So i want to make a roleplay that takes place mainly in nature and depending on how much players travel and migrate I want to figure out how to operate travel when they might wish to stay separate from each other. Would a grid system be good or simple map be better. I want to have spatial mechanics that arent too complex or matter when they are in the same areas, but I do want there to be sometimes down time where travel has to happen to reach each other. I want there to be the option to avoid other players and get lost. Any tips and suggests. I for now want to focus one if treks happen via walking as I don't plan on having any vehicles.