[quote=@Eclektik] [@Letter Bee] ^ This ^ As far as 'power' goes, I'm pretty open to what capabilities that your Variant would have. Just use your best judgement and I'll let you know if you need to adjust things. [/quote] Would this power be all right? Note that I am willing to accept a serious nerf, reducing the number of powers or even their potency, if you think this would allow my OC or anyone who allies with him to skip large portions of your plans... [quote][b]Hope Manipulation (Trump/Shaker/Master 8)[/b] - Andrew/Hope draws from his own Hope and the ambient hope of everyone within 50 meters of him in order to create a number of effects that cover every other Class of Power, including energy blasts, force-fields, energy constructs, flight, cellular regeneration, and material alteration. The Drawback of this? This is Worm we're talking about; the world is crapsack and his teammates have strong traumas and the mental issues those cause, meaning that they might not be interested in hoping for a better future. Also, prolonged use (1 to 2 hours) depletes his hope and the hope of others, eventually sapping their will to live and rendering them catatonic and zombie-like if they don't commit suicide. Lack of hope and excessive use of his powers can shorten this period further. [b]Sub Powers[/b]: These classifications assume an average level of hope in the affected area. [list] [*] [b]Energy Blasts (Blaster 6)[/b]: Blue energy blasts of manually variable power capable of knocking a person off their feet and inflicting mild burns or blasting through unprotected flesh and punching straight through steel. These can be thrown as simple blasts or sustained beams. [*] [b]Energy Shields (Shaker 6)[/b]: Semi-transparent energy shields capable of halting a speeding car in its tracks with only moderate strain. Though, something as heavy and solid as a speeding armored truck will likely shatter them. Shields can be formed up to 2 meters away from himself, large enough to englobe him and anyone close enough to fit inside as well. The shields can be shaped somewhat but are always spheroid or semi-spheroid. [*] [b]Energy Constructs (Master 2-?)[/b]: Energy that can be shaped into tools, weapons, or small structures like miniature bridges that are as durable as titanium alloy unless specified otherwise. Can be as small as a screw or as large as a truck. However, the major caveat is that he must actually know how to physically build what he summons. For every object, he must have the theoretical blueprints for dedicated to memory. Technically, he could make anything, but advanced electronics and Tinkertech are far outside his reach. The more complicated the object, the more energy and concentration are required to create it. The most complicated thing he has managed to make with it so far is a wheelbarrow, but this power will only grow in utility and menace with time and study. [*] [b]Flight (Mover 4/Breaker 1)[/b]: Andrew can fly up to the speed of a small civilian helicopter, and his body is protected from the air resistance and friction of moving by his own power. [*] [b]Cellular Regeneration (Brute/Striker 5)[/b]: Andrew can heal his own injuries, even loss of limbs, and heal the same in others as well. He can also purge poisons and diseases and even rewrite another person's genetic disorders out of their DNA. However, he needs to touch the person being healed, concentrate his attention on them, and it costs a lot of energy. [*] [b]Material Alteration (Striker/Changer/Stranger 2)[/b]: Andrew can change the color, shape, and appearance of his clothing and any items he directly touches, but he cannot increase their durability; this means that he needs normal armor to protect his body, which The Wards provide. The changes are permanent but can only target inorganic or dead material (like his hair or clothing fibers). He can target something as small as a singular hair. He can alter an object's size to match that of something with equal weight. Effectively, mass is generally conserved. [*] [b]Hope Sensing (Thinker 1)[/b]: This allows him to sense the ambient emotion of hope in living creatures within 50 meters of him. This sense is incredibly broad, so he is unable to determine the number of people in the range or identify specific people. Within 5 meters of himself, however, he can apply greater focus to uncover hidden people, able to foil some Strangers or find trapped victims under rubble and the like. [/list] [/quote]