Hello there~! If you don't mind my intrusion, would you happen to be receptive to a newcomer? I mean I guess the "(Now Accepting)" and "Apply" indicators should tip me off, but it feels weird not to ask... ^^; Figure I might as well pitch the character concept I've got bouncing around in my head while I'm at it. See if there's anything that needs to be ironed out (or changed completely) before I go building a whole character sheet for it. So in terms of the character as he was in the game I was thinking he would have been one of the heroine's potential love interests. A prodigal noble heir endowed with a talent for swordsmanship, a hereditary talent for [color=92278f]dark[/color] magic, and a particular fancy for many stereotypically elegant noble things (ballroom dancing, formal wear, etc). Regarded as a star student at the academy, he was initially aloof to the heroine, but had several flags that could cause him to develop interest. Rather competitive by nature, he might even develop a rivalry with the heroine if she pursued combat skills, that being a major catalyst towards at least one of his endings. Notably on any path where conflict broke out in the story's second half, the character if recruited would be a powerful unit in the player's party/army, but also a rather dangerous one should the wrong combination of flags be tripped... Now, uh, this is the part where I [i]reach[/i] a bit more. It depends on whether or not there's a villainess in this game, and whether or not I'm overstepping with this idea. Several rare combinations of event flags could be tripped, according to the heroine's actions, that could lead to the character falling in love with the game's villainess instead. A possibility made less likely, but still not impossible, by the heroine pursuing his route. Once this occurred it would set off a background story that, if not averted, could lead to an infamously difficult endgame boss fight against the character. I've also toyed around with the idea that, instead of being playable in combat routes, the character would die early on unless he fell for the villainess. This would make him impossible (or very difficult) to romance in combat routes, as well as letting him be a scary secret boss without giving the player access to another strong character. This would also put the character getting isekai'd into him in the ironic situation of being a powerful combat oriented character, but who has a very strong incentive to try to prevent a combat focused route from happening. So uh, that's what I got so far, attempting to organize thoughts into words. Assuming the rp is open for me to even propose a character, that is~