[hider=Visrii, Axiom Abhorrent] In ignoring all else but appearance, it apparently is a small human. It's hard to tell much of its bodily features, as anything under the neck has been covered with a mass of tattered and charred clothes, though scars can be seen creeping up from below the collar. It wears a simple leather armor that once bore the crest of something intricate, but anything distinguishing it had long since burned off. Its face remains shockingly unblemished, its red eyes peering blankly underneath long silver locks of hair. It has a certain polished beauty to it, and had it been in better clothes one could mistake it for a life-sized doll or a pampered heiress. Yet looking at it inspires a deep sense of unease. Is it because it stands unnaturally still, yet with every look it has shifted ever so slightly in position, as if reality is unsure where to place it? Or is it because its eyes remain lifeless, staring directly into the distance unless its attention is arrested? Perhaps the explanation is the simplest. It is the Abhorrent, and any living thing has a instinctual horror to that opposes the idea of survival itself. Its epithet is no judgement of morality. It is a non-equivalence, twistedly elegant in its simplicity - the world lives on, or the Abhorrent does. Whoever people it had championed, whatever ideals it had upheld, all must be set aside. Countless continuities lay waste at the Abhorrent's feet, a fact beyond human prescriptions of 'intent' or 'malice'. [b]Passive 1 - Unreturning[/b] Causality writhes against Visrii's form, attempting to reconcile the repulsive break in the world's fabric. Timelines break, wither and die, peeling into desperate loops and eons of logical links trapping itself into unbreakable self-referential chains. This revulsion of energy has been forged into the memory of a weapon, man's first and most vicious - a blade of one unreturning line. [i]Visrii will attack twice per round. It will ignore buffs to Evasion, Defence and Immunity once its HP is reduced below 50%.[/i] [b]Passive 2 - Unbound[/b] The moment that caused the Abhorrent to exist was obliterated as soon as it was created. It ceased to be a mere single point against the tides of time, but a line with infinite intersections. Now what was Visrii is, always was, and forever will be, an aberration. It is as it is, because it can be as nothing else. It is a proof that will always refer into itself, upon itself, until it crashes against a force that overcomes such an assertion and declares it no more. And until then, Visrii will walk on, unceasing. [i]Any debuffs cleared in the battlefield will heal Visrii for 5% of HP per debuff and give it a 10% Attack buff the next time it attacks. Any debuffs inflicted on Visrii will be cleansed when an allied unit takes fatal damage.[/i] [b]Field Effect[/b] It will not let you go. [i]Any characters who take fatal damage on field will be instantly revived with 100% of HP, with one stack of persistent debuff Unfinished Lullaby that reduces all attributes by 5%.[/i] [b]Attack 1[/b] An unceasing flame sears 4 targets for 50% magic damage, then collapses into an explosion for additional 25% magic damage. If successful, apply [i]Unstable Teleology[/i]. [i]Unstable Teleology[/i] 1 Stack - Character takes 10% of max HP per stack as physical damage per turn. 2 Stacks - Reduce healing effectiveness by 50%. 3 Stacks - Skill seal. While this debuff remains active, the character's HP cannot be reduced below 1. This debuff may be cleansed for free with a Free Action that inflicts a friendly unit with [i]Fracturing Ontology[/i]. [b]Attack 2[/b] A gaping wound appears on 2 targets, dealing 100% physical damage. Visrii then attacks the targets for additional 50% magic damage. If successful, apply [i]Fracturing Ontology[/i]. [i]Fracturing Ontology[/i] 1 Stack - Character takes 10% of max HP per stack as magic damage per turn. 2 Stacks - Physical and magic defense is reduced by 30%. 3 Stacks - Reduce all Agility and Dodge to 0. While this debuff remains active, the character's HP cannot be reduced below 1. This debuff may be cleansed for free with a Free Action that inflicts a friendly unit with [i]Unstable Teleology[/i]. [i]Resonance Cascade[/i] If either debuff gains 4 stacks, or a character receives both debuffs, clear all stacks and take 10% piercing damage per stack cleared. All nearby allies take 25% damage of the Resonance Cascade and randomly gain one of the debuffs. [b]Attack 3[/b] Summon 3 Refractions with 50% of Visrii's attributes. Each Refraction repeats the attack Visrii took one turn prior, and is dispelled upon taking fatal damage. Heals for 10% of HP when [i]Resonance Cascade[/i] is triggered. [b]Attack 4[/b] Attack triggers after Visrii takes fatal damage. Nullify all buffs, field effects and passives. All friendly units take 10% piercing damage per [i]Unfinished Lullaby[/i] stack added across all friendly units. [/hider]