[hider=The Immortalis] [center] [h2][b][color=goldenrod]The Immortalis[/color][/b][/h2] [color=goldenrod]Government Form[/color]: Magical Supremacy - The Immortalis follow the commands of the one that was touched by the Glade and ‘thus has the strongest magic. Young or old, one that shows great potential in mastering magic, will lead the Immortalis. [color=goldenrod]Demographics[/color]: Wooden Warforged - The Wooden Warforged are what the name implies. Their bodies were initially made out of the different metals of the Homeplane, created as an experiment by the Gods. Upon their Exodus, they lost their memories and after hundreds of years, their bodies started to deteriorate. The few Warforged that did wake up after the Exodus discovered that there were no metals around to repair themselves with. The few Warforged that refused to change to wood slowly perished. [color=goldenrod]Racial Traits[/color]: [list][*]Pro: Warforged - The Wooden Warforged don’t need to eat, breathe and don't age in a "normal sense". The material they're made of gets older and eventually breaks. [*]Con: Very weak against fire. [*]Con: Slow Reproduction (+1 NP cost for populace increase) [*]Con: Wooden Core. If their wooden core is destroyed, the Warforged will wither away and die. [*]Con: Water is Life - The wooden Warforged require water in order to live. [/list] [color=goldenrod]Population[/color]: Stone Age: 3496 --- [/center] [color=goldenrod]Plane Description[/color]: The verdant paradise. The whole plane of Frutex is a massive forest with enchanted trees. The smallest tree can reach up to 20 metres tall, while the largest can reach up to 300 metres tall and 100 in width. It isn't only the plants that are tall, everything on the plane is oversized and it's all due to the magic glade that rests in the middle of the plane. The glade is placed deep in the forest, hidden and the place where the only river on the plane comes from. Oversized animals and insects roam the land making the plane extremely dangerous. Many flying monsters reside in the upper echelons, eating any who wish to gather the fruits of the trees. The ground isn’t safe either, with burrowing monsters that only come out to hunt. All but a few of the types of trees that grow in Frutex produce fruits or vegetables. Either up in the sky, right at the top or on the ground. The only place that can be considered safe on the plane is the Glade where no animals or insects go willingly. The magic of the place scaring them off. [color=goldenrod]Plane Traits[/color]:[list][*]Pro - Magical Glade: The glade is a place where magic grows from and also the birth place of Frutex. It's waters bless those that are one with nature.[*]Con - The Giants : Everything on the plane is oversized. Trees can reach up to 300 metres, the smallest insects are the size of the average humanoid. [*]Con - No metals. The plane is devoid of all common/rare metals. [/list] [color=goldenrod]History[/color]: Not much is known about the Pre-Exodus time period of the Immortalis. What is known is told as a myth by storytellers and shrouded in superstition. The Immortalis arrived on the plane in impressive numbers as beings of metal but quickly discovered that their armour meant nothing against the wildlife of Frutex. Many chose to fight and many died. Those that didn't die in the first months, discovered a truth that spelled the end of their civilization. There were no metals whatsoever on the plane. This combined with the massive size of the plane caused a split between the Immortalis. A part of the Immortalis chose to find the centre of the plane while others were determined to find metals to fix their broken bodies and create more of themselves. Nothing is known about those that left to find metals. Lost, destroyed or too far away to return were the theories. The ones that went to find the centre of the plane died in big numbers from the different creatures of the plane. Eventually they arrived at the birthplace of the forest. The magical Glade. The magic of the Glade started to change them almost immediately as they went inside its waters and then…they went offline. Many, many years later, more than they would know, the Immortalis awakened. The metals they were made of corroded with time and plants grew around their cores. Their memories were wiped from corrosion and time. With no memories of what they were or previous technologies, the Immortalis were ready to understand the magic of the Glade and its power. [color=goldenrod]Culture and Society[/color]: The Immortalis all live in the magical Glade. The one place truly safe from the wildlife of Frutex. From the beginning, they’ve gathered massive leaves and bones from the corpses of creatures that died in order to build themselves shelter from the rains that can last days. Standing on the ground meant flood could easily kill them and as such, they live in the lower parts of the trees. Leaves, bones and different objects are used to construct shelter or places where they can store water safely. While the river of life, as they call it, is objectively near to the Glade, it is a far journey for them. In cases where wildlife is encountered, the Immortalis will do everything in their power to escape and return safely to their village, even if that costs the life of one of them. [color=goldenrod]Culture Traits[/color]: [list][*]Pro: Equality for all - The Immortalis's culture is based on sharing everything between members of the tribe. Water, shelter, tools, anything and everything is being shared. [*]Con: Pacifist Society - The Immortalis refuse to harm one another, animals or anything that is alive. Only if in direct danger, they will defend themselves but only to a minimal degree. Enough to escape but nothing more. [*]Con: Naturalists - The Immortalis venerate nature and its power. They exist to expand nature’s grasp over different biomes, even at the cost of their own lives if needed. [/list] [center] --- [/center] [color=goldenrod]Governance and Politics[/color]: The Immortalis follow their leader, the Touched, as they call them by following their advice. Upon creation which involves finding long lost cores of other Warforged or a complicated magical ritual which they still haven’t yet mastered, they subject the newly created member to the waters of the Glade and its magic. If a core is completely submerged into the waters and kept in there for a full moon, it begins to change into the Wooden Cores. In the most rare cases, the process can happen quickly and the core changes in mere hours. That is when the Immortalis know that a new Touched has been created. [color=goldenrod]Technology and Magic[/color]: [list][*]Pro: Medium Magical Development - The magic of the Immortalis is one with nature. Anything and everything they do is in accordance with it. Minor plant control and Minor plant growth are the main two spells the Immortalis have learned. [*]Con: Very Basic Warfare - There is no need to fight when one communes with nature. [*]Con: Very Basic Metallurgy - As there are no metals on Frutex, the Immortalis haven’t been able to learn how metals work. [*]Con: Very Basic Mining - No metals mean the Immortalis have not learned the skill of mining.[/list] [color=goldenrod]Military Overview[/color]: As strong believers in pacifism, the Immortalis have no military. The only weapon they could potentially use is their druidic magic. [center] --- [/center] [color=goldenrod]Additional Info[/color]: [sub](Anything else you want to include that there isn't a spot for up there. Little factoids about your nation are both amusing and welcome. Include a theme song if you want)[/sub] [/hider]