[center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [center][img]https://i.imgur.com/bhSykP1.gif[/img][/center] [center][img]https://i.imgur.com/G9mqZaE.png[/img][/center] [indent][indent]KURUM: "Aaah, [i]Tremorous Doan.[/i] These barbarians hardly slaked our thirst, perhaps your band will be a more enticing drink?" The leader of the Dark Suns leads his men on a stampede out from the city-state they'd nearly just taken, the gate is swiftly slammed shut abaft as they charge.[/indent][/indent] [center][img]https://i.imgur.com/l05mhaR.png[/img][/center] [indent][indent]CAPTAIN DOAN-NASIR: "Hmmph." Doan-Nasir, captain of the Hellions of Gir stamps at a choke in the road along with his trusted confidants. He raises his Horseslayer aloft toward his prospective foe, "Taking payment from the other side to turn on your kin, truly you are a despicable one. Even we sellswords must live by a code of honour or are we mere brigands?"[/indent][/indent][center][img]https://i.imgur.com/G9mqZaE.png[/img][/center] [indent][indent]KURUM: "Fool, what makes you think I'm fighting for those degenerates?" Kurum lets out a devious grin before continuing their charge. The Hellions ride out to match.[/indent][/indent] [center][img]https://i.imgur.com/bir6aA6.gif[/img][/center] [center][img]https://i.imgur.com/4X45KXL.png[/img][/center] [indent][indent]NINIL: "Eehehe. . . We may have made a slip up." Scrambling in from the northern gates of the city-state, two more of the Hellions find their way through to the inner-quarter.[/indent][/indent] [center][img]https://i.imgur.com/WzpdA6P.png[/img][/center] [indent][indent]BALATHU: ". . ."[/indent][/indent] [center][img]https://i.imgur.com/4X45KXL.png[/img][/center] [indent][indent]NINIL: "Okay. . . Okay. . . [b]I[/b] made a slip up, but don't worry! I'll make it right Balathu, as long as you've got my back!" The young girl's taut arms keep her bow drawn as she ducks stoops low for the shelter of brush, her heavy companion abaft as bootfalls sound after them.[/indent][/indent] [center][img]https://i.imgur.com/kXfGGsK.gif[/img][/center] [center][img]https://i.imgur.com/qTMKqqP.png[/img][/center] [indent][indent]AM-ZIKAR: "I won't forgive ya 'lil shit. My blade's aching to taste that sweet blood o' yers."[/indent][/indent] [hr] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center] [img]https://i.imgur.com/hmqnFGQ.gif[/img] [hr][/center] [center][img]https://i.imgur.com/l05mhaR.png[/img][/center] [center][indent][indent]CAPTAIN DOAN-NASIR: "Hm? Don't speak such rot."[/indent][/indent][/center] [center][sup]DOAN-NASIR moves to 24-26 and attacks DARK SUN CAVALIER #2 with his HORSESLAYER dealing 36 Damage! Killing them![/sup] [sup]RAVINA moves to 25-29 and attacks DARK SUN CAVALIER #5 with her BRONZE GREAT AXE dealing 25 damage! Killing them![/sup] [sup]SIM-MA-SIHU moves to 25-26 and attacks DARK SUN CAVALIER #4 with his IRON SHORT SPEAR dealing 13 Damage! DARK SUN CAVALIER #4 counterattacks and hits for 6![/sup][/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS]KASSITE BRIGAND x2 KASSITE REBEL x4 KASSITE HUNTER x9 AM-ZIKAR ANGAL KASHTILASHU DARK SUN CAVALIER x 6 KURÜM [/hider][/center] [center][hider=SPECIFIC FOES TRACKER] [s]KASSITE BRIGAND #1 VIT 0/20[/s] KILLED BY ASHUR [s]KASSITE BRIGAND #2 VIT 0/20[/s] KILLED BY SIRIS [s]KASSITE BRIGAND #3 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE BRIGAND #4 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE REBEL #1 VIT 0/16[/s] KILLED BY ZARIF [s]KASSITE REBEL #2 VIT 0/16[/s] KILLED BY ASHÜR [s]KASSITE REBEL #3 VIT 0/16[/s] KILLED BY MAKEEN [s]KASSITE REBEL #4 VIT 0/0[/s] KILLED BY ZARIF [s]KASSITE REBEL #5 VIT 0/0[/s] KILLED BY ASHÜR [s]KASSITE REBEL #6 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #6 - 2 (???) VIT 0/16[/s] KILLED BY SIRIS [s]KASSITE REBEL #7 VIT 0/16[/s] KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 KASSITE REBEL #10 VIT 16/16 KASSITE REBEL #11 VIT 16/16 [s]KASSITE HUNTER #1 VIT 0/14[/s] KILLED BY ZARIF KASSITE HUNTER #2 VIT 14/14 KASSITE HUNTER #3 VIT 14/14 [s]KASSITE HUNTER #4 VIT 0/0[/s] KILLED BY LYUN KASSITE HUNTER #5 VIT 14/14 KASSITE HUNTER #6 VIT 14/14 KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 DARK SUN CAVALIER #1 VIT 19/19 DARK SUN CAVALIER #2 VIT 19/19 DARK SUN CAVALIER #3 VIT 19/19 DARK SUN CAVALIER #4 VIT 19/19 DARK SUN CAVALIER #5 VIT 19/19 DARK SUN CAVALIER #6 VIT 19/19 KURUM VIT 24/24 AM-ZIKAR VIT 18/18 [/hider][/center] [center][hider=FOE STATISTICS] [img]https://i.imgur.com/nLwpH3y.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/8CE13Pj.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/aeUwoHQ.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/qixznUv.png[/img] TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. [img]https://i.imgur.com/SiqVr8B.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. [img]https://i.imgur.com/iGKhYNd.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum [img]https://i.imgur.com/jx8qXt2.png[/img] [/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/CDkNOcp.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/Ry20oz4.png[/img] DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. [img]https://i.imgur.com/384SIWP.png[/img] JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. [img]https://i.imgur.com/8gQ4hm7.png[/img] HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. [img]https://i.imgur.com/criY5XR.png[/img] PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. [img]https://i.imgur.com/mPyKOIy.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. [/hider][/center]