[@aia2022] Oh! I can help with some of that. Some of the techniques I use are actually pretty simple. [list] [*] Newton's First Law of Roleplaying: For every action, there should be an appropriate reaction. Half the fun of RP is seeing how others respond to you. So give them the meatiest, juiciest reactions you can find before starting your character's actions. Too often players fall into the habit of just doing doing things to you or to the plot without showing how they felt or thought about the things they're responding to. [*]Respect other players' agency. This includes everything from thoughts and feelings to physical reactions. Yes, this even includes physics and other "obvious" responses. This has a twofold purpose: 1) It allows the player to control the flow of their character's story and 2) leaves them a great hook to hang a reply on. It's literally a cliffhanger, which is the kind of thing that keeps people coming back. Give them a cliffhanger, and they'll feel mysteriously compelled to respond. [*]Invoke as many of the five senses as possible in your descriptions where relevant. Strong sensory descriptions have a way of making them more vivid and easily pictured. [*]Show emotions, tell feelings. You've probably heard the adage "show don't tell," but I remember reading someone point out that, in their experience, physical feelings (e.g. texture) are better told than shown. This rule is a corollary to the above three, and tends to follow naturally. [/list] Does that help at all?