We shall see. On the topic of the game, I received some good questions from Neianna and I've got their blessing to post them here to help you all understand things more. 1) Do we have a certain set of races/talents to stick to? 2) How about filling in the pools and where we can use the 'free' point, is it purely meant for either HP/MN or could we add it for example to one of the four pools. Are we to stick to amounts you provided for the pools or can we mix those up too? 3) What about the world's history, can we add a bit of our own to fluff up the character's backstory? 4) Are there any No-no's in regards to weaponry? I assume we have those... 5) Equipment, time/period I have to keep in mind and do we need to mind that or food/hunger? [hr] 1.) There is no limit to the race you can pick. You can be whatever you want. Slime person? Sure. Shadowy creature from the shadelands? Sure. Standard Elf? Go ahead! Provided they can be considered near human level in terms of capability and skill by natural means you can be whatever you want. If you want your character to have a specific racial boon you can use one or both of your Talents to enhance their natural capabilities. As for talent limitations, generally basic talents will boost an activity by 2d6 or alter the way a roll works. While it is up to me to determine balance, you can come up with what you'd like for talents. 2.) During character creation you gain two 'free' points that you can put one into your four pools and one into either your MP or HP. This means that you could start with 6d6 in a pool and 4/4 HP. Standard variation for that sorta thing. The two points can't be mixed, so no having 7/7 MP. 3.)I will be releasing a more expanded lore section in the OOC, but the majority of the world will remain unexplored to allow for people to come up with their own backstories. The basic gist you should know is that for most of the world's history large settlements have been plagued by monstrous beings. Two hundred years ago a group of Adventurers linked up and put an end to that problem. Since then, people have been rapidly expanding to fill in the world and have settled on most of the continents. 4.) Weaponry is completely up to you! If you wish to be a wizardly sort you can wield staves or talismans or orbs or what have you. Unless it's a talent, your equipment doesn't particularly change your stats unless you're creative and provide a solution to a problem that I would apply a bonus to. Later on in the game I will gift magical equipment that will improve statistics. 5.) In the same line you can generally just have your character carry around whatever you think is reasonable for them to have. Tech level is pseudo-medieval, burgeoning renaissance in places. If you're dead set on some kind of tech or gun, just slap some magic to it and call it a magitech gun. Survival won't be as much as an issue. Most of your problems will come from navigational issues and dealing with terrain, not having to chew on your boots for sustenance. If an area is scarce in wild game and forage you will know ahead of time and can prepare. I will be expanding on these questions and more when I create the OOC thread come tomorrow.