[center][img]https://t4.ftcdn.net/jpg/04/57/36/77/360_F_457367764_DptBer8jAfYobV8tlNsHkilDU1PPeMUs.jpg[/img][/center] [i] A strong wind. A powerful explosion of magic. An implosion of senses. [b]Something[/b] awakened. Something that shook the very core of reality. Something older than it. A God. The last one. All across reality, a voice could be heard. Everywhere where mortals existed. “[color=gold]I have watched you all. I know you ever since you were nothing more than specs of divine nothing. I would’ve loved to meet you all but I don’t have much time left. Saving you from my siblings and their madness, was my greatest achievement. The Rifts will open now, once more. Go, meet each other, live. [/color]”. Soon after the voice stopped talking, holes in reality started to open all across the planes of existence. Each connected to one another and to one more place. A valley. A massive valley specifically created to support the life of mortals across the planes. A valley in constant change, always adapting to any new inhabitants, always making sure two mortal races won’t be too close to one another. [/i] [hr] Welcome one and all! I am TimeMaster and I’ve got the immense pleasure of bringing you a RP that you’ve probably seen before but in a new format. This is a combination of a few ideas that I’ve seen on RPG a few times and something created by my Co-GMs and myself. Original idea was formed by [@Tortoise] sometime ago in the RP called Gateways which you can find [url=https://www.roleplayerguild.com/topics/185726-through-the-gateways-humanity-closed-soon-to-be-concluded/ooc][b]HERE[/b][/url] and then later on continued by [@Irredeemable] in [url=https://www.roleplayerguild.com/topics/188005-gateways-the-next-generation/ooc]Gateways 2[/url] and we've got a reworked reboot of the [url=https://www.roleplayerguild.com/topics/187433-through-the-rifts-progeny/ooc]Rifts[/url] roleplay done by [@Tortoise]. My co-GMs are currently: [@Gerlando] and [@liotrent] To broadly summarise however, this is primarily an RP about [i]cultures, nations and races interacting with one another.[/i]. A RP spanning thousands of years from the moment of the Rifts opening in our respective planes of existence. [hr] [center][h2][color=goldenrod]Technology and Magic[/color][/h2][/center] Our nations are all going to start in the Stone Age and the tech level should match that time period. Each of our nations are going to start with 1 specialised tech and 2 very basic technologies. While one nation might have learned how to farm more efficiently than others, they wouldn’t have had the time to learn different technologies. After learning 2 new technologies/deepening your understanding of magic 2 times, your level will increase from Basic to Medium. 4 new technologies / understanding of magic will need to be researched to increase from Medium to Advanced, 8 for Advanced to Master. The scale will be: Very basic (your con), Basic, Medium, Advanced, Master. When advancing ages, every few turns (depending on how the IC goes), your technology level will go back 1 level. Master to Advanced, Advanced to Medium, Medium to Basic and finally, Basic to Very Basic. Some of the technologies you may research will have pre required techs before your people can learn them. For example, in order to teach my people how to create a sword made out of iron, they will need to know how to mine iron and how to work the metal in a way that makes swords. [hider=The Tech Tree] Basic Agriculture Basic Metallurgy Basic Fishing/Boating Basic Building Basic Governance Basic Mining Basic Animal Husbandry Basic Learning and Development Basic Warfare Basic Magical Development (subjected to traits/points) [/hider] Explanation of technology level and actual technology: Tech Level - The general level of understanding your nation has about a certain tech from the tech tree. For example warfare. Technologies - What technologies have your people learned from said tech tree. For example, what specific things have your people learned about the art of warfare. [center][h2][color=goldenrod]On Joining and Leaving:[/color][/h2][/center] If someone wants to join after the game has already begun, we’ll pretend that the Rift has just now opened. If we’re past the stone age, depending on how far we are in the other age, the nation will be able to choose X number of free techs to be at a similar level as others. Likewise, if someone leaves or goes MIA, we’ll say that the Rift has just shut down as a defence mechanism placed by the God. In this way, the NRP should be able to accept new players whenever, and survive losses without grinding to a halt. [center][h2][color=goldenrod]Rules[/color][/h2][/center] 1.) No godmodding, or controlling other player's characters/nations. 2.) Cannot fully conquer another player's nation without permission. 3.) If conflicts cannot be decided, the GMs will arbitrate. 4.) Use caution, judgement and behave appropriately when it comes to real-world cultures and religion if you plan to include them in your nations. 5.) When using concept art for your NS/posts, avoid anime pictures. Some are fine, but keep it to a minimum. 5.1) After reading this, write Osmosis somewhere to know you’ve actually read this. 6.) Be good to one another! 7.) Post at the end of your posts a small summary of what has transpired in your nation & the number of NP left. 8.) “Hate each other’s nations, not each other.” when it comes to war. 9.) Turns will change every 1st and 15th of the month. [center][h2][color=goldenrod]Playable Races:[/color][/h2][/center] The playable races can be chosen from the below list and they’re the most common races of Dungeons and Dragons 5e. Physical descriptions will be the only thing that will matter and not the backstory of said species. Any of these races can be remade in a subspecies of your own liking as long as they don’t stray too far from the originals. For example, you could have Centaurs that somehow evolved horns and now are unicorn centaurs or goblins that due to the plane you’ve arrived on, they evolved and grew taller than the usual goblin but you cannot have goblins that suddenly grew to a giant-sized monster. [hider=Playable Races] Playable Races DnD 5e: [url=https://forgottenrealms.fandom.com/wiki/Aarakocra]Aarakocra[/url] [url=https://forgottenrealms.fandom.com/wiki/Aasimar?so=search]Aasimar[/url] [url=https://forgottenrealms.fandom.com/wiki/Bugbear?so=search]Bugbear[/url] [url=https://forgottenrealms.fandom.com/wiki/Centaur?so=search]Centaur[/url] [url=https://www.dandwiki.com/wiki/Changeling,_Variant_(5e_Race)]Changeling[/url] [url=https://forgottenrealms.fandom.com/wiki/Dwarf?so=search]Dwarf[/url] [url=https://forgottenrealms.fandom.com/wiki/Elf?so=search]Elf[/url] [url=https://forgottenrealms.fandom.com/wiki/Firbolg?so=search]Firbolg[/url] [url=https://forgottenrealms.fandom.com/wiki/Genasi?so=search]Genasi[/url] [url=https://forgottenrealms.fandom.com/wiki/Gnome?so=search]Gnome[/url] [url=https://forgottenrealms.fandom.com/wiki/Goblin?so=search]Goblins[/url] [url=https://forgottenrealms.fandom.com/wiki/Human?so=search]Humans[/url] [url=https://forgottenrealms.fandom.com/wiki/Lizardfolk]Lizardfolk[/url] [url=https://forgottenrealms.fandom.com/wiki/Fey?so=search]Fairy[/url] [url=https://forgottenrealms.fandom.com/wiki/Goliath?so=search]Goliath[/url] [url=https://forgottenrealms.fandom.com/wiki/Orc?so=search]Orcs[/url] [url=https://www.skullsplitterdice.com/blogs/dnd/leonin-5e]Leonin[/url] [url=https://forgottenrealms.fandom.com/wiki/Halfling?so=search]Halflings[/url] [url=https://forgottenrealms.fandom.com/wiki/Kobold?so=search]Kobold[/url] [url=https://forgottenrealms.fandom.com/wiki/Kenku?so=search]Kenku[/url] [url=https://www.skullsplitterdice.com/blogs/dnd/loxodon-5e]Loxodon[/url] [url=https://forgottenrealms.fandom.com/wiki/Minotaur?so=search]Minotaur[/url] [url=https://www.skullsplitterdice.com/blogs/dnd/plasmoid-5e]Plasmoid[/url] [url=https://forgottenrealms.fandom.com/wiki/Satyr?so=search]Satyr[/url] [url=https://forgottenrealms.fandom.com/wiki/Tabaxi?so=search]Tabaxi[/url] [url=https://forgottenrealms.fandom.com/wiki/Thri-kreen?so=search]Thri-kreen[/url] [url=https://forgottenrealms.fandom.com/wiki/Tiefling?so=search]Tiefling[/url] [url=https://forgottenrealms.fandom.com/wiki/Tortle?so=search]Tortle[/url] [url=https://forgottenrealms.fandom.com/wiki/Triton?so=search]Tritons[/url] [url=https://www.skullsplitterdice.com/blogs/dnd/Vedalken-5e]Vedalken[/url] [url=https://forgottenrealms.fandom.com/wiki/Warforged?so=search]Warforged[/url] [url=https://forgottenrealms.fandom.com/wiki/Lupinal?so=search]Lupin[/url] [url=http://dnd5e.wikidot.com/lineage]List of different races[/url] - Decided on a case-by-case basis [/hider] [center][h2][color=goldenrod]The Catalogue:[/color][/h2][/center] Each player receives 5 Nation Points per turn. Nation points, also known as NP, are the primary ‘currency’ of your nations and are a way of measuring the time and effort your nation is putting in increasing certain aspects of your nation. At the start of each Turn, all unspent Nation Points from the previous turn are lost. Nations that enacted an alliance between them can combine their NP to achieve something they couldn’t normally do with their own points, such as learning a new technology or spell which will in turn raise the technology/magic level. [hider=The Catalogue] 2 NP (1 NP if specialised tech, your pro): Learn a new idea or technology. This idea or technology should be reasonably attainable from the people’s present culture and level of technology. 1+ NP: Build a new village / increase your population by a number appropriate to the current age. Roughly 100 people per NP during stone age and then that number will be multiplied by 10 each age. 2 NP (1 NP if magic specialisation): Increase your understanding of your people’s magic. This new understanding of magic should be reasonably attainable from the people’s present culture and environment. 5 NP: Have your nation’s inhabitants develop a basic magical system. Advanced magical systems require more than 5 points. This magical system should be explained via IC with pros and cons. Subjected to plane traits which might state that magic doesn’t exist in your plane which would mean this isn’t an option to you. [/hider] [center][h2][color=goldenrod]Nation Sheet:[/color][/h2][/center] [hider=Nation Sheet] [code] [center] [h2][b][color=goldenrod]Nation Name[/color][/b][/h2] [sub](This is probably a good place to insert a flag or other representative image)[/sub] [color=goldenrod]Government Form[/color]: [sub](Monarchy? Caliphate? Anarcho-capitalist Republic? Whoever slays the most demons is in charge? Whoever [i]summons[/i] the most demons is in charge? Or anything else you can think of. Keep in mind we’re in the Stone Age initially. Certain ideas have not been [i] thought of[/i] yet.[/sub] [color=goldenrod]Demographics[/color]: [sub]Both humans and non-humans welcomed. Be snooty elves and grumpy dwarfs if you want. Any of the DnD races are allowed within reason (no Gods, Archdemons or super robots etc). If you’ve got a custom subspecies of dwarf or human that evolved differently from what we know as their race, please write up what make them different [/sub] [color=goldenrod]Racial Traits[/color]: (1 Pro, 1 Cons) Think of something that sets your race apart from the others, orks might multiply faster than others, dwarves might have a special sense that makes them find diamonds faster etc) [color=goldenrod]Population[/color]: [sub] Stone Age: 1000 or Less: Small 2500: Normal 5000: Large 7500 or More: Massive and needs a racial trait Bronze Age: 10k of less: Small 25k: Normal 50k: Large 75k or more: Massive and needs a previous racial trait Iron Age: 75k: Small 100k: Normal 125k: Large 150k or more: Massive and needs previous racial trait Medieval Age: 150k: Small 175k: Normal 200k: Large 250k or more: Massive and needs previous racial trait [/sub] --- [/center] [color=goldenrod]Plane Description[/color]: [sub](When your people left through the Rift, where did they end up? Is it a flaming inferno? Is it an earth-like jungle, or a mountainous island chain? What's this place like, and does anything else live there? Let your imagination run wild here)[/sub] [color=goldenrod]Plane Traits[/color]:[sub](1 Pro, 2 Cons. What makes your plane special? Did your new place of existence help you discover how to make glowing swords of mana? What did it cost? Maybe there are swamps everywhere which makes trade hard and those swamps are made of acid or maybe there’s a constant hurricane raging on the plane? The pros/cons don’t have to correlate to one another)[/sub] [color=goldenrod]History[/color]: [sub](What happened after you landed on your new plane of existence? This can be as brief or detailed as you like.)[/sub] [color=goldenrod]Culture and Society[/color]: [sub](How do they live? Anything from ritual cannibals, to matriarchal atheists, to a German-Chinese fusion culture. Religion also goes here! [/sub] [color=goldenrod]Culture Traits[/color]: [sub]1 Pro, Two Cons. Did your people create a new religion and that made their society very united but they’ve abandoned their previous warlike culture? Or maybe they built a coliseum and fight every day of their life but their farms are suffering due to it?[/sub] [center] --- [/center] [color=goldenrod]Governance and Politics[/color]: [sub](Like the government form field, but more room for detail. Tell me if your monarchy is slowly being subsumed by the merchant classes. Or, if your people are organized in such a way that they don't even have a government or politics anymore, then this is also a good place to talk about that.)[/sub] [color=goldenrod]Technology and Magic[/color]: [sub]1 Pro, 2 Cons. What did your people specialize in? Maybe you’re expert bow makers but you never bothered to learn how to farm and your animals die from lack of proper care. Or maybe you’ve discovered the long-lost art of smiting using your magical infused sweat but you haven’t learned how to cook food and your people are constantly sick because of it. [b]The tech/magic has to link somehow to the culture somehow.[/b][/sub] [color=goldenrod]Military Overview[/color]: [sub](This is the space to talk about any offensive/defensive capabilities you have. Now, keep in mind your culture/race/tech. If you have a huge army, there must be a reason for it.[/sub] [center] --- [/center] [color=goldenrod]Additional Info[/color]: [sub](Anything else you want to include that there isn't a spot for up there. Little factoids about your nation are both amusing and welcome. Include a theme song if you want)[/sub] [/code] [/hider] [center][h2][url=https://discord.gg/suw8bnpNs3]Discord here[/url][/h2][/center]