[hider=Malleck] [center][h2][color=khaki]Malleck 'Freepaw'[/color][/h2][/center] [color=khaki]Race, Age, Time in the Caravan:[/color] Malleck belongs to the Ainok- a race of humanoid canines indigenous to Alywne's savannahs and deserts, with significant variety between individual specimens. A quick way to irritate almost all of them is to mistake them for Gnolls, their bitter enemies. He's young for most races, at 20, but reached maturity five years prior, and has been travelling with the caravan for three years. [color=khaki]Appearance:[/color] Malleck has dusty fur, blotched with natural camouflage in hues that range from sandy khakis to deep blacks, with a noticeable cross pattern that stretches from his muzzle to his nose, the crossbar reaching to the ends of his brows. He has a shaggy plume of hair that's been braided and tied with baubles and other accessories in an attempt to tame it, and bright amber eyes with black sclera. He stands at around 5'5", a normal height for Ainoks, with the typical tight-wound muscle. His fur serves double duty to both cool him in warm environments and warm him in cool ones, meaning he usually eschews more clothing than a simple tunic, covered in straps and bags to help him carry anything he needs on the road. [color=khaki]History & Personality:[/color] The Ainok are a semi-nomadic people who live as a periphery ally of the desert's great Dinnin kingdoms. Travelling throughout the dry seasons, Ainok clans, usually made from extended family units settle into temporary pastoral settlements during the wet season to reap the benefits of nature's sudden flourishing. A true-blood Ainok through and through, Malleck has grown up with this cycle- from his time as a pup on his mother's back to an adult of fifteen, expected to be able to hunt and provide for his family. But, Malleck always sought out more than this. He was born under the light of Otota the dancing star, his paws always itched during the wet season, eager to be on the road again, eating up the dusty miles. He bid farewell to his family when he was sixteen, departing alongside a merchant caravan returning from trade with one of the Great Clans deeper into the desert. Although he had had brief interactions with outsiders before- the Ainok are no strangers to traders, caravaners, hunters and even the occasional hostile band, this was the first time he had been truly exposed to different cultures and ways of thinking, and he loved it. He drank in the diversity and the uniqueness, adding their tales sand stories to his own mind, and whenever he could take the opportunity to tell them and retell them at the fire, enhancing his own tales as he did so. It is one thing to have a firm grasp of a single method of storytelling- quite another to begin to understand the universal traits that sapient species use in their myths and legends, and to weave them together. Soon after the caravan arrived in settled lands however, one of the guards informed him that there was an even better option out there. The Pilgrim's Caravan was, coincidentally, in the same city they were, and with thanks to his previous travelling companions, he joined up, bringing with him his stories, while being always eager to learn more. [color=khaki] Motivation: [/color] Malleck is a classic example of someone filled with wanderlust, and travels both out of a desire to see the world and to imitate the passage the Dancing Star of Otota makes across the skies. He knows not when his wandering will end, or if it even will at all, but is more than happy to stick with the Pilgrim's Caravan for as long as it stops his feet from itching. [color=khaki]Skills, Strengths and Weaknesses, and Tools:[/color] As an open and gleeful follower of Otota, Malleck is expected to be able to bring cheer wherever he wanders. to this end, he has immersed himself in the entertaining arts- music, singing, storytelling and dance. He can work his magic with only a willing audience, but any instrument is obviously a boon. A not-insignificant part of his memory is dedicated to the countless tales he's heard and repeated across his pilgrimage, but for all this knowledge, he is undoubtably rather 'book dumb.' Coming from an oral culture, Malleck can neither read nor write, and he has neither inclination nor patience to dedicate himself to learning how to do so. He also cannot swim and easily and violently becomes motion sick, preferring to walk if at all possible over sitting in a caravan or boat. As with most long time travellers, Malleck [i]can[/i] defend himself- after all, he comes from a community of hunters and herdsmen, frequently in conflict, but fighting against other sapients always sat wrong with him. It felt wrong- dirty, almost undivine in a way, and so instead he much prefers to laugh off an insult than to take a swing. For self-defence, he prefers anything that can extend his reach, distance between himself and his foe- be that a spear, stave or simply a sufficiently long and durable stick. When it comes to magic, Malleck's powers are extremely limited- he is neither a shaman nor wizard- although he practices the Ainok's typical astronomical fortune-telling and can produce a few minor illusions, mend a broken rope or help seal a small cut, anything greater than this is beyond his abilities. [hider=Optional: Extra Details] [center][color=khaki]What They Most Want:[/color] They'll figure it out at some point! [color=khaki]If They Had a D&D Alignment, It Would Be:[/color] Chaotic Good [color=khaki]Three Likes:[/color] The sound of laughter, a well-cooked meal, a new story to learn. [color=khaki]Three Dislikes:[/color] Gnolls, betraying his trust, being unable to see the stars at night. [color=khaki]Do They Follow Their Heart or Their Mind?:[/color] Heart! Part of the job, honestly. [color=khaki]Worst Fear:[/color] Forgetting [color=khaki]Favourite Color:[/color] All of them! [color=khaki]Most Like The Animal:[/color] 'Dog' would be pretty stereotypical, but also wrong. Malleck's more like a songbird of some kind. [color=khaki]Favourite Time of Day:[/color] Deepest night- where the stars shine the clearest, and the fire seems that much brighter. [color=khaki]How They Dress:[/color] As minimally as possible so other peoples aren't offended. He has fur for a reason. [color=khaki]Favourite Season:[/color] The dry season! What do you mean most places don't count a 'wet' and 'dry' season? [color=khaki]What Gods/Spirits/Whatever They Worship (If Any):[/color] The Ainoks of the savannah worship the stars- which come into view so brightly and clearly each night when the sun sets. They believe that these stars are each Gods in their own right, and that those born under the light and influence of various celestial bodies are favoured or disfavoured by these Gods. Born under the light of the so-called 'Dancing Star,' otherwise known as the Goddess Otota. Being both an incredibly bright star, and one that appears to be the most mobile in the night sky Otota holds a special place within the Ainok pantheon as the Goddess of gaiety, enjoyment, fertility, pleasure, and so on and so forth. Malleck considers himself a staunch follower of Otota's light, and it is under her auspex that he travels. [/center] [/hider] [hider=Notes/Worldbuilding:] Ainok do not traditionally use last names, as by and large they stay within small familial groups, and even during interactions between groups, misunderstandings are easily avoided. 'Freepaw' is a rough translation of the Ainok term for a wanderer who has willingly left their family, distinguishing Malleck from a banished and disgraced Ainok. [/hider] [/hider]