Finished The Entropy Center and felt relieved that it was over. Couldn't have been a more obvious ending. Playing Stray now. And honestly, the places you can "be a cat" are strangely limited. Plus, not that it isn't already mentioned in every review, but these trial-and-error chase sequences are simply not enjoyable parts of the game. But they're also a lot more frequent than most reviews make them out to be. However, I will disagree with most critics when they claim that the game has no sense of direction. Though it is easy to get lost without a map. The game has provided many instances of direction in the world/character dialogue. But good visual detail and audio aside, I feel like my cat walking simulator could use more freedom and [s]cat pandering[/s] mechanics.