Nobody Saves The World has a lot of content, and its numerous forms are fun to use. But the lacking challenge and enemy variety makes me feel like this game is a more passive experience. (Where I have to bring my own soundtrack, or listen to something else while I'm playing.) Though not everything in the game is a cakewalk. It has several side missions seemingly designed to be purposefully impossible, until you get some kind of overpowered combination through excess grinding. (But being annoying as hell, is not the same as creating an engaging objective.) So I might push my way through the final few levels. (With my own soundtrack, of course.) But while it gives you a nice variety of things to grind. (Literally gives you a "move around" experience bar near the end game.) I can't claim it "gets grind right", when I'm starting to grow a little sick of "breaking enemy wards" for 30 different characters. (Probably getting a 6/10 from me.) [i]And the story isn't charming me that much either, but maybe it'll end better?[/i] Also, I recently watched a let's play stream of Hi-Fi Rush, and [b]goddamn[/b] the game is filled to the brim with charm. (Far better than the initial "this game looks like RWBY" impressions that I originally got from it. [i]Ha ha stupid male MC aside.[/i]) Plus the soundtrack seems better and more focused than No Straight Roads' was. (And I guess I'm not the only person to think so, since its director got upset at the unfavorable comparisons.) [i]Though I'm not sure how much I'd personally connect to its gameplay. Since I haven't played many rhythm games.[/i]