[quote=@Eviledd1984] [@EliteCommander] A fair point, to save both of us any grief. I was thinking of going with my original idea. And go with a faction/race that are mostly assassins or are skilled in covert ops. I was thinking their whole culture would be based around jesters and or clowns. I'm unsure If they should be knowledgeable in magic, or are more tech focused. But they could be other professions to try and fit into being part of the crew. So my character specifically could be the bartender or maybe part of security. [/quote] To clarify, the Jotunheim and her crew are Humans from Earth. There is no magic in their universe, and they've only encountered one other alien species. All of the other playable races are natives of Kanth-Aremek. They are a late-medieval society which has discovered magic in the last few centuries. The Jotunheim is about to (unintentionally) cross over to their universe.