Euna Kim fights like she’s really Himiko from [i]Doomed Hand[/i]: someone who’s capable of chaining devastating combos together as long as they keep moving, who (when played by someone who knows what they’re doing) makes her way through ridiculous, impossible boss fights and makes them look easy. And, yeah, your average player is going to screw up the timing and get her hit, but the fantasy, the promise that the game dangles in front of you, is that if you’re good enough, you can be like Euna. Except that Himiko doesn’t hold back the way that Euna does. All that terrifying potential just remains bubbling under the surface, in a way that strongly suggests that the restraint is a recent development. There’s more than one reason this place has an ACAB policy, and 3V hasn’t quite figured out the deeper ones. (Not that she will. Not until Euna’s ready to open up.) White, intriguingly, fights like a roguelike enemy, albeit one with some degree of self-preservation instinct. But the way she methodically focuses on the attack, relentless, pushing forward, adjusting only to get a new angle… Timing. She needs to get into a game with timing mechanics, one where you need to dodge roll. The kind where you are small and the world is big but, sister, you have a big stick to whack knees with. [i]Morémi: Shadows of Ilé-Ifè.[/i] Yesssss. As long as she can handle Obàtálá’s spider aesthetics. It’s the best Eldenlike of the past two years, after all.