[@Sho Minazuki] So, this just occurred to me. How exactly is John's [Kirin's Eyes] broken for allowing her ten second clairvoyance that causes immense sensory overload, if she uses it too long, when [@Letter Bee] has a gun that does unblockable Poison on hit and a gun that does unblockable Sleep on hit? [Kirin's Eyes], pre-patch, were inherently balanced by the fact that John had to prescription glasses with the [b]INTENT[/b] of dealing constant damage to her eyes in order to control her "blessing" of seeing into the future. Ken just has to shoot a target to poison them and put them to sleep. There is a claim that, "Well, some enemies will be resistant, and some will be just immune," and that's all find and dandy. But, that goes both ways, since John's [Kirin's Eyes] saw into the immediate future, but an opponent that knows that would be able to create simultaneous multiple futures by just doing one thing, but envisioning themself doing elsewise, and furthermore, she needs to be able to [b]SEE[/b] the target, they need to be [b]ALIVE[/b], and generating a [b]BIOELECTRIC FIELD[/b] as she's reading their brainwaves, more or less. Robots. Undead. Elementals. A rainy day. A foggy day. A sudden crowd. A bunch of clones. A bag over her head. [Kirin's Eyes] has so many countermeasures, whereas Poison Gun and Sleep Gun need to be Resisted, which means, eventually, they will take, or Immunized against, for anything to not be trivialized by these weapons, as just basic enchantments.