I wonder if I somehow messed up my wording or perhaps laid the premise a bit too thick. Morte Imperium in all previous iterations were peaceful, the most "action" I got when NPCs attacked my flagship conducting diplomacy in a game around 2017. You may at first think a race which was in perpetual war may want to be aggressive but in reality they would be the most averse to further conflict. They can and if neccessary they would be forceful but conquest and just starting war with another culture they barely even know is not on the list. To be fair in all previous games first contact was the most I could achieve before the game died (or I dropped out). In many of these scenarios the Morte also had nothing to gain from aggression. Nor was a genuine clash of objectives which could have resulted in conflict. I also admit in retrospect I played the Morte more passive than neccessary and wanted to rectify that this time. But that doesn't mean thr Morte would be some world-burning non-stop aggressor or any sorts of conqueror. One of the storylines I always wanted to write with the Morte is what would ineviteably happen as the Morte could settle outside their deathly sector. What would happen if the Morte would no longer need to fight for survival? If radiation wouldn't curse them with abyssmal health. If the so-far ironclad social order would gradually dissolve. Anyways, the Federation's fall happened more recently than I thought. I may need to adjust the history to account for this.