[b]November:[/b] It’s a great concept for a plan, but just because the infrastructure for the defense batteries are nearby doesn’t mean this is where people will run if a collision happens. You’re looking at a site in the axel, in the station’s creamy microgravity core, and the damage you’re describing would be external. But the core concept? A mundane disaster that causes the site to be a hotbed for people you can move in and out from? That is something Crimson is well suited to create, and well positioned to find herself in. As Crimson, you have the resources to take that core concept and spitball a variety of more localized, specific targets to get what you need. Severe physical damage to a substation in that sector could potentially kill a lot of birds with one stone. Destroying an aspect of the fluid transit in microgravity would be devastating, requiring a long cleanup and justify Crimson access to the strangest of places. Targeting a nearby freight artery would not only justify heavy equipment in the area, it could also delay potential reinforcement - at the cost of an egress route. All pieces to mix-and-match, depending on whether you want people to move away from your target, or around it to give yourself a crowd to hide in. Establishing a chain of potential disasters would allow you the opportunity to change or escalate mid-operation… but of course, the more predicted disasters you cause, the more unpredicted disasters that you don’t have control over. You can mitigate that risk, but not eliminate it. All these opportunities require work and setup. The easiest is if you just need something to go wrong, and to be ready to capitalize on it when it does. The hardest is if you need something to go wrong precisely, at the flick of the switch, or at an exact location. But you have just as many options as complications. An homage to stuxnet would allow a virus to cause the physical damage you need. Explosives and demolitions are a time-honoured, but might attract attention. Some things just break spectacularly, if you know what and how. The only limit is your creativity, here. One other thing, though, that Crimson Tower gets to see within their purview. The interior of Goat’s vault is an information black hole, but the exterior? You got that. One side of the vault is way thicker than the others, and traces out to a horrendous amount of fibreop and cabling. Like a spinal column sending out its cascade of nerve endings - mostly up into the Prime. It’s probably not possible, or wise, to tap directly into that. And there’s too much of it - and too poorly documented - to isolate something as convenient as alarm lines in the mass. Linked to too many critical systems to be worth the risk of cutting through. Still, it’s a dead giveaway for Goat’s connection point. In a 3D environment, that gives you a floor. It might tell you other things, too.