[quote=@daredabble] thank you :D i was thinking major events/combat could use some altered 5e system and everything else would be mostly free rp. nothings really set in stone yet but i do want to incorporate some 'leveling up' mechanic or just get more stats based on what you do in the rp. example, if you're a bookworm and spend most downtime in the library, you'd gain more intelligence points or something like that. have any of you seen roleplays that worked like this before? i still want to keep the casual/free aspect of it and make it easy for beginners to pick up [/quote] That sounds simple and fun to me. Admittedly, I haven't seen anything like that, but maybe there's a simple system for combat and progression we can use. Then the RP moments will just be free RP with no game mechanics. Sadly, I haven't a specific suggestion, but that would be cool.