[color=ffe63d][CENTER][img]https://fontmeme.com/permalink/230528/6f7853ac050e6753b4f7282e01df286c.png[/img][/CENTER][table][row][/row][row][cell][center][img]https://i.ibb.co/bsnpbNx/Genki-Quinn-FC-Size.jpg[/img] [color=2E2C2C][sup]_______________________________________________[/sup][/color][/center][hider=Personal Data][indent][sub][b]D A T A[/b][/SUB] [sup][COLOR=SILVER] [b]Full Name[/b][COLOR=#807B84] - Quinn Loughvein[/COLOR] [b]Callsign[/b][COLOR=#807B84] - Ablaze[/COLOR] [B]Age[/B][COLOR=#807B84] - 16 (b. 2662)[/COLOR] [B]Birthplace[/B][COLOR=#807B84] - Denver-Vegas[/COLOR] [b]Pilot Type[/b][COLOR=#807B84] - Assault[/COLOR] [/color][/SUP] [color=#2e2c2c]-[/color][/indent][/hider] [hider=Psyche Analysis][indent][SUB][b]P S Y C H E[/b][/sub] [sup][COLOR=SILVER][b]Cheerful!![/b] [COLOR=#807B84]Quin is something of an anomaly sometimes. With all the nightmare that piloting can be, especially for one as young as she is, it comes as a genuine shock to some people when they find that not only is she personable, but she's downright [i]chipper.[/i] She's overall just a genuinely nice presence to be around, especially if one's been beaten down by the dark side of piloting for any length of time.[/COLOR][/COLOR] [COLOR=SILVER][b]Supportive[/b] [COLOR=#807B84]Hand in hand with that cheery nature comes the next symptom of Quinn's terminal case of positivity: somehow she's become a highly supportive and empathetic individual. While she is, of course, a pilot and thus has devoted much time to becoming skilled in the art of war, she really would rather talk it out with whatever's going on than jump straight to the nuclear solution.[/COLOR][/COLOR] [COLOR=SILVER][b]Volatile[/b] [COLOR=#807B84]Still, despite all that, Quinn [i]is[/i] a pilot, and she [i]does[/i] have that skill. And it's hard sometimes, for her to reconcile who she is at heart—that cheerful kiddo—with the things that she's done. She's formed a kind of...semi-stable suspension of emotion, where as long as she doesn't think about all the awful stuff behind her she can ignore it. But because that delicate balance is so tenuously struck, it can have dramatic fallout if it should ever be lost.[/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=Gear][indent][SUB][b]G E A R[/b][/sub] [sup][COLOR=SILVER][b]Thermal Lances[/b] [COLOR=#807B84]Something of a misnomer, as they're not [i]really[/i] thermal lances, or any kind of "lance" a all. The thermal lances are a pair of small fuel tanks strapped to the underside of her forearms when going into combat proper. Though they're generally subtle and harmless, when Quinn flicks the toggle rings attached to them (which can be done with the thumb of the same hand, with a bit of stretching) nozzles pierce out from said tanks. At that point, flicking her wrists backwards triggers the tanks, which proceed to produce a stream of cohered thermite that can burn through nearly anything she points them at. They're small, so each one is a single use before it's refilled, but really, one use is all you need of something like that, and luckily refills are just iron, aluminum, and petroleum.[/COLOR][/COLOR] [COLOR=SILVER][b]Journal[/b] [COLOR=#807B84]Quinn chooses to eschew the modern convenience of the datatool for a normal, old-fashioned pen-and-paper journal. Given to her as a gift by Becca years ago, it's very important to her. There are memories years old written in there now, and every time she reads the first few pages, a kind of melancholic smile plays over her face. It all feels like it was just yesterday, after all.[/COLOR][/COLOR] [COLOR=SILVER][b]Framed Picture[/b] [COLOR=#807B84]Kept far away from the insides of [i]Ablaze,[/i] her nightstand holds a framed 4x6 picture that shows Quinn standing front and center, with Becca on one side, leaning against her so Quinn's head falls into the crook of her neck, and Delia on the other side, giving her a side-on hug with a big smile on her face. Quinn looks at this often, and is open about the fact that it's her most prized possession.[/COLOR][/COLOR][/SUP][/indent][/hider] [hider=Neural Combatant][indent][SUB][b]N E U R A L C O M B A T A N T[/b][/sub] [sup][COLOR=SILVER][b]Armor[/b] [COLOR=#807B84]Ablaze is a slim, quick, lightweight NC, jet black and accented with silver metal; the relative weight of her primary armament and the propulsion system means that if she wants to be light on her feet, she needs to forgo a lot of armor. And she has. This Assault-tyle NC is quite vulnerable to anything that Quinn's shield doesn't protect it from, so its principle defense is high mobility, skirting around the edges of a fight with the propulsion system on its back.[/COLOR][/COLOR] [COLOR=SILVER][b]Hands[/b] [COLOR=#807B84]Quinn's calling card is Undying Light. Though it's not a quick or lightweight weapon by any means, what this enormous thermal cannon lacks in maneuverability, it makes up for quite thoroughly in sheer blistering firepower. As tall as her NC is, it has a long cycle even by default. But if she takes the extra time to let it charge, the devastation that it can wreak could only be described as spectacular. Not only that, but when Quinn is in fullsync, she can reroute some of the additional power through induction plates in Ablaze's hands, letting her substantially increase the power of Undying Light. Precise? Not nearly. Less 'shoot this NC' and more 'shoot in the general direction of this NC and watch the thermal bloom envelop everything.' But when you want to blow a particularly bothersome foe off the map entirely, accept no substitutes.[/COLOR][/COLOR] [COLOR=SILVER][b]Back[/b] [COLOR=#807B84]The back slot of Ablaze is taken up by a large, heavy propulsion system. High-powered and versatile, it allows for sudden bursts of directional movement. Once Quinn hits fullsync, the additional power allows for much high propulsion, as well as a far longer duration to the time she can spend in the air. If she's willing to really commit, she can even reach limited flight. Which, as you can imagine, can be absolutely devastating when combined with her cannon.[/COLOR][/COLOR] [COLOR=SILVER][b]Right Auxiliary[/b] [COLOR=#807B84]Ablaze indeed. The right shoulder of Ablaze plays host to an innocuous-looking fuel tank. Now, for a girl that uses a thermal weapon, 'fuel tank' probably sounds strange. But if her cannon was her [i]only[/i] weapon, well, where would she be then? No, this fuel tank—with attached barrel, of course—serve a very simple purpose, one shared by her thermal lances. It is a flamethrower. A very, very powerful flamethrower. At a brief impulse, she can set loose a stream of cohered thermite, burning in a flare as bright as the sun at thousands of degrees. There isn't much time in it, so she needs to be careful when she uses it; wasting it is a big waste indeed. But when employed properly, this weapon is an absolute nightmare for anything unshielded.[/COLOR][/COLOR] [COLOR=SILVER][b]Left Auxiliary[/b] [COLOR=#807B84]Slightly more pedestrian than the insane contraption on her other shoulder, her left auxiliary is a much more typical shield generator, though it does have a slight quirk to it. Weighing her odds, Quinn figured that she was probably more likely to run into ballistic weapons than anything else on the battlefield. So with some tinkering, the Perihelion SP actually [i]gains[/i] energy from kinetic impacts instead of losing it. That benefit, however, doesn't come for free. While it's true that ballistic weapons don't do much to it now, it's lost pretty much all of its thermal dispersal qualities as a result, meaning thermal weapons will pass just about right through it. Just like her flamethrower, it needs to be used carefully and correctly to work well, but when it is, it's a very powerful tool.[/COLOR][/COLOR] [/SUP][/indent][/hider] [hider=Relations][indent][SUB][b]R E L A T I O N S[/b][/sub] [sup][COLOR=SILVER][b]Rebecca Darroux (goes by Becca)[/b] [COLOR=#807B84]Quinn's parental figure for about eight years now, Becca is a bit of an interesting case study in care and contradiction. To pretty much anyone else (bar one), she's like...the dictionary definition of a hardass. She talks tough, fights tougher, usually carries a gun, and does her job very well. To Quinn, though...to Quinn, she's an incredibly empathetic, caring, and motherly figure who tries her best to not refrain from her vices; doesn't smoke, doesn't drink if she can help it, hides her gun, even tries not to swear. Always an interesting reaction from people that know her, but haven't seen her with her [i]definitely-not-daughter-I-promise;[/i] she really is like a whole different person.[/COLOR][/COLOR] [COLOR=SILVER][b]Shannon and Luke Loughvein[/b] [COLOR=#807B84]Quinn's biological parents, and a deeply, deeply problematic presence that hangs over her head even now. They are a pair of scientific authorities, specifically the foremost scientists in DV with regards to the study of Neural Combatants. This is the root cause of the extremely problematic relationship that they cultivated, and still to some faint extent have, with Quinn, and the horrifying situation that Becca saved her from all those years ago.[/COLOR][/COLOR] [COLOR=SILVER][b]Delia St. Seine[/b] [COLOR=#807B84]Delia St. Seine has been referred to as many things over her 18 year life. People have called her a prodigy. A genius. A menace. A disaster. A symbol of the problems inherent in the system. Quinn calls her a sister. After her parents' untimely demise when she was very young, she was taken care of by a family friend for several years. During this time, she demonstrated an amazing aptitude for engineering, and Rebecca Darroux took notice of that and took her under her wing, begin teaching her all about the process of weaponmaking. As she learned from Rebecca, Delia heard rumors that she had an adoptive daughter, which of course, Rebecca mercilessly crushed down, and so Delia didn't really put much stock into them. Until one day when she was eleven, when she--completely by accident, when she was looking for Rebecca--ran across a shy, quiet girl, must've been eight or nine years old, with a long black and yellow braid and wide, apprehensive yellow eyes. Or...eye. The right one was gone. To make a long story short, the two of them eventually grew close to each other, and Delia to Becca. And when Delia's adoptive father Mendez died, she was (informally) adopted by Quinn and taken into their family. Now, though...she's been missing for a few months now, with no word at all. And both Becca and Quinn are getting very, very worried.[/COLOR][/COLOR] [/SUP][/indent][/hider] [/cell][cell][b]Physical Details [color=WHITE]◢[/color][/b] [color=#807B84][indent]Quinn is a shortish girl, no more than 5'3" in height, with an extremely ordinary build. Despite that, she is [i]extremely[/i] recognizable whenever she walks into the room thanks to a few very specific and unusual pieces of her appearance. And first and foremost is her hair. While dark gray streaked with yellow isn't exactly [i]impossible,[/i] is [i]is[/i] highly unusual. But moreso is the sheer [i]volume[/i] of said hair. When tied up in a tight (if large) braid, it ends up going down to her upper thighs. Untied, it goes all the way halfway down her calves. Needless to say, she keeps it braided near permanently to avoid tripping over her own hair. She's reasonably athletic, another piece of her that is fairly average; but that average [i]is[/i] applied to the average of a teenage girl, so she's not going to be running a marathon any time soon. Next are her eyes. Or, well, her eye, singular. Only her left eye is intact, and it is a bright, sharp, violent yellow, wide and expressive, roving around with constant curiosity. By contrast, the other side of her face displays a black eyepatch, dyed here and there with goldenrod yellow. Faint echoes of scar tissue peek out from underneath, barely hinting at the mangled, mutilated mess that sits where her eye socket used to. For the most part, she wears functional clothing; not out of any real desperate need, but simply because it's her taste. She's never really liked super restrictive fancy clothing. As a general rule, she likes duller, darker shades much more over bright colors or pastels. When asked for a reason, she simply claims that dull colors set off against her eye and hair a bit better, and that anything else would look weird.[/indent][/color] [b]Background Information [color=WHITE]◢[/color][/b] [color=#807B84][indent] Quinn Loughvein's background is a bit mysterious, all told. With the exception of her parents, nobody really knows much about it, especially her. And she certainly doesn't want to spend much time around her parents. What can be loosely speculated is that she was born in Denver-Vegas in the summer of 2662, upon which her parents immediately tested her for NC compatibility. And upon discovering she was neurally compatible, they began feeding her and pumping her with a staggering array of neurochemicals and other morally dubious drugs in an effort to crank her neural compatibility up: to turn her into the [i]ultimate[/i] NC pilot. She was steered away from ever leaving their sight; and so never being exposed to the world. Unfortunately for her parents, working where they did meant working reasonably closely to Rebecca Darroux, the poster child of the [i]jerk with a heart of gold.[/i] And, on top of that...[i]canny.[/i] She noticed that there were some things wrong with the Loughveins; they were exceptionally cagey, so it took more or less eight years. But when she did notice, she decided to tail them with a drone to figure out exactly what was going on. She did. She called them in the next day and [i]reamed them,[/i] tearing them apart for their mistreatment and giving them an ultimatum: either they give child up and forfeit parental rights, or she'd see them in court. With all the evidence she needed from the drone footage. Of course, it was obvious to everyone that 'court' was a sham in a city like this. But Becca had a bit more cachet and notoriety; and thus, she made the rules. It took a bit for parental rights to be ceded; and during the process, Becca decided to spend some time with the child to avoid leaving her alone with her parents. She didn't know exactly what had cause her to have an eyepatch at eight, but whatever it was, it was [i]not[/i] good, and she wasn't sure she wanted to know. But then...something interesting happened: She got attached. Quinn's life changed unbelievably quickly as soon as she found herself adopted by Becca. She chose to keep the name Loughvein; it just felt wrong to leave it behind. She [i]was[/i] a child, after all. And her life going forward was...nice. Sure, Becca had her share of detractors. But she'd never been anything but wonderful to Quinn, and as time went on, to Delia as well. Rebecca hoped that she could keep Quinn out of the NCs permanently; completely disregarding that pilots typically didn't live very long, she didn't know the full range of effects that the drugs that Luke and Shannon had given her had. But it was fruitless, because Quinn gravitated to them in the end; and at 15, she became one of the younger pilots out there. The notably sensitive Quinn didn't fare too well on the battlefield, but she was a pretty skilled pilot, and DV probably wasn't going to let her go easy. To make a long story short, Becca eventually bought her out of the military. It wasn't exactly cheap, and it wasn't exactly easy; but Quinn was much, much happier. But still...she loved piloting, but didn't want to be in the military. So...what? It was then that Becca put in her head the idea--the contract was free now--to leave DV, and go freelancing. So she did. She's been doing so for a little while now, and has happened across Lost Hope. (She still calls Becca every night). [/indent][/color] [b]Polaris Shift [color=WHITE]◢[/color][/b] [color=#807B84][indent]Quinn's a little bit of a special case in the way she thinks about her Shift. Not only does it not bother her overly much, but...she actually [i]likes[/i] it. Quinn's Shift manifests as a voice inside her head. As far as anybody can tell, it's got nothing to do with personality drift regarding any old pilots of Ablaze, it has nothing to do with anybody else at all. More likely it's just a kind of persistent psychosis. But whatever the cause, the manifestation remains the same: there's another person inside of Quinn's head, or at least that's how she puts it. This personality--who she says also wants to be called [i]Quinn[/i] and so she that's what Quinn calls her--as far as can be gleaned, is rather different from the Quinn that most people know. That bouncy positivity is markedly absent. In the fragments of conversations that can be observed, she seems much more cynical and aggressive. But regardless, Quinn seems to put a great deal of stock into the other Quinn's opinions and thoughts. And not only that. Quinn has... ...She's made friends with it. A small side effect of her Shift and this bizarre situation is that Quinn can sometimes have difficulty in knowing whether she's talking to her internal Quinn through thoughts, or spoken out loud. Sometimes she'll cut in and out of a conversation, bits and pieces of it out loud and the rest remaining unspoken. It can be someone disconcerting at times. [/indent][/color] [b]Personal Mission [color=WHITE]◢[/color][/b] [color=#807B84][indent]Above all else, Sirona wants desperately to be [i]safe[/i]. Trapped for so long in so many ways, literally or figuratively, Sirona feels constantly exposed. Like she's always being watched, always [i]been[/i] watched, and always deeply unsafe. Her past is full of shadows—the doctors from L1, the military of Fairbanks, the last look that she took at her sleeping sister—that loom over her like so many swords of Damocles. So her ultimate goal, even if she doesn't quite know it, is to lift those swords away, one by one. She may never be able to rid herself of them all. She may never feel completely comfortable. The past may always haunt her through her nightmares. But it shouldn't need to control her any longer. [/indent][/color] [/cell][/row][/table][/COLOR]