Hallo, hallo. This looks and sounds fun, so I thought I'd butt in and try and join. I fianlly completed my character and errything. [hr] [b]Appearance:[/b] [hider=Pictures:][img]https://i.imgur.com/37JVR6m.jpg[/img] [img]https://i.imgur.com/Z8C3MQ1.png[/img][/hider] [b]Name:[/b] Flare the Merry [b]Race:[/b] Bogie [i](Ogre Family subspecies)[/i] [b]Magic/Abilities/Equipment:[/b] [list][*][b]Ogre Strength:[/b] As with all ogres, the Bogies possess increased strength beyond that of any human. However, of the three western ogre-species, the Bogies aren't as strong as their cousins the Bogeys or generic Ogres. They're still plenty strong though. [*][b]Keener Senses:[/b] While nowhere near as impressive as the senses of beast-type monsters, the Ogre-family does have somewhat improved capabilities when compared to humans. Slightly better sense of smell and hearing, as well as - in the particular case of the Bogie - perfect vision during the night or in dark or unlit places. The aforementioned ssense of smell and hearing are only about ~10% better than a human though, so it's hardly something to brag about. [*][b]Bogie Resistances:[/b] The bogies are naturally (and highly) resilient to things such as fear, panic and other similar effects. They're also resistant towards dark magic in particular. However, they possess no noteworthy resistances to any of the natural elements or other forms of magic or physical harm. [*][b]Stealth:[/b] As the boogiemen they are, bogies are inherently stealthy and capable of remaining both unheard and unseen. Waiting for the perfect moment to appear to shock or frighten their victim. Knowing how to hide and remain concealed comes as natural to them as breathing. This is different from the trained or acquired skill of something like a thief or assassin, who has trained to remain stealthy - this is a natural, passive and inherent ability to the bogies. [*][b]Phantasmomancy:[/b] Inspiring fear and terror into the hearts of their victims is something that breings great amusement to the bogies. To that end, they make use of illusionary and/or phantasm-magic, creating things like phantom fires to dance around and set their victims ablaze, causing them to curl up and scream - even though they're technically not really on fire at all. Causing an opponent to go blind or deaf, making them think they're falling into a bottomless pit, turning invisible and appearing behind someone to tap their shoulder - all of theser are examples of what a bogie can (and often do) use their powers of magic for. However, this particular brand of magic can't actually harm the victim, other than through the power of suggestions - though in most cases, the victim either tries to flee or faints, rather than succumb to a mind-shattering mental breakdown... Most of the time... [*][b]Morphing:[/b] A bogie can, for a time, transform their appendages into different forms. This power is limited to their limbs though, and are mostly used to create things like snake arms, or spider legs, or scissor-hands. Basically, things to scare and intimidate their victims. Obviously, they cannot create things that seperate from their own bodies, like ranged weaponry, nor create actual living things. Nor can they morph their limbs into shapes or forms that exceed their own body-mass. Still, if they wanted, they could certainly turn their forearm into a set of full-on metal claws, or a whip.. For whatever the [i]situation[/i] may require... [*][b]Miniature Giant Yo-Yo:[/b] A yo-yo, that looks unassuming. But it's not! While it can certainly be used as a regular toy, it can also be used as an instrument of violence, having the same capabilities as a flail. In addition, the yo-yo itself can be made bigger through infusion of magic, up to a maximum size of your standard medicine or pilates-ball. Of course, maintaining it an enlarged size consumes a continuous amount of magic, and if the user runs dry, the yo-yo reverts to its original size. [*][b]Perplexing Pies:[/b] These delicious-looking bakeworks are summoned into existence as any other spell. Unlike other offensive-spells though, they need to be physically thrown (or otherwise forcefully applied to a victim) by the summoner. The pies can have varying effects, from paralyzation to making someone fall asleep, cause acute itchiness, temporary blindness, hypersensitivity, poisoning, hysteria and/or mania, confusion or crippling fear... Or just a plain banana cream pie, for laughs. Of course, the user can only summon as many pies as they have hands, and only the summoner can make use of them, meaning they cannot be supplied to allies, sad as it is. [*][b]Non-Regulation Juggling Pins:[/b] These colorful juggling pins can be summoned by the user at will. While they certainly can be used for juggling, they are more practical as instruments of chaos, due to their nature of, well, [i]exploding[/i] when dropped... While their blast radius isn't the widest (around 5ft/1.5m), they're nontheless an effective tool for both distracting or just outright pinning an opponent down, pun intended. Their blasts can vary, depending on the pins color, but are usually either of the fiery (red), freezing (blue), fragmenting (brown) or electrocuting (yellow) variety. Of course, other varieties exist, including things like tear gas, poison gas, acidic splash stun-bursts... But these are less frequently used. Like with the Perplexing Pies, these pins can only be used by the summoner and cannot be handed to others. They explode when suffering a hard knock, meaning they can also be used as suicidal cudgels, if one so desires. [*][b]Fanged Rings of Flame:[/b] The user can summon rings, of varying sizes, to use for either entertainment, or for battle. The rings can be between the size of a small dinner plate, to the size of your average hula hoop. They're made out of some kind of dark metal, and their outsides are lined with many serrated, jagged, saw-like teeth... Meaning you really shouldn't touch them, especially when they're in motion and basically turn into rotating saw-blades. In addition, they can be set on fire, because they weren't dangerous enough as it is. The user can summon up to four of these rings at once (one for each arm, one for one leg and one for their waist). As with all other circus magics, these rings cannot be given to others. Also, while the rings are sharp and dangerous, they don't work all that well against heavily armored enemies, or against someone smart enough to have a shield. [*][b]Fire-Eater's Twirlers:[/b] This summons one, or two, sticks. The ends of these sticks come aflame at the user's will. They can be spun and twirled and thrown and caught in a remarkable display of skill and coordination... They can also be used to whack people over the head with a burning object. Their main use though, is as catalysts to unleash a fiery cone-like breath atack, similar to a tiny dragon or salamander's breath weapon. Of course, these attacks are nowhere near as powerful as the aforementioned ones, nor do they have the same range. Furthemore, each twirler can only be breathed upon six times (three times for each end) before it breaks and needs to be re-conjured, after a brief cooldown. These items cannot be used by anyone but the summoner. [*][b]Dancing Daggers:[/b] Despite what their name would imply, these really are just plain old throwing daggers. Yet, they can be used for juggling - which seems like a really good way to lose some fingers. Due to their shape and size though, the user can actually manage to throw multiples of these at the same time, allowing them either hit multiple targets, or hit a moving opponent who is trying to dodge but was only expecting one projectile. At the absolute pinnacle of knife-tossing, one can throw eight knives from each hand at a time. These daggers possess no special abilities or magic and function just as regular mundane knives. It's very impressive when you throw all sixteen and manage to hit a bull's-eye on a target though! [*][b]Fireworks:[/b] Yup. These sure are fireworks. Nothing special or amazing about these. They go boom, pop, bang, blammo and sparkle, glitte, twinkle or whistle when they explode. Very pretty, but a complete fire-hazard in dry places. Watch your fingers too, don't wanna lose any thumbs. [*][b]Acrobatic Acrobatics:[/b] The ability to do forward and backward flips, both standing and when moving. The ability to cartwheel uninterupted, even across dangerous or uncertain footing, like the side of a wall or a rail, or a lenght of rope. The ability to bend backwards and nearly touch your heels with the back of your own head. The ability to do some sweet parkour or leap really high and/or far. This is what the acrobatic acrobat do! [/list] [b]Personality:[/b] Flare is a lady of extremes. She is equal amounts happy-go-lucky, fun-loving, jovial, playful and optimistic, as she is sadistic, mischievous, intimidating and spiteful. While her biggest joy comes from spreading laughter and joy, that doesn't always exlude herself, and what brings her the most happiness and joy? Scaring and frightening the bejesus outta others. Nothing brings her as much glee and satisfaction as seeing the expressions of fear and terror on her victims' faces. That being said, she isn't necessarily evil or outright malicious, as she has no interest in actually killing or physically harming anyone - at least not so long as they don't endanger her, or she sees them do something terrible. Flare is a free-spirited monster girl. She does as she pleases most the time and has very limited interest in following orders or doing as she's told. In fact, she sometimes seems to derive amusement from purposefully doing what she's been asked to do in a roundabout or inefficient way. Zany, sporadic and impulsive, this bogie is just as likely to give you a hug and a candied apple, as she is to loom over your bed while you sleep and whisper something like: [i]Monsters gonna eat'cha![/i]. A team player she is not, unless the situation is so dire that there are no alternatives. As one of her few redeeming qualities though, Flare loves children. And while she certainly can play tricks on, or outright frighten them, she would never, ever harm a kid. And were she to witness someone else hurt or harm a child, then that individual would become a target of her unbridled and unrestrained wrath. Mostly she's all smiles and giggles though. Though she can be tactless, blurt out whatever's on her mind, has zero interest or concern for politics and couldn't care less who is in charge or rules any one place, so long as it's a happy place. [b]Background:[/b] Flare is a first-generation bogie, meaning her mother was a human woman who was turned into a bogie, and then subsequently gave birth to Flare. As such, she grew up under the tutelage and instruction of her monster-mama. This does explain why Flare doesn't have the best (or aven acceptable) social manners and behavior. Having grown up in a small Demon Realm, she never really got to experience things like human principles or values. Her childhood was otherwise fairly 'normal', if you can call it that. She took a particular interest in a travelling circus that once visited her home, and began to develop skills and abilities modeled after what she had seen. As she grew into a young bogie of her own, Flare took it upon herself to leave home and travel her homeland. Her mission? To bring cheer, fun and laughter to all corners of them realm! A noble pursuit, indeed. Sadly, after a certain incident where a grain silo amy or amy not have caught fire due to possibly negligent and irresponsible use of fireworks, Flare landed in a bit of hot water with the local ruler. Fortunately, the Dark Mage who governed Flare's realm was a kind and understaning soul, with boundless wisdom and patience and... ... And Flare got her ass banished. That little set-back didn't deter or stop the bogie though! Oh no. If anything, now that she'd been exposed to the great, wide world beyond her home, there was so much to do. Even if she'd been kicked out of her homeland, her mission hadn't change. Spreading the joy and thrill of frightening fun, Flare continued her journey, performing and entertaining wherever she went. Eventually, she caught wind of a land where there were supposedly no monsters. A land which had come under attack and been subjected to violence. What an atrocity! Wars aren't fun! And there were no doubt crying children too! Unable to stomach such a horrible state of affairs, the bogie (forcefully) enlisted to help a certain ship and its crew, and soon set sail for the distant eastern island! ... Too bad about the whole pissing off a Kraken and getting shipwrecked off the coast, but eh. Stuff happens. [sub][i]Demon or Griffon.[/i][/sub] [hr] Let me know if anything's odd or poorly explained/written.