I wouldn't mind giving this a go. Here's my character. [hider=Fawkes - Level One Intriguer] HP: 3/3 MP: 6/6 Fate Points: 1/3 Skirmish Pool: 3d6 Proficiency Pool: 4d6 Locomotion Pool: 3d6 Intrigue Pool: 6d6 Talents: • Armory of Intrigue: Scheming and trickery are Fawkes' weapons of choice. If he enters combat at full health, he can use his intrigue pool in place of his skirmish pool. However, should he take any damage during the fight, Fawkes will have to use switch back to his skirmish pool as his enemies catch on and his lies crumble around him. • Exit Stage Left: Some may call it cowardice, but Fawkes calls it common sense. Any roll Fawkes makes to flee from danger is made with a 2d6 bonus. [/hider]