[hider=It's Elementary][hider=A Drunk Detective in A Smoke-filled Room][img]https://i.imgur.io/pqH3bG7_d.webp?maxwidth=640&shape=thumb&fidelity=medium[/img][/hider] Name: Johanna "John" H. Wattzon Age: Undisclosed Gender: Female Race: Witch Appearance: A rather tall woman, though not unusually so, standing a 5' 9", John is rarely seen outside of her business casual; consisting of a one-piece, backless, black knit dress, which stops at her midthigh and features no sleeves, but a turtleneck, strangely enough. The yarn that knits her dress is a rubber polymer that, "breathes, but doesn't yawn," as John puts it. To complete the fancy piece, she wears a pair of stylish, stiletto heels that are 100% moulded rubber - custom-made for her feet, like she was Cinderella - but no socks, unless they make comfortable, rubber socks. Her boots aren't the only piece of shaped rubber in her apparel, however, as her unique gloves are also form-fitted rubber, with the pointer and middle finger exposed to serve as the positive and negative connections when interacting with her weapons and standard railgun technology. Her modesty is covered overall by a long, rubber-lined trench coat that covers her from shoulder to ankle, and hides, not only her figure, but her double-barrel sawn-off shotgun that is strapped to the small of her back on a rubber strap holster that doubles as a bra. The final piece of her look is the large, round glasses that somehow set well with her look, combining debonair and nerd in one unpredictable pack. Her shoulder-length hair is kept in a low ponytail with a rubber band, while her bangs hang long to the sides and short to the bridge of her nose in the center. Lastly, though not an article of clothing, John is rarely seen without a cigarette in hand. Personality: John is one of the boys, through and through, ready to throw down and fight dirty, whether the situation calls for it or not. Keen of mind, she studied the effective stability of alcohol and tobacco put under pressure of electricity within the Human body in order to allow herself to drink and smoke with reckless abandon, and to cheat at any drinking game. Rash, impulsive, and competitive to a fault, John won't back down from a challenge, simply due to pride in herself, and winds up being thrown out of bars - either via a bouncer or a brawl (which, she tends to start). In a fight, she relies on her brute strength and lightning fast movement to end fights quickly in a one-on-one affair, and her railgun double-barrel sawn-off shotgun to even the playing field when outnumbered. Her worst traits, among her many bad traits, would be her womanizing and quickness to one night stands. Like a bolt of lightning, she strikes fast and rarely twice -- though, sometimes, lightning strikes birth wildfires... Backstory: Born on the 6th Day of the 10th Month, the 1,856th child of Dante Superbia, Arch Warlock and Patriarch of the Alighieri Coven, Johanna was born, and her waking cry would bring sparks. Inscribed on the back of her neck, as a barcode of sorts, were the numbers: 06101856, and set within was her destiny. Affixed to her crib, one of many Masterless Visions bought by the Alighieri Coven would hang; now, ascribed with the Vision of Electro. Raised by her birth mother, Luxuria, and her concubine aunts - Gula, Avaritia, Trisitia, Ira, and Invidia - Johanna would develop in a pampered environment, but under the bullying thumbs of plenty of older siblings; brothers and sisters and cousins, all happy to create an environment that would raise not a princess, but a villainess - sorta. Most would call her a tomboy, or even just one of the boys, as Johanna didn’t fit in with her girlier siblings and cousins, but sat well at the table with the rowdier men. Able to hold back her drink, smoke a pack a day, and pick up women while playing wingman, Johanna would gain the uncreative nickname “John”, as a result. Consequently, John's penchant for ploymorphic potions and disregard for safety has resulted in, at least, nineteen children sired by her loins.However, before all that, she would be known better for her first and only love: solving mysteries. Born with a keen intellect and eye, John would form one of many small coven-clubs within the massive coven, itself, known as the Mystery Magnet Club. Assembled of nosey children, the club would childishly explore the criminal underworld and solve “mysteries” set out by the adults, amused by their antics and growth. Sadly, as with all things, children grow up, things change, and people drift apart. Separated, and off on their own paths, John would turn her childhood hobby into her adult job; remodeling herself into a Private Eye, and proprietor of The Witching Hour Investigations - expertly solving the problems of the upper class and lower class of Averton alike. Equipped with a pair of knuckle dusters, a shotgun, and a pack of cigarettes, John embroiled herself in anything and everything, regardless of the danger. However, some mysteries were better left unsolved, and a warning in the form of a brutal beatdown and her unconscious body being unceremoniously dumped into a crate bound for Al-Marbara would tell John - once she woke up from her temporary coma, that is - one thing: She got close to something interesting. Independents: Witch Sorcery: Born a Witch, John as an innate ability to cast Sorceries. In her case, one of her most relied on Sorceries is her [Kirin's Eyes]; though, as it was inflicted on her at birth, she has no control over it. Her usage of Sorceries on a personal level is best seen in her reality-altering [Ionizing Purity] and her body-altering [Shock and Awe]. COMBAT Element: Electro Main Weapon Type: Melee Secondary Weapon Type: Ranged WEAPON Name: Orthodox Southpaw Description: A pair of Electrium-Copper Alloy Knuckle Dusters, which channels John's magic to achieve a largely taser-like effect upon impact. They can also be used to transfer electricity to and from John to help supplement her reserves. Weapon Enhancements Frequency Lock: Liable to get wasted from time to time, even with her cheating, John has enchanted her weapons to be unusable by anyone without an intimate understanding of her biometrics and an Electro Vision. Name: Thunderclap Description: A double-barrel sawn-off shotgun made of railgun technology, and kept under John's trench coat for easy access and surprise attacks. It fires 12-gauge shells and specially enchanted beanbag rounds. Weapon Enhancements Frequency Lock: Liable to get wasted from time to time, even with her cheating, John has enchanted her weapons to be unusable by anyone without an intimate understanding of her biometrics and a matching Vision. Fighting Style: Ambidextrous Boxer: Left hand. Right hand. Trained to rumble with both in equal measure, John has no dominant hand, but conquering fists of the sweet science. Quickdraw Cowboy: Practice makes perfect, and perfect is drawing a double-barrel sawn-off shotgun from the small of your back before your opposition can even blink. Affinity: Strength - 2 Skill - 2 Endurance - 2 Elemental Mastery - 1 Elemental Stamina - 1 Elemental Style: Temporary Physical Reinforcement Techniques: Shock and Awe: Electrifying her muscles, John can force her body to achieve superhuman speed and strength for brief periods of time, similar to an injection of synthetic adrenaline. However, this comes at the cost of lightning burns to her hands and feet, despite her rubber gloves and rubber boots. Extended or extensive usage can lead to severe burns of the dermal, subdermal, and, inevitably, musculature. Abuse will lead to crippled movement, and paralysis after a time. Kirin's Eyes: John's glasses aren't an item for show; she doesn't even need them to see, but to damage her ability to see. Blessed with the Kirin's Eyes, John can see the immediate future of anything that exudes a bioelectrical field - granting her a sneak peek into their next ten seconds of their lives. Good for cheating at cards and fights in equal measure, but shit for everything else. By wearing her glasses, she can dull her vision, and her Kirin's Eyes in turn. It doesn't work on inanimate objects, even once that project an electrical field, unless influenced by an Electro Vision user. Ionizing Purity: "A Quality of Life Spell, if anything," as John puts it. This overcomplicated sorcery is a godsend to heavy smokers and hard drinkers, by purifying the "negative ions of vice" and removing the bad parts of tobacco and alcohol. It also diminishes the "positive ions of vice" as well, so it's a give and take. It won't completely remove everything, so the risk of lung cancer and liver cancer are slim to none - but, slim is still a chance. User discretion is advised.[/hider]