[hider=Hector Aristaios] [center][img]https://i.imgur.com/z3oGK9ql.jpg[/img] [hider=Theme]An optional section for a character theme song. As in, background music that would play while dueling your character, e.g. [youtube]https://youtu.be/l6T9SpbLA7s[/youtube] It's mostly just for fun, though it can indirectly describe the vibe your character gives off during a duel as well.[/hider][/center] [b]Name:[/b] Hector Aristaios [b]Gender:[/b] ♂ [b]Dorm:[/b] Obelisk Blue. [b]Personality:[/b] Hector is typically seen as a laidback, cheerful guy, often willing to just go with the flow. He's friendly to anyone When it comes to Duel Monsters, he is a bonafide fanatic. He possesses plenty of basic knowledge regarding the game's many mechanics, and is always eager to learn more about the various archetypes that make up Duel Monsters. He even keeps a personal notebook detailing information of what he's learned so far about Duel Monsters. [b]History:[/b] Hector was only 6 years old when his father gave him his first Duel Monsters deck. It was simple, but Hector was enamored by each card's artwork. Then his father taught him how to play the game, and from then on Hector knew what he wanted to do in life. He began poring over the books about Duel Monsters in his spare time, and even spent time making sketches and drawings of various Duel Monster cards, often putting his own spin on them such as making his own poses or having them interact in various ways. Hector's love for the game never wavered over the years. He entered local card shop tournaments, made friends with other enthusiasts and hobbygoers, and overall had a good time. In all his time playing the game, though, he never formed a deck around a singular archetype, believing that Duel Monsters was just too large to limit himself to only one archetype. As a result, his win-loss ratio was varied. It didn't matter to him, though; he just wanted to have fun. Then he discovered the existence of Duel Academy: a place where those who went in became professional duelists when they came out. Seeing his chance, he begged his parents to let him enroll into the deck. Of course, they had to see if he was capable of succeeding, and what better way to do that than through a Duel? At first, it seemed Hector was on the ropes, and his father spoke harshly, telling him that while Hector's love for Duel Monsters was true, the world of Duel Monsters was not so kind. And in order to succeed, he would need to do more than just love it; he needed to have the desire to [i]win[/i]. At that moment, something ignited in Hector. When he drew his next card, he found the path to victory, and immediately turned the tables, resulting in victory. Defeated, his father deemed him ready for Duel Academy. As a parting gift, he lent Hector his ace monster: Arcanite Magician. He told Hector that the spirit inside the card would watch over him and guide him to victory. Hector, thinking he meant figuratively, thanked him regardless and accepted the card. Hector would then spend many a day and night putting his deckbuilding skills to the test, all while putting his own spin to the deck. At the applicational exams, Hector aced the theoreticals. The practicals were more complicated, but Hector eventually managed to win the Duel against the proctor. All in all, it was a great learning experience as he was able to see cards he hadn't seen before in action, and couldn't wait to learn more about Duel Monsters. [b]Spirituality:[/b] Unfortunately has absolutely no sense for it. [b]Spirit Partner:[/b] Arcanite Magician [b]Ace Card:[/b] Arcanite Magician [b]Waifu/Husbando:[/b] None [b]Deck(s):[/b] 40 ([url=https://www.duelingbook.com/deck?id=12193461]/Assault of Endymion[/url]) [hider=Deck] [u]Monsters (19)[/u] Arcanite Magician/Assault Mode x 2 Assault Sentinel x 3 Assault Beast x 1 Arcane Apprentice x 2 Psi-Reflector x 3 Robes of the Arcanite* x 3 Servant of Endymion x 1 Reflection of Endymion x 2 Magister of Endymion x 2 [u]Spells (16)[/u] Magical Citadel of Endymion x 3 Terraforming x 1 Assault Mode Zero x 1 Assault Teleport x 2 Assault Overload x 1 Spell Power Mastery x 2 Spell Power Grasp x 3 Endymion's Lab x 3 [u]Traps (5)[/u] Assault Mode Activate x 3 Assault Counter x 2 [u]Extra Deck (9)[/u] Arcanite Magician x 3 Explosive Magician x 1 Defender, the Magical Guardian* x 1 Endymion, Master of Magic* x 1 High Priestess Cheyanne* x 1 Selene, Queen of the Master Magicians x 1 Day-Breaker the Shining Magical Warrior x 1 [u]Custom Cards:[/u] Robes of the Arcanite Level 5 LIGHT / Spellcaster / Effect You can remove 1 Spell Counter from your field; Special Summon this card (from your hand). If Summoned this way, you can treat 1 other Spellcaster monster you control as a Tuner monster for the Synchro Summon of a Spellcaster Synchro monster. You can only use this effect of "Robes of the Arcanite" once per turn. ATK 1400 / DEF 1400 Defender, the Magical Guardian Level 6 LIGHT / Spellcaster / Synchro / Effect 1 Tuner + 1+ non-Tuner monsters If this card is Summoned: Place 2 Spell Counters on it, or if this card is Synchro Summoned, place 3 Spell Counters on it instead. This card gains 300 DEF for each Spell Counter on it. Once per turn, if a Spellcaster monster(s) you control would be destroyed, you can remove 2 Spell Counters from your field for each of those monsters instead. ATK 1600 / DEF 2000 Endymion, Master of Magic Level 8 DARK / Spellcaster / Synchro / Pendulum / Effect Scale: 8 Pendulum Effect: You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then you can add 1 Spell Card from your GY to your hand. You can only use this effect of "Endymion, Master of Magic" once per turn. Monster Effect: 1 Tuner + 1+ non-Tuner Spellcaster monsters Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. You can remove 3 Spell Counters from this card; add 1 Normal Spell from your Deck to your hand, then you can destroy 1 card your opponent controls. You can only use this effect of "Endymion, Master of Magic" once per turn. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone. ATK 2700 / DEF 1700 High Priestess Cheyanne Level 9 LIGHT / Spellcaster / Synchro / Effect 1 Tuner + 1+ non-Tuner Spellcaster monsters Each time a Spell Card is activated, place 2 Spell Counters on this card when that Spell resolves. You can remove any number of Spell Counters from this card; Special Summon 1 monster from your GY whose Level is equal to the number of Spell Counters you removed. You can only use this effect of "High Priestess Cheyanne" once per turn. ATK 2600 / DEF 2900 [/hider] [/hider]