[quote=@Eviledd1984] [@EliteCommander] A fair point, to save both of us any grief. I was thinking of going with my original idea. And go with a faction/race that are mostly assassins or are skilled in covert ops. I was thinking their whole culture would be based around jesters and or clowns. I'm unsure If they should be knowledgeable in magic, or are more tech focused. But they could be other professions to try and fit into being part of the crew. So my character specifically could be the bartender or maybe part of security. [/quote] Hey! Thank you for your interest. :sun As others have said, if you're interested on being on the Jotunheim before it crosses over to Kanth Amerek's dimension, you'll need to be Human and not magic-affiliated. You could be an assassin, but one who has found themselves stowing away on the Jotunheim to avoid being slaughtered on the concourse. I don't know how the jester theme could possibly play here without seeming strange, however. If you were happy to have no current affiliation with Humans or the Jotunheim, you could create a sect of killer jesters of whatever species you desired. However, it'd need to work within the current geo-political framework we've got. The continent is generally in disarray, but most rulers would not want a cult of assassins anywhere near them, so they'd have to be remote. Unless...one of them made a deal to host your faction in return for not being killed. Some food for thought. I'd highly recommend you workshop any ideas with [@EliteCommander] to increase your chances of being accepted!