and perhaps the youngest of the whole squad. And so continues the story of Ark Andraste, who's now a member of the Pilgrim's Caravan while continuing his own research for the time being. ... At least that's the story he tells whenever asked about his origin. Where Ark truly hails from, though, is a mystery. As far as he knows, no one doubts him (or at least shows some doubt) and he hasn't been fully questioned about everything. Yet. [b]Personality:[/b] Ark is bibliophile at heart. He loves to dig himself into books and has a passion for studying. While he doesn't limit himself only to the studies toward his dream goal, he tends to focus specifically on the study of other elemental magic, as well as the history of magic himself. Another quirk is that he gets really passionate whenever discussing these topics with others and can go for hours and hours talking about magic. Speaking of his social skills, despite being a bibliophile, Ark isn't a loner. He's actually quite well versed in socializing with others and his very charismatic towards other people, whether from the Caravan or not. As a result of his travels, Ark can easily speak with people and has no problems approaching strangers, which doesn't fit too much with his love for books but it works in his favor. Ark's also very noble and is ready to make sacrifices for those who don't have the same power or conditions as him. He's a very compassionate and kind-hearted fellow, to the point that Ark can be somewhat invasive. He's a good listener but wants to listen and will insist to have a conversation with people going through some trouble until they snap at him. One thing Ark actually hates speaking is about origins, because of whatever he is hiding at heart. Whenever the topic of speaking about the past or something of the sort, he's the first to leave the table or the room. He is, in no way possible, open to speaking about it and gets extremely defensive if he has to talk too much about it. [b]Likes:[/b][list] [*] Books on studies of the history of magic, elemental tomes, summoning, and alchemy; [*] Traveling around the world and learning about different cultures. [*] Wolves. Ark's a wolf person. [/list] [b]Dislikes:[/b][list] [*] Drinking, the smell of alcohol and drunkards; [*] Abuse of power and dealing with the snobs of rich people; [*] Talking about his past. [/list] [b]Worst Fear:[/b] Returning home without fulfilling his dream. [b]Favorite Color:[/b] White. [b]Favorite Time of Day:[/b] Daytime. [b]Favorite Season:[/b] Winter. [b]Heart/Will or Mind/Reason?:[/b] Despite being a bibliophile, Ark follows his heart/will more than he follows his mind/reason. [b]Motivation:[/b] Ark's motivation to join the Pilgrim's Caravan is to continue his travels and to keep learning about the world. He also believes that he'll be able to learn about summoning if he keeps traveling with them. [b]Lifelong Dream:[/b] Ark's lifelong dream is to build an academy of magic, where people can learn about it, about how to use it, and discover a new way of living life. [b]Spirit Animal:[/b] Despite loving wolves, Ark considers his spirit animal to be an owl. [b]Faith and Beliefs:[/b] Ark isn't very faithful or religious, since he has a notion that religion can be used as a way to trick and deceive people who don't know any better. He does pray sometimes to Marietta, known as the Goddess of Protection, whenever he and his current team are on missions. [hr] [center][color=8882be][h3]Battle and Equipment Information[/h3][/color][/center] [b]Skills:[/b] Ark, as a magician, specializes in ranged attacks by casting magic. This is his primordial skill, which means that he's one of the party's main magic-specialized attackers in battle. His magic, currently, consists of [i][b]light elemental magic[/b][/i]. This means that, through his mana, Ark's able to generate and manipulate light, as well as cast offensive spells based on this element, as well as creating shields and barriers of this element. Outside of his magic skills, Ark is a great and fast reader, as well as a rather good teacher (if necessary). He's able to grasp information from a book in a matter of minutes and quickly tries to put it into ways to explain it to others in a way people can understand without using too many technical words. He also has good negotiation skills and is able to work his way around with words. He also, somehow, is very skilled in dealing with nobles, but how and why are some things that no one knows, and Ark himself doesn't explain. [b]Strengths and Weaknesses:[/b] As a light elemental magic user, Ark is a great counter for dark elemental magicians considering the affinity between the elements. This means that his magic deals extra damage to dark elemental damage users. However, he also takes extra damage against dark elemental users, so while he is a good counter against them, he has to be careful since he has a weakness in this certain regard. It's also important to notice that Ark loses if fighting against physical attackers because he lacks a weapon that's actually helpful in a fight. The fact that he has the stamina of a bibliophile also means that he can get exhausted quite easily because he doesn't do much physical exercise in the first place. [b]Weapons and Tools:[/b] Ark's "weapon" of choice is a [url=https://i.imgur.com/ws2qCsx.png]light magic tome[/url] containing intermediate to advanced spells that he can use. Other than that, he carries a bag with some spare clothing, his wallet, some family belongings he took with him when running away (in case he needs to sell them for some extra money), and two other books with water and wind elemental magic, although he hasn't learned them yet. [hr] [center][color=8882be][h3]Music Themes[/h3][/color][/center] [b]Main Theme (Ark):[/b] [url=https://www.youtube.com/watch?v=YA9ozz04Nfk]Pascal (NieR: Automata)[/url] [b]Main Theme (???):[/b] [url=https://www.youtube.com/watch?v=fPEml5iBxcE]Song of the Ancients / Popola (NieR: Replicant ver 1.22)[/url] [b]Battle Theme (Ark):[/b] [url=https://www.youtube.com/watch?v=tqrqlNsgd-M]Snow Sisters (Under Night IN-Birth)[/url] [/hider] [hider=Free-Spirited Fanged Fighter] [center][img]https://i.imgur.com/WsIfpXY.jpg[/img] [color=0072bc][i]"You wanna tell me your story? Go ahead, but I don't give a shit. If you wanna my respect, put'em up and fight! That's how I work."[/i][/color][/center] [hr] [center][color=0072bc][h3]Basic Information[/h3][/color][/center] [b]Name:[/b] Korzan [b]Alias:[/b] The Fanged Fighter [b]Age:[/b] 27 [b]Gender:[/b] Male [b]Race:[/b] Beastkin (Werewolf) [b]Alignment:[/b] Chaotic Neutral [b]Time in the Caravan:[/b] 9 months, after being defeated by the Caravan. [hr] [center][color=0072bc][h3]Appearance and Fashion[/h3][/color][/center] [b]Appearance:[/b] Korzan is a 1.82m (5'11) tall werewolf. He is very muscular and has pride in being that way, doing exercises day after day in order to grow more "ripped", as he himself says. His fur is grayish-blue and white, and his eyes are sky blue. His hands are humanoid and don't grow into claws, but his feet are wolf-like and his claws are sharp. [b]Dressing Style:[/b] As someone who doesn't care about fashion, Korzan's style is very simplistic. He wears a belt around his torso and some bandages on his arms, as well as baggy pants, with the only thing preventing them from falling being the belt that he also doesn't close. The pants also have a hole in the butt for his tail, and the hole wasn't prepared beforehand but ripped by Korzan. The only armor he actually wears is a pair of leg guards. He wears two earrings on his right ear. [hr] [center][color=0072bc][h3]Personal Information[/h3][/color][/center] [b]History:[/b] While Korzan doesn't like talking about his past, he comes from a hidden beastkin village located in the near-central southwest region of Alwyne. The name of the village? He forgot and doesn't bother remembering it. Neither the name nor the exact location of the village, which he was supposed to know since he lived that. If bothered enough to talk about it, Korzan simply resumes his home as a "boring shithole of weaklings", meaning that the village he came from doesn't emphasize fighting and rather prefers a peaceful setting. When it comes to his journey, though, Korzan left home simply because he didn't want to spend his life away "rotting in silence", as he says, so he departed to have some fun. He traveled throughout the world trying to find people to pick up fights with and to declare himself the strongest in all Alwyne. This also means that he ended up in trouble with several places and has been banned from kingdoms and villages because of his troublemaker nature. That, and the fact that he always ended up causing chaos at pubs, his favorite place to spend the night. At the places that enjoy a good brawl as a sport, he always sought to win, entering every arena or tournament he could. While winning some and losing some, Korzan ended up building a name for himself, getting known as The Fanged Fighter. Known as a powerful pugilist, [s]vicious[/s] respectable opponent, and [s]sore[/s] fair loser, people love watching his fights whenever some event of the sort happens. That's when, during his travels, Korzan ended up meeting the Caravan. After seeing some people like Virro, Jormon, Hoogarth, and Roter, he [s]foolishly[/s] bravely challenged them to a fight, making it clear that it didn't matter who came at him, he would defeat all of them. He demanded that they would pay for a party in the next town's pub if he won, and would join them if he lost, which he was sure would never happen. ... Well, the results speak for themselves, because it's been 9 months that he's been in the Caravan. If you ask him, though, he'll never admit his loss. [b]Personality:[/b] If not something obvious, Korzan's a fighting maniac that loves a good brawl. He's the type that speaks with his fists and not with his mouth. He also loves when things get even more chaotic, which is when he gets overly excited and far more dangerous since he loses all self-control and just goes berserk without any sort of restraint or consideration for those around him. This makes him entirely problematic because teamwork isn't his specialty. There's also the fact that Korzan doesn't respect people who haven't shown their strength or made an effort to fight. This means that he won't listen to people who are too pacifist even to try a punch, no matter how weak they are. Mages and archers are also included on this list because Korzan hates people who "are too scared to face everything forward". This doesn't apply to swords or other weapons like axes, he makes an exception because he thinks that knights and mercenaries are on the frontlines, just like him. Even so, Korzan isn't a rule, law, or orders follower. He does whatever he wants based on his morals, likes, and values. He also has the intricate "hobby" of not only disobeying people but doing exactly what they told him not to do, just for the fun of it. There were other instances where the other members of the Caravan had to bail him out because he did exactly what they told him NOT to do. This makes him get on the nerves of other people quite easily. Deep down, though, Korzan's really happy to be a part of a new group, even though he's pretty dishonest with his emotions and doesn't tend to show his weak sides. He's also very fond of kids and likes to play around with them as a big brother or something. That, and at his most profound point, he has a thing for being pet and ruffled, though he doesn't publically let people do those things, being caught off-guard most of the time. [b]Likes:[/b][list] [*] Fights. The more chaotic, the better; [*] Drinking and smoking. He's a heavyweight on drinking, but abuses that fact and drinks without end; [*] Kids. He likes to play around with them; [*] Being pet and ruffled. Yes, Korzan has a weakness for that. [/list] [b]Dislikes:[/b][list] [*] Peace and quiet. Korzan hates the stillness; [*] People who don't put an effort of strength; [*] Magicians and archers. [/list] [b]Worst Fear:[/b] Not being able to fight anymore. [b]Favorite Color:[/b] Gray blue. [b]Favorite Time of Day:[/b] Nighttime. [b]Favorite Season:[/b] Has no preference. [b]Heart/Will or Mind/Reason?:[/b] Korzan follows his heart/will. [b]Motivation:[/b] Other than losing a bet with the Caravan, Korzan is going with them to grow stronger and to try his hand at them again. [b]Lifelong Dream:[/b] Korzan's lifelong dream is to be recognized as the strongest being in the entire world. [b]Spirit Animal:[/b] He doesn't have a spirit animal because he is one. [b]Faith and Beliefs:[/b] He doesn't have any faith. [hr] [center][color=0072bc][h3]Battle and Equipment Information[/h3][/color][/center] [b]Skills:[/b] Korzan's main skills are all related to combat. First of all, he's a great fighter and dedicated martial artist. His style is really varied, but it mixes styles like kung-fu, karate, and judo, with a bit of muay Thai. His movements are very nimble and fast, as well as focused considering he takes fighting to win, despite his rather violent and cocky personality. He's also very good at outdoor activities such as running, climbing, etc, considering how much he's a physique enthusiast. Werewolves, in particular, are born with a special "power" that allows them to heal faster than other races so their regenerative functions are naturally better than a human, elf, or even some other beastkin. There's also the fact that werewolves are far more powerful under the influence of the full moon, so Korzan gets even stronger, faster and wilder than before. Korzan's also pretty good at walking around in nature, such as forests, mountains, and other non-manmade places. Because of his heightened senses as a beastkin, he has good eyesight, hearing, and smell, which becomes really useful in cases where somehow the groups split into those sorts of places. [b]Strengths and Weaknesses:[/b] Beastkins have a better constitution than most races so Korzan has inhuman strength, speed and is more resilient to damage than humans. This also means that he can jump higher and reach places that humans normally can't, like the roof of a house without any stairs. And because of his athletic prowess, he doesn't get easily tired like other people, being able to go for hours on exercise without getting too much strain. The problem is that, outside of battle, Korzan isn't useful. He's not the best talker, his impulsive nature is more of a hindrance than anything, and the fact that he does whatever he wants whenever he wants doesn't help at all. He's also not smart so he avoids complicated stuff or just sleeps through it because it isn't interesting to him. Another singular problem is that Korzan falls for the most stupid taunts known to live beings. It doesn't help that he's short-fused, but he gets possessed like a bull seeing red once you provoke him. It's also important to notify that, while he gets stronger on the full moon, Korzan's animal instincts overwhelm any reasoning he has and he starts to behave like a savage animal that doesn't have control. Of course, one can make him stop by treating him like an animal, but they have to be quick to do it, otherwise, they're dead. [b]Weapons and Tools:[/b] Korzan uses no other weapons, and has no extra tools or even a bag. If anything, he's just walking around with what he has now and just leaves whatever money he gets on some quest or whatnot with someone [s]more careful and organized[/s] that actually cares about money. [hr] [center][color=0072bc][h3]Music Themes[/h3][/color][/center] [b]Main Theme:[/b] [url=https://www.youtube.com/watch?v=6WnpIz8iIPk]Prex -Materia Kyokoensis- (Puella Magi Madoka Magica: Portable)[/url] [b]Battle Theme:[/b] [url=https://www.youtube.com/watch?v=mREZjD7Vsmg]Get Down to Business (Guilty Gear X2 Accent Core Plus)[/url] [/hider]