[hider=Mamjir, Snare of Iron, Avatar of Quidhempsis, Dreamer of Worlds] [center][img]https://i.pinimg.com/564x/32/ac/31/32ac31b1bd4ac7ff64bfbfd41d6e630c.jpg[/img] Mamjir[/center] Explanation: The answer to the question, "What is Mamjir?" Has many complex and lengthy answers. The best way he would describe him is that first and foremost: he is not as you see him. He is borne of the benthos of the collective sentient minds, sent left to the mortal realms of men from the geometric realms of unconsciousness. He is one of the many Avatars of Quidhempsis sent to the realms. Quidhempsis is an eldritch being believed in by few and worshipped by even fewer. His existence is in a constant state of existence non-existence, but Mamjir will have you believe he is a limb of Quidhempsis sent to succeed in some eldritch goal. Quidhempsis is a being of imperceptibility that dreamt of existence from non-existence during his great slumber. He resides in the realm Left and sends agents down to realms to marshall his creation in imperceptible ways. Mamjir is the Warden of Iron. He is responsible for a great hulking machination known as the Shedohr by some, but to most, it is an alien object. That is the face of Mamjir that most know. But that is not truly the most face of true Mamjir. If one were to hear these words from Mamjir, they might accuse him of madness, of lying, except who the fuck is going to call a huge metal automaton insane after it spouts off about eldritch dream beasts and being a mouse?? I wouldn't want to be on his bad side. But fortunately, Mamjir isn't pained by such feeble issues, as few know what, who, or why he is doing what he is doing. They merely see a strange metal beast roaming. Appearance: The true most face of Mamjir is that of a field mouse. Sent down by the being Quidhempsis in dreams. But his metal 'body' is a huge beast, coated in a fine coating of sandstone, that is slowly flaking away. Not only that but his upper left appendage is torn off at the elbow, it can still be used as a crude clubbing weapon, but it is non-functional for basically any fine motor usage. The automaton stands on its rear appendages at a rather large 8', but has no qualms with roaming on all threes. Relevant Abilities: Mamjir is a mouse. He has the normal abilities of a mouse, except for the fact that when he dreams, he is the consciousness of the Shedohr. He can speak, move, work, and fight as the Shedohr, and has full control over it as long as he is near the great Iron beast. If Mamjir Mouse ends his occupation of the Shedohr it goes wild and will attack and attempt to eradicate anything in site. It is practically impossible to destroy or immobilize while 'enraged' as Mamjir calls it. Personality: By his very arcane nature, Mamjir is a strange beast(s), but even so he attempts to be a friend to be all he must spend time with, and in general is a gentle being. Bio and background: Mamjir joined the crew an indeterminate amount of time ago from the fighting pits of a foreign, arid land. He is of unknown age and origin to all. Few know of his true identity as a mouse, and those who did are long dead. As the Warden of Iron, it is his duty to wear out the Shedohr, a creation so evil the arch-creator Quidhempsis sent one of his limbs down to the realms to wear it down to a nub. So Mamjir spends his days dreaming and living as Mamjir, attempting the most grueling and tiresome tasks possible, and in the meantime drinking from the cup of the world and savouring its fruits like a dying man. Mamjir embraces that he came from nothing, and will return to nothing. One day he will finish his duty and return to sleep by the Dreamer's side, and until then he shall consume the fruits of life while ensuring his watch is fulfilled. Other:[url]https://www.youtube.com/watch?v=GZEZTu1eO_o[/url] [/hider]