[hider=Codec Arms Shell-138 'Luck'] [center] [h1] [color=16CA03] Codec Arms Shell-138 'Luck' [/color][/h1][/center] [center] [h2] [color=16CA03] Character summary[/color][/h2][/center] [color=16CA03][b]Name: Codec Arms Shell-138[/b][/color] [color=16CA03][b]Aliases: Luck[/b][/color] [color=16CA03][b]Age: 8[/b][/color] [color=16CA03][b]Birth planet/birthplace:Codec Arms Orbital Factory 37b Command & Management Wing[/b][/color] [color=16CA03][b]Species:Codec Arms Combat Integrated Positronic Entity[/b][/color] [color=16CA03][b]Gender: Male presenting personality[/b][/color] [color=16CA03][b]Role on the Dauntless: First Officer/XO/2ndLt[/b][/color] [center] [h2] [color=16CA03] Appearance[/color][/h2][/center] [color=16CA03][b]General Appearance: Luck is short, with a stocky torso and long limbs. His "head" could be best described as a vaguely humanoid shaped frame containing 8 high-spec cameras oriented as to give him a close to 360° FOV. Topping it of is an 3" antennae with a small red light on top. His internals are a matte carbon black, with grip textured titanium plating (imagine the texture of a very fine sandpaper, for grip). His plating is painted with a worn print of standard planetary multicam. Most of his torso and limbs are heavily plated, with the only real portions of internals visible are his neck and joints. He has airware arteries mimicking that of a humanoid's. His "feet" are comprised of an omni-directional three toed stabiliser. They are magnetised for zero G capability. In fact, his entire body is omni-directional. His omni-directional legs and 360° degree FOV mean that front and back aren't really a concept for him. His hands are designed to closely match that of a standard humanoid's, for universality's sake. On his upper thigh he has a custom made handgun holster, usually occupied by his prized handgun. It contains a springloaded ejection system for sick drawing tricks (think jetstream Sam's springloaded katana sheath). Along with that he has an assortment of olive drab pouches strapped to his chest, for storage purposes, reminiscent of a set of UNS webbing. Lastly his "wrist" has a permamently attached Quatermaster's management tablet installed into it, which is snugly in a detachable port. He doesn't really need the physical device, as he can remotely access the software, but he believes it to be a common courtesy to the crew.[/b][/color] [color=16CA03][b]Height:5'6[/b][/color] [color=16CA03][b]Weight:136kgs[/b][/color] [color=16CA03][b]Build: Short and long limbed, with a disproportionately short torso.[/b][/color] [color=16CA03][b]Faceplate color: LED Red[/b][/color] [color=16CA03][b]Plating colour: Standard temperate planet multicam (worn) ontop ofgrip-textured titanium.[/b][/color] [color=16CA03][b]Personal clothing style: Standard Codec Arms modular equipment carrier.[/b][/color] [center] [h2] [color=16CA03] Psychology[/color][/h2][/center] [color=16CA03][b]Personality: Due to Luck's status as a premium naval command/ strategy droid he is fitted with a standard evolutionary personality package. Despite him being fully robotic and a completely artifical intelligence, he is fairly jovial and positive, instead of the stereotypical cold and icy. This is purely for personnel morale and loyalty. The standard personality matrix soon learns that personnel are more loyal and generally happier if the unit acts human. This also means the older a model is, the better it's leadership ability becomes, as it's social database increases. However unlike many Codec naval command units, Luck is not loyal directly to his command structure, or captain, but instead directly to his own survival drives, and secondarily the ship itself. His priorites ae very similar to that of a carbon lifeforms, at the top is his survival, directly underneath that is the survival of the ship, equal to the drive to improve his survival quality (profits), and directly under that is the survival and welfare of his CO and men. However for Luck himself, he has ascertained the survival of his current crew to aid in his priorities.[/b][/color] [color=16CA03][b]Likes:[/b][/color] [list] [*]His continued survival. [*]The ship's continued survival. [*]Profits. [/list] [color=16CA03][b]Dislikes:[/b][/color] [list] [*]His continued un-survival. [*]The ship's continued un-survival. [*]Losses. [/list] [color=16CA03][b]Flaws:[/b][/color] [list] [*]Contains gas used for the high-speed transfer of data. Known as "airware" If it leaks then he will be effectively lobotomized, and if enough leaks he will be paralysed. However his hardware has enough redundant processing power that is completely drained of airware he has enough power to keep himself from going offline. Barely. [*]Completely morally bankrupt. [*]Hardcoded to be protect the Dauntless, and therefore involuntarily responsible for it until it is destroyed. He also cannot harm it in anyway. [*] Mildly radioactive. [/list] [center] [h2] [color=16CA03]History[/color][/h2][/center] [color=16CA03][b]Background: Luck was produced as naval commanding IPE to be used in the Codec Arms Naval Fleet, in which he cognifies he would have most likely ended up scrapped if that plan had gone through; due to the fact Codec Arms was destroyed and it's assets divvied up between the other corporations. This would not have ended well to the robotic troops loyal exclusively to Codec. Fortunately for Luck he was stolen in a pirate raid and auctioned off to the previous First Officer of the Dauntless, who then programmed and socially trained Luck to take his place. As all first officers know, it is them who really manage the ship, so who better than a supposedly infallible AI?[/b][/color] [color=16CA03][b]Motivation: Luck has the same motivations as any other living thing: continue living and thrive. Except because of the sentimental old bastard that programned him, he has the extra caveat that he is durectly responsible for the welfare of the Dauntless.[/b][/color] [center] [h2] [color=16CA03]Skills and talents[/color][/h2][/center] [color=16CA03][b]Space travel:[/b][/color] [list] [*]Basic piloting skills. [*]Textbook navigational skills (theoretically perfect, but completely lacking experience/comprehension in the skills/industry expertise). [*]EVA capable, with magnetised soles, but completely lacks zero G maneuverability skills. [/list] [color=16CA03][b]Combat:[/b][/color] [list] [*]Reinforced titanium plating means he's heavily resistant to ballistics and low-end energy weaponry. However his airware arteries and QSU are vulnerable to people with knowledge on IPE units. [*] Incredibly strong. [*] Advanced targeting software, even more effective with weapons with compatible targeting software. [/list] [color=16CA03][b]Utility:[/b][/color] [list] [*] Superhuman organisational abilities. [*] Increased reaction time. [*] Only consumes energy, not oxygen or food. However he requires basic maintenance periodically. [/list] [color=16CA03][b]Other:[/b][/color] [list] [*] In-built karaoke software. [/list] [center] [h2] [color=16CA03]Gear and possessions [/color][/h2][/center] [color=16CA03][b]On person:[/b][/color] [list] [*] RCI custom furnished naval issue Odium heavy 'Flyswatter' laser pistol, a very fancy pistol that is infamous for it's ability to completely obliterate a person's head through a traditional allistic helmet, while leaving most infrastructure unharmed, very useful for shipside combat. However it comes at the downside that the ammunition in incredibly radioactive and highly hazardous to health. [*] RCI 'Flyswatter' custom side mounted lead lined ammunition pack. [*] Quartermaster's cargo management pocketcom. [*] Field maintenance kit. [/list] [color=16CA03][b]In quarters/storage:[/b][/color] [list] [*] Heckler & Koch 'Javelin' naval edition energy carbine. [/list] [center] [h2] [color=16CA03] Personal spacecraft[/color][/h2][/center] [color=16CA03][b]Manufacturer and Type: Venuscorp IPE light scout harasser MK. III[/b][/color] [color=16CA03][b]Seats: 0. IPE QSU physical computing matrix transferal unit and cradle.[/b][/color] [color=16CA03][b]Max acceleration in space:500kmph[/b][/color] [color=16CA03][b]Max range in space:~2 AU from host ship.[/b][/color] [color=16CA03][b]Max speed in atmosphere: 320kmph.[/b][/color] [color=16CA03][b]Armament: Basic ballistic railgun, medium weight repeating turbolaser. Basic ballisitc armour. Basic Conciousness cradle ejection unit.[/b][/color] [/hider]