[center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [indent][indent]With the utmost deftness, the greatest cutpurse among the Hellions of Gyr works his magic. With a quick jolt forward, Makeen fires twin knives through the air, severing the paltry mechanisms of the gate, and allowing it to fall. The sounds of battle grow closer, Kassites within the city assault their own tower, yet there is little time to consider the implications, one of the rebelling tribesman brandishes their spear and lunges forth from the opening toward Makeen.[/indent][/indent] [center][sup]KASSITE REBEL #6 attacks MAKEEN with their BRONZE SHORT SPEAR, dealing 9 damage![/sup][/center][center][sup]MAKEEN counterattacks twice with his BRONZE LONG KNIFE, for a total of 6 damage! Makeen gains 8xp and two Blade proficiency![/sup][/center] [center][sup]KASSITE BRIGAND #4 attacks LYUN with their IRON HAND AXE, missing![/sup][/center][center][sup]LYUN counterattacks with his BRONZE HAND AXE, also missing![/sup][/center] [indent][indent]Regardless, a path opens itself to them, and perhaps a chance to evade the coming onslaught to the east. Abaft from Makeen and Siris, Ashur battles with an entrenched spearman. By an utterly narrow margin, he pivots away from the attack, slicing across the figure's throat with a sloppy flourish, realizing how close death had drawn near. . .[/indent][/indent] [center][sup]KASSITE REBEL #5 attacks ASHUR with their BRONZE SHORT SPEAR, missing![/sup][/center][center][sup]ASHUR counterattacks KASSITE REBEL #5 with his BRONZE CURVED BLADE, for a CRITICAL HIT, killing them! ASHUR receives 24xp![/sup][/center] [indent][indent]Further on another of the burly steppemen charges into the backline between Iddin and his younger bride.[/indent][/indent] [center][img]https://i.imgur.com/l05mhaR.png[/img][/center] [center][indent][indent]CAPTAIN DOAN-NASIR: "We haven't time to tarry. Ravina, Sim-ma-sihu!"[/indent][/indent] [center][img]https://i.imgur.com/6LsVm91.png[/img][/center] [indent][indent]RAVINA: "These boys, ahohoho~ always getting themselves into trouble."[/indent][/indent] [center][img]https://i.imgur.com/6pjZD3y.png[/img][/center] [indent][indent]SIM-MA-SIHU: "This won't be easy. . . Ain't those the Dark Suns?"[/indent][/indent][/center] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center] [img]https://i.imgur.com/1yuwIYG.gif[/img] [hr][/center] [center][img]https://i.imgur.com/l05mhaR.png[/img][/center] [center][indent][indent]CAPTAIN DOAN-NASIR: "We'll divert the Dark Suns attention best as we can. It's time to cut off the head of this serpent!"[/indent][/indent][/center] [center][img]https://i.imgur.com/MouTqPS.png[/img][/center] [indent][indent]ASHUR: "These reinforcements couldn't be more dramatically timed. . ." The bandit twists his body abaft after having brushed with his own mortality. Despite the thick tension of battle, he clasps a hand upon the young Etor's shoulder. "There'll be time to stew and suffer after your dead, now get a move on!"[/indent][/indent] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS]KASSITE BRIGAND x2 KASSITE REBEL x3 KASSITE HUNTER x9 ANGAL KASHTILASHU DARK SUN CAVALIER x 6 KURÜM [/hider][/center] [center][hider=SPECIFIC FOES TRACKER] KASSITE BRIGAND #1 VIT 20/20 [s]KASSITE BRIGAND #2 VIT 0/20[/s] KILLED BY SIRIS [s]KASSITE BRIGAND #3 VIT 0/20[/s] KILLED BY MAKEEN KASSITE BRIGAND #4 VIT 20/20 [s]KASSITE REBEL #1 VIT 0/16[/s] KILLED BY ZARIF [s]KASSITE REBEL #2 VIT 0/16[/s] KILLED BY ASHÜR [s]KASSITE REBEL #3 VIT 0/16[/s] KILLED BY MAKEEN [s]KASSITE REBEL #4 VIT 0/0[/s] KILLED BY ZARIF [s]KASSITE REBEL #5 VIT 0/0[/s] KILLED BY ASHÜR [s]KASSITE REBEL #6 VIT 0/16[/s] KILLED BY LYUN KASSITE REBEL #6 - 2 (???) VIT 10/16 [s]KASSITE REBEL #7 VIT 0/16[/s] KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 [s]KASSITE HUNTER #1 VIT 0/14[/s] KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 14/14 [s]KASSITE HUNTER #4 VIT 0/0[/s] KILLED BY LYUN KASSITE HUNTER #5 VIT 14/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 DARK SUN CAVALIER #2 VIT 19/19 DARK SUN CAVALIER #3 VIT 19/19 DARK SUN CAVALIER #4 VIT 19/19 DARK SUN CAVALIER #5 VIT 19/19 DARK SUN CAVALIER #6 VIT 19/19 KURUM VIT 24/24 [/hider][/center] [center][hider=FOE STATISTICS] [img]https://i.imgur.com/nLwpH3y.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/8CE13Pj.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/aeUwoHQ.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/qixznUv.png[/img] TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. [img]https://i.imgur.com/SiqVr8B.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. [img]https://i.imgur.com/iGKhYNd.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum [/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/CDkNOcp.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/Ry20oz4.png[/img] [img]https://i.imgur.com/384SIWP.png[/img] [img]https://i.imgur.com/8gQ4hm7.png[/img] [/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. [/hider][/center]