[hider=Misty Starbuck] [img]https://i.imgur.com/tY4iYnr.jpg[/img] [color=orange][u][b]Name[/b][/u][/color] Misty Starbuck [color=Orange][u][b]Look[/b][/u][/color] White, Female, Comfortable Clothing [color=orange][u][b]Demeanor[/b][/u][/color] Disheveled [color=orange][u][b]Character Stats[/b][/u][/color] Blood: -1 Heart: 0 Mind: 1 Spirit: 2 [color=orange][u][b]Starting Factions[/b][/u][/color] Mortality: 1 Night: 0 Power: 1 Wild: 0 [color=orange][u][b]Who are you?[/b][/u][/color] Misty Starbuck. No its not my real name, but it just has so much more style than Karen Whatever, plus a girl needs a working name! Some wizards have tremendous arcane power, great fortunes, immense libraries, and storied lineages. I'm the other kind. [color=orange][u][b]How long have you been in the city?[/b][/u][/color] Since I got out of the joint six months ago. Parole and all that. [color=orange][u][b]What keeps you up at night?[/b][/u][/color] I've done a lot of deals for a lot of people with a lot of enemies. I worry that someone is going to take it personally. [color=orange][u][b]What have you sacrificed for your power[/b][/u][/color] A normal life. I could have gone to a college that didn't have a department of thaumaturgy, had 2.5 kids, owned an SUV. Instead I'm alone, on the run, scraping to get by without getting exsanguinated in a 7/11. Go me. [color=orange][u][b]What do you desperately need?[/b][/u][/color] I stole a book from one of the aforementioned powerful wizards. Unfortunately he wasn't too good for CCTV. I need to get him off my back and soon. [color=orange][u][b]Gear[/b][/u][/color] A Nice Apartment A Dodge Neon A 9mm Glock (2-harm close loud) [color=Orange][u][b]Sanctum[/b][/u][/color] An old dance studio closed up due to the recession. An extremely knowledgeable assistant A focus circle A portal to another dimension A library of ancient tomes Attracts otherworldly attention Many volatile substances [color=Orange][u][b]Focus[/b][/u][/color] A carved wooden boom handle +1 hold while channeling [color=orange][u][b]Debts[/b][/u][/color] Someone is helping you keep your demons at bay. You owe them a Debt. Someone is your go-to when you get into trouble. You owe them 2 Debts. You are helping someone keep a dangerous secret. They owe you a Debt [color=orange][u][b]Wizard Moves[/b][/u][/color] [b]Channeling:[/b] When you channel and collect your magics, roll with Spirit. On a 10+, hold 3. On a 7-9, hold 3 and choose 1 from the list below. On a miss, hold 1, but you cannot channel again this scene. • Take -1 ongoing until you rest • Suffer 1-harm (ap) • Mark corruption Your hold lasts until you spend it. You can spend it to cast any spell you have as per the spell’s details. [b]Sanctum Sanctorum:[/b] When you go to your sanctum for a spell ingredient, relic, or tome, roll with Spirit. On a 10+, you’ve got pretty much just the thing. On a 7-9, you’ve got something close, but it’s flawed or lacking in some significant way. On a miss, you don’t have what you’re looking for, but you know someone who probably has it in stock Tracking: Spend 1 hold to learn the location of someone. You must have a personal object that belongs to the target or recent leavings of their body (a lock of hair, fingernail clippings, their blood, etc.). Memory Wipe: Spend 1 hold to cause a helpless target to forget some of their short-term memories, up to an entire hour’s worth. You can spend an additional hold and mark corruption to put alternate memories in their place. Teleport: Spend 1 hold to teleport yourself a short distance within a scene you’re in [color=Orange][u][b]Drama Moves[/b][/u][/color] »Corruption Move When you strike a deal with someone dark and powerful, mark corruption. »Intimacy Move When you share a moment of intimacy—physical or emotional—with another person, decide whether you care about them or not. If you don’t, they go about their business as normal. If you do, they take -1 ongoing to escape until they get some intimacy somewhere else. »End Move When you die, you may place a devastating curse on someone nearby. Specify the effects of the curse and how they may end it. [color=orange][u][b]Standard Advances[/b][/u][/color] Advances available at beginning of play: [] +1 Heart (max +3) [] +1 Mind (max +3) [] +1 Spirit (max +3) [] Add 2 features to your sanctum [] Take 3 more spells [] A move from another Archetype [] A move from another Archetype [] Change your Faction After 5 advances you may select: [] +1 to any stat (max +3) [] +1 any Faction (max +3) [] Erase a scar [] Remove a downside from your sanctum [] Add a benefit to your focus [] Advance 3 basic moves [] Advance 3 basic moves [] Retire your character to safety [] Change to a new Archetype [color=black][u][b]Corruption Advances[/b][/u] [b][] [] [] [] [][/b][/color] [] Take a corruption move [] Take a corruption move [] Take a corruption move [] Take a corruption move from another Archetype [] Retire your character. They may return as a Threat [color=Black][u][b]Corruption Moves[/b][/u][/color] [] The Dark Arts: When you unleash an attack with magic or psychic energies, mark corruption to roll with Spirit instead of Blood for the rest of the scene. [] Upon a Pale Horse: Mark corruption and speak the true name of an NPC in the scene to inflict 3-harm (ap) on them. [] Black Magic: Mark corruption to ignore a requirement set by the MC when using your sanctum. [] Warding: Mark corruption to create a magical ward the size of a small room. The ward lasts for a month and a day or until you release it. [color=Orange][u][b]Harm[/b][/u][/color] [] Faint: [][] Grievous: [][] Critical: [/hider] [x] Wild [x] Night [ ] Mortality [ ] Power