[center] [img][/img] [u][b][h2]Aldrich[/h2][/b][/u] Andredian | 30 | Male [/center] [u][b]Appearance[/b][/u] [center][img]https://pbs.twimg.com/media/EgrM64aUYAUrhz2.jpg[/img][/center] The first thing an outside observer may notice about Aldrich is his almost perpetual frown. His features severe and eyes always focused and scanning his surroundings in an almost paranoid manner. Beneath his weathered armour lies a body marred by the scars of hardship and abuse, his back a criss-cross of shining white scar tissue left by a vicious lash, as well as a collection of scars on his extremities caused by all manner of martial weapons. Nevertheless he stands tall, with pride hefted on his shoulders and carried with earned dignity. [u][b]Personality[/b][/u] When Aldrich speaks, he makes sure not to mince his words. He's blunt to a fault, and never raises his voice, save to bellow a roar of fury towards any opponent unfortunate enough to find itself on the wrong end of his sword. However, were one patient enough, and gentle in their prying they may uncover a rather dry sense of humour, and his own ironclad sense of justice. Justice dispensed at sword point more often than not. Though it must be stressed, that although Aldrich is no stranger to violence, he abhors the battle, and loves only the victory. If he ever appears to be brutal or barbaric in his manner of combat it is only due to his desire to end a conflict quickly and decisively. [u][b]Background[/b][/u] [indent][list] [*]Profession - Man-at-Arms (presently adrift) [*]Class - Warrior [*]Heritage - Lowborn [/list][/indent] [u][b]History[/b][/u] Aldrich was the son of a farmer who sent his boy off to become a Knight. It was the only way out of the drudgery of peasant life the family had any hope for and Aldrich's parents were all too eager to ship him off. He was placed under the care and tutelage of Lady Erissia, a famed and renowned Knight of The Crimson Guard who trained him in the manners of martial arms and courtly duties. He proved to be a clumsy swordsman, and struggled with reading and writing, yet ever-stubborn Erissia refused to give up on the boy. He eventually became a squire and was able to ride with Erissia and her Knights in battle. It was during a fateful skirmish in the land of the Dwemorlocks that Erissia and her Knights were slain. They were there on a crusade of righteousness, the Dwemerlocks standing against everything they held sacred, and longed to spill their foes blood upon their own shores. Their eagerness would lead to their deaths. Aldrich, trembling at the sight of his mentor slain before him, anticipated his own death with terrible certainty. Yet it did not come. Instead, he was captured, enslaved and forced to fight as a prisoner. At first he refused, throwing down the weapons and crying to any gods who may listen to offer him deliverance from his foul captors. His pleas fell of deaf ears, and with each lash of the whip his will was broken down until he learned to spill blood for the sadistic pleasure of the crowds. It was this way for several years. The clumsy boy who used to fumble and drop his sword was now a hardened warrior who had killed too many men to bother counting. His body had grown accustomed to surviving on whatever rodents or insects he was able to snatch from his cage. Life changed upon the addition of a new prisoner, one also native to Andred. They found a kinship with one another based on their mutual lineage and similar circumstances. They did their best to keep their friendship a secret, as they each knew it would result in severe punishment. Yet it was enough to return some light and life to Aldrich. The pivotal moment came when he was forced into combat with the man, pitted against him in a battle to the death. Aldrich threw down his sword and shield and loudly refused to fight. The friend he had made, with tears in his eyes, plead for him to strike him down. His willingness to sacrifice his own life for Aldrich only enforced his refusal. How could he kill this man who displayed such noble grace, in this land where nobility seemed strange and foreign? Aldrich was lashed to unconciousness right there, but not before he was made to watch his only friend run through. Unbeknownst to Aldrich, a visiting Basilean noble on a mission of diplomacy had been in attendance. Lady Viera DeFeis was moved by the the man who refused to fight, even after he was shredded to pieces by the cruel whip. She negotiated his sale, and they were all too happy to be rid of the troublesome slave. Now liberated from the Dwemorlocks he returned with her to her homeland where he served as her bodyguard until her death from illness where he was released from service. With nowhere left to call home, he took to the roads, taking advantage of his freedom to see the world. Lady DeFeis had often told him of the exotic locales her travels had taken her to and he longed to experience the same. Too many years shackled in a small cage left him with a deep yearning for freedom. [u][b]Reason for Travel[/b][/u] With no place left to call home, Aldrich felt the call of the uncharted southern lands. He felt compelled him to make his way there, and he managed to scrounge enough money to book passage aboard the Skirmisher. [u][b]Motivation/Goal[/b][/u] Aldrich longs to find a home to settle down, yet also has to quell the disparity in his heart and overcome the traumas of his past. [center][h3][b]Capabilities[/b][/h3][/center] Despite his initial incompetence, Aldrich became a fearsome swordsman, favouring a sword and shield combination. He can also make deadly use of a shield in a pinch. His fighting style lacks finesse, yet makes up for it in pure ferocity. Due to years of staving off starvation by eating whatever he could get his hands on, he developed tremendous constitution, able to weather the effects of disease and poison beyond what a regular man might. [u][b]Equipment[/b][/u] [list] [*] [*] [*] [/list] [u][b]Money[/b][/u] [u][b]Languages[/b][/u] Northern [hr]