[GM Post] Beyond the wooden palisade, the inner village could be seen. At some point in the far off past it was a strictly military establishment, but now only the great hall was distinguishable with the rest of it replaced or otherwise blend into the various buildings that was erected at a later date. More than necessary, in fact - the entire thing was a serious fire hazard with how tightly packed it were. At a glance there's a blacksmith, a stable, various living quarters, granary and other storages, and some miscellanous ones that were difficult to tell what they functioned for. Regardless, it looked like the (slightly) better-off part of the village lived there. The stone walls, meanwhile, had something like copper veins buried into it. Rustic and rudimentary as it were, the warding scheme was decently robust for its apparent simplicity, strengthening the walls as its primary purpose but in this particular case it's acting akin to stained glass to distort what's beyond it. The courtyard between the fort and the wall was empty, acting as mustering ground for troops deployment though it didn't seems like it had seen much use at all for a long time. At least the grass was trimmed. The fort itself had similar warding scheme spread throughout in an even denser concentration. Designed as a cheapest method to defend against magic, it strengthened the stone construction while at the same time simply disperse and blur out any attempt to peek inside by simple virtue of an ungodly amount of interference. While the design will also stop any sort of magical transmission from within, a mage on the defender's side could simply climb to the battlement if necessary. Not the most convenient, but beats having the fort falling to an assault due to sheer intel difference.