[hider=Draft] [list][*][u]Name[/u]: Elastasia Julienne ... (several extraneous middle names nobody ever remembers follow) de Aquilanne. Ellie to her friends, if they exist. [*][u]Age[/u]: 18 [*][u]Appearance[/u] [url=https://danbooru.donmai.us/posts/5363002]It would almost work for a formal portrait, if she had remembered to bring her shoes along.[/url] [*][u]Gender[/u]: Female [*][u]Personality[/u]: In a word: absent-minded. Nearly at some breakthrough on getting a spell to work, or enjoying the local woods? Well, this isn't a world with alarms as reminders, or clocks literally everywhere--it's so [i]easy[/i] to miss when dinner is, or forget to attend to some casual meeting. Of course, that could just be a lack of punctuality at work, but getting so absorbed in things like this as to forget when you keep leaving things behind... well, that doesn't speak well for Elastasia's awareness. The tendency for shoes and the like to be included in this is entirely its own oddity, though. [i]Mostly[/i], these might pass unnoticed--she's highly placed enough in society that her family can take measures to make sure she actually [i]shows up[/i] to important things--but showing up at functions underdressed (either from lack of time to change into something formal, or something else) starts rumours fairly easily. As does forgetting the names of important nobles. Despite her unthinking arrogance in her specialities (something at least justified in this life), Elastasia is overall polite and friendly... aside from the magic thing. It is, after all, the catalyst of her initial adversarial relationship with the heroine--and completely in line with her prior life's attitude towards newcomers to her games. [*][u]Abilities/Skills[/u]: Well-versed in the customs of nobility when she remembers to show up on time and dress properly, Elastasia otherwise lacks in mundane skills. Her academic talents are fairly middling, even with another life's education... sure, her [i]calligraphy[/i] is exceptional, but in terms of general learning, there's nothing to write home about. But magic? Magic is a different story. If there was one person it was worth investing a bit more into magic lessons to access for later stages of the playthrough, it would probably be Elastasia. Although lacking any magical specialisation when the player would finally obtain control, her base stats and aptitudes tended to lead to a viable build for [i]any[/i] magic-heavy option, no matter her lack of physical skills. Even during the VN-like portions of [i]Cross Heart Academy[/i], she has a tendency to excel across disciplines, whereas the heroine (without extreme optimisation) finds herself having to specialise. It's quite unsurprising, then, that without interference her ending is as a reclusive archmage. Despite this, she does have an innate preference: purely kinetic magic. Levitation and the casual summoning of items (who needs a chair when you can float? Or a table if you can keep things where you want them?) predominantly, but as a defensive measure "no, everything just gets bounced back" is fairly obvious. [*][u]History[/u]: [i]Before[/i] this whole reincarnation business, Elastasia... well, she couldn't have said there was much about her life to write home about. Really, the notable thing was managing to combine being a game-playing NEET with being a country bumpkin who'd go out and take a nap in the woods. She isn't even all that sure how she [i]died[/i], but is going to put good odds on it being something dumb like falling off a cliff, or a bad run-in with a hornet. She was never one of [i]Cross Heart Academy[/i]'s diehard fans. Sure, it was fun to see how many smaller games they had crammed into the second half and cheese the hell out of them, but the actual otome game side... it always felt like a lot of possible branches had been cut in order to manage this two-for-one deal rather than have a pure Visual Novel and the romance options really weren't her thing. Some of the guys were cute, sure, but... [i]not[/i] something she could get into with the first-person perspective the game was given. Regaining the memories of her prior life when Elastasia was being sent away to school was [i]quite[/i] the shock. Honestly, if she didn't have Elastasia's own upbringing to fall back on (as flaky as it might be in the long run), there was no doubt that she would have caused a scandal [i]immediately[/i]. But since she had always been rather strange and it was a major change to Elastasia's life, reconciling her previous lifetime actually passed mostly unnoticed. And in the end? Honestly, she [i]much[/i] prefers being Elastasia. Sure, it's impossible to escape the influence of an entire second lifetime on her personality, and the knowledge that came with it would no doubt be vital... especially in avoiding bad romantic choices on [i]her[/i] end. But really? Leaning into Elastasia's personality makes dealing with the school setting so much more bearable, and she would never be able to keep up any attempt to act as nobility if she didn't just accept that this was her life and her personality as well. Unfortunately, that doesn't mean she's not even [i]more[/i] eccentric than her game counterpart. The lack of patience for social games really bleeds through--whereas the game Elastasia might just forget to show up, the [i]current[/i] one is vastly worse at hiding her desire to be doing something else. She's also far more prone to trying to find somewhere nobody WILL interrupt her with a reminder she should be somewhere. [*][u]Original Role and Background[/u]: In the original story of [i]Cross Heart Academy[/i], Elastasia was an eccentric magical prodigy from one of the kingdom's oldest families--if the heroine chose to took a magical path, it was essentially guaranteed that they would be crossing paths at one stage or another, with those routes more focused on it regularly featuring her as a rival and eventual friend. This naturally became its most apparent in the route of [url=https://danbooru.donmai.us/posts/5716269]her younger brother, Terys.[/url] The impetus for the route lay in helping Terys to avoid a scandal that her eccentricities would otherwise generate, and the close collaboration sparking a more intimate relationship. Nobody remembers the route for that. Sure, he was a cute, doting younger brother, but those basically grow on trees. What [i]did[/i] cause it to stand out amongst certain segments of the player base was how Elastasia would inevitably confess to the heroine if their relationship grew strong enough. But there was [i]never[/i] an option to accept, and to complete her brother's route you were obliged to cross this threshold... or if you wanted to recruit her services in any of the more combat-focused second halves of the game. [*][u]Other[/u]:[/list] [/hider]