[@Gcold][@Shu]Still have some details to work out, but the main parts are mostly finalized. All feedback is welcome :) [hider=Zenn'Valin vas Konesh nar Chayym] [center][h1]Zenn'Valin vas Konesh nar Chayym[/h1] [h3]"Shadow"[/h3] [/center] [table] [row] [hr] [/row][row] [cell] [img]https://i1.sndcdn.com/artworks-000174968688-wvaxe7-t500x500.jpg[/img] [hr] D O S S I E R [indent] [sub]Species[/sub] [indent][sub]Quarian[/sub][/indent] [sub]Homeworld[/sub] [indent][sub]One day…[/sub][/indent] [sub]Age[/sub] [indent][sub]31[/sub][/indent] [sub]Height/Weight[/sub] [indent][sub]5’9”(175.26cm)/120lbs (54.43kg)[/sub][/indent] [sub]Class[/sub] [indent][sub]Infiltrator[/sub][/indent] [/indent] [indent] [sub]Affiliation[/sub] [indent][sub]Migrant Fleet[/sub][/indent] [/indent] [hr] E Q U I P M E N T [indent][sub] - M-97 Viper w/Piercing and Concentration - Arc Pistol - Omni-Blade - Enviro-suit (light armor) [/sub][/indent] [hr] I N V E N T O R Y [indent][sub] - Credits: 500 - Medi-gel: 1 application - Nutrient paste (he got some after all) [/sub][/indent] [hr] P O W E R S [indent][sub] - Tactical Cloak - Sabotage - Tactical Scan - Fitness [/sub][/indent] [/cell][cell] [hr] A P P E A R A N C E [indent][sub] Like all quarians, Zenn’s physical appearance is unknown. Hidden under a midnight blue eviro-suit that he wears at all times. All that can be made out from behind his dark visor is the ultraviolet glow of his eyes. The back of his helmet down to his neck and chest are adorned with a cobalt colored “true-cloth” decorated in traditional quarian patterns. His right shoulder bears the insignia of the migrant fleet in white paint. This style and design was chosen mostly for practical application, as the dark matted colors and subtle patterns allow him to stay more easily hidden outside of cloak. Another advantage he has is his small stature. Though average for a quarian, Zenn only reaches 5’9” and is very slim. Combined with his very gentle and optimistic demeanor he comes off as very non threatening. An effective way to ensure people feel safe approaching him, and enemies underestimate him. [/sub][/indent] [hr] B A C K G R O U N D [hider=History] [indent][sub] Zenn’Valin nar Chayym was born August 27th 2155 aboard the Chayym life ship of the migrant fleet. His father was an exceptional botanist who oversaw a large portion of the food being grown in the ship. His mother was an engineer, one of the best in her field and poised to take the position of chief engineer when the current one retired. Both were well known and highly respected in their fields. When Zenn was born, many expected him to be a scientific prodigy like his parents, but by all means was an average child. He was decent with machines and technology, but never to a level that exceeded the norm. And when it came to botany he couldn’t even keep a single crop alive. He tried a number of other fields of study, but none of them ever clicked. He began to spiral into self-doubt, believing he would be a detriment to the fleet. A burden upon his people who couldn’t afford him. His parents were the ones who kept him grounded. They never stopped believing in him and continued to encourage him to keep trying. Their support helped him to gain confidence in himself and that as long as he never gave up, he would never truly fail. When it came time for his pilgrimage Zenn left carrying only his Omni-tool, a pistol, his suit, and enough nutrient paste to survive a few weeks. His parents tried to make him take some credits, but he was insistent on earning everything on his own. He began his journey on Illium. He figured with the booming industry there would no doubt be a place where someone with a quarian’s level of technical knowledge would be needed. Unless, of course, they were quarian. The harsh reality of the situation was that Zenn found adversity everywhere he went. At worst he was chased away by store owners before he even said a word. At best people were mistrusting and would simply tolerate his presence, but laughed at the idea of hiring him. He had been warned this was the way the galaxy treated the quarians, but to actually experience it was heartbreaking. All he wanted to do was prove he was someone of value, to both the galaxy and his people. Yet once again he had failed to do so. Days became weeks, and with almost no food left, Zenn had to take the only job he could find. A parts and salvage warehouse that was the Illium equivalent of a scrap yard. Along with decommissioned or broken down ships, anything that crashed into the burning surface of the planet was basically free game for those with the equipment to retrieve them. Zenn’s job was to salvage the parts from all these ships and make sure as many of them were in working order as possible. The pay was barely enough for food and not even close to enough for an apartment. He was forced to live in the warehouse in a shelter he had constructed. It was very small and barely enough room for a bed, also constructed from scraped parts, but Zenn persevered. His parent’s voices echoing in his head to keep going. And compared to the cramped quarters on the Chayym, it was at least quiet. His luck finally turned around when he met a group of turian mercenaries. Ex-special forces called the Ghosts of Invictus who were looking to make some repairs on their ship The Dauntless. Zenn quickly offered up his services and was able to find or construct the parts they needed. He even installed everything and only charged them for the parts. The turians admired both his skill and charming personality and invited him to a local bar for a drink as a thanks. Over drinks they exchanged stories, the turains explaining their name came from the fact they all originated from Invictus and why they all decided to leave the turian hierarchy in favor of the mercenary life. After hearing Zenn’s story and learning of his living conditions, the turians offered to bring him on board their ship. He was hesitant to join at first, but they convinced him they weren’t common thugs. They only worked security jobs and bounty hunting, nothing where they would be required to hurt someone who didn’t deserve it. At first, he was just going to be their own personal mechanic. He would keep the ship running good as new with just repurposed scrap parts to considerably cut down the cost of repairs, and in return he would have proper meals and his own bunk. Over time they started opening up more to Zenn. He started picking up on their training and tactics, and they even started including him on their exercises. It was then that it all clicked. The young quarian discovered that the technical abilities he had when blended with combat application made him an incredible fighter. After proving himself by assisting in the live capture of a bounty, Zenn was made an official part of the team and was regularly brought along for jobs. Zenn continued to hone his skills with the mercenaries following all of their instructions. Every job was a learning experience to build upon his abilities crafting himself into a force to be reckoned with. It wasn’t all good times, of course. Running security meant there were attempts on the lives of those they were protecting, and some bounties would rather die than be taken into custody. Despite how they operated, the life of a mercenary inevitably involved death, and the quarian would have to learn how to live with that. After three years of running with the Ghosts, he decided he was ready to return to the Migrant fleet. He had saved up enough credits to buy a ship of his own starfighter, and would offer it as his gift. It was an emotional goodbye, well, as emotional as one could get with a group of turians, but they all understood that it was time for Zenn to return home. They escorted him to the fleet and in their final goodbyes Zenn promised that if they ever needed him, he would always answer the call. Coming back with a brand new ship of any size as his gift earned Zenn high praise from the admiralty. It was guaranteed he’d be accepted to whichever ship he chose. His only request was to join the Heavy Fleet so that he could continue using what he learned and share that knowledge with the quarian military. After much consideration he requested to join the Konesh and was immediately accepted. He was officially made Zenn’Valin vas Konesh in 2178. Zenn spent the next five years serving diligently in the quarrian military. Most missions were very routine: An asteroid or small planet rich in minerals would be found, scans would confirm if it was claimed, and if not the fleet would probe away. But if an anomaly was detected, a team of marines would be dispatched to investigate. Zenn was one of the most frequent volunteers on these missions. After all, it was his job. He would often serve as the team scout, able to quickly survey ahead for any dangers and retreat back to his squad with a full analysis. And in the rare situations he was caught, he could more than hold his own while he waited for backup. It was a stressful job, but Zenn thrived in it. If anything, it was the down time that rattled him the most. Back with the Ghosts his down time was spent working on the ship, but now there were entire teams of engineers who were more equipped and trained for that job. This led to his downtime being a lot of extra training, looking for things to do, or checking in with his parents. And the longer the time between missions was, the more he felt that he was wasting space. But things wouldn’t stay that way much longer. In 2183, reports began surfacing of geth activity outside the Perseus Veil. Panic spread through the fleet like an airborne virus. Speculations on what this could mean. Heated debates on if the quarians should get involved. Everyone had formed an opinion and they were vocal about it. Zenn was among the crowd calling for action from the admiralty board. The geth were the quarian’s responsibility after all. They should be the ones to investigate what was going on and put a stop to it. The arguing escalated further after a young quarian by the name of Tali’Zora returned from her pilgrimage with a large collection of geth data. Now potential knowledge of the geth’s capabilities, and the revelation of the reaper threat, more and more quarians demanded action only now it was to retake the home world and put an end to the geth. By 2185, Zenn’s talents were being called upon more frequently than ever. With the new information about the geth, the migrant fleet had turned its focus to uncovering more geth technology. This required constant need for ground teams, especially those who specialized in getting in and out as fast as possible. Meanwhile, the debates had reached their peak with the Alarei incident. Though he did not know her personally, Zenn was a firm believer that Tali’Zora was no traitor. However, his stance on the matter of retaking Rannoch were conflicting. Of course he wanted to stop the geth from expanding. They were a threat to the galaxy especially after allying with a reaper. But to wipe them out completely? It would take a military might unheard of before. And even then, it would leave the quarians in an extremely vulnerable state. It did not seem tactically wise. But Zenn would follow through no matter what plan was chosen. By 2186, the admirals had made their decision: the quarians had declared all out war on the geth. Though Zenn disagreed, the orders would be carried out regardless. Instead he redirected his mind to focus on one thing; making sure as many quarians survived as possible. His main contributions came in the destruction of geth relay stations. Instead of sending waves of ships at each station and risk larger scale battles, the quarians would send a single ship with a small team to sabotage the stations. Without the boosted signal from the stations, nearby geth would have a much weaker connection to hive mind and a drastically reduced processing power. This paved the way for the fleet to push the geth back to Tikkun, and even destroy the geth mega sphere. The fleet managed to reach Rannoch in prime fighting condition, only for the geth to once more call upon their reaper friends for help. With the reapers' aid, the migrant fleet's push was completely halted. The two factions were now trapped in a stalemate above Rannoch, waiting for someone to make the next and final move. Thanks to a slight advantage gained by the famous commander Shepard, the quarians decided they would finish what they started. When the day of the final assault came, Zenn was prepared for the ultimate fight against the geth. He along with most of the other marines figured this would more than likely be their final mission as the geth would fight until the last unit was destroyed. To say he was shocked when the order to standby came in would be an understatement. There was mass confusion among the troops as to why they weren’t pressing the attack, when finally the news broke. Commander Shepard had brokered peace between the geth and the quarians. Rannoch was theirs again, and the geth would welcome them. Zenn is not ashamed to admit he broke down in tears. Overjoyed that his people finally had a home. But deep down he knew it wouldn’t be his home. Not yet, at least. There was still one last job to be done, and he wasn’t about to quit now With Rannoch reclaimed and the geth now allies, the admiralty still had a deal to uphold with commander Shepard and humanity. They would join the fight against the reapers. Before he left, Zenn contacted his parents as they landed on Rannoch. It was emotional on both sid3s as neither were sure he was coming back, but he let them know he couldn’t be happier that they had finally made it home, and that one day he hoped to see it himself. In return they told him how proud of him they were. That they always knew he was capable of greatness. And that as long as he never gave up, he would make it back to them. With his possibly final goodbyes made, Zenn and the quarian military moved to the crucible, awaiting the orders to begin the assault on Earth. If only things were even that simple. Just as the teams were finally assembled, the reapers struck a devastating blow and captured the Citadel. It was now floating above the Earth, almost as if the reapers were taunting them. Time was not on their side. They had to strike fast and hard to get the crucible in place. The mission briefing from the admirals was quick and while there were no easy roles, it was assumed any that were assigned to hammer squad wouldn’t be coming back. Zenn volunteered without hesitation. It was touch and go for the first half. Getting any ships past the reaper line was no small feat. Miraculously he and a handful of quarian marines slipped through to the planet side and made it to the rally point with the coalition of all the races in the galaxy that made up hammer squad. Zenn felt the same adrenalin and dread that had built up just before Rannoch. The same anticipation knowing this could be the end of everything. Only this time, they were not told to standby. No sudden peace was made with the reapers to avoid this carnage. Instead, the order was given. It was time to move out. What followed was hell in the most pure meaning. Every inch of their path was earned in blood. Husks and friendlies fell in every direction he looked. Zenn’s finger never left the trigger. Clip after clip was loaded in as his guns ran hotter than ever. Every breath was followed by a bullet. They pushed forward with everything they had. Against every odd, they drew closer and closer to the finish line. Just as victory seemed attainable; Harbinger appeared. Zenn watched helplessly as hammer was torn to shreds. All hope Zenn had left faded away. His last memory was that horrific sound before the beam of red death fell upon him. Zenn was fast. He narrowly avoided direct contact, but he did not see it hit the demolished structure next to him. The building crumbled around Zenn and everything went dark. When Zenn came to, he found himself in an Alliance Medical facility. A search and rescue team had found him buried in the rubble. He had suffered a number of fractures, had several infections from punctures in his suit, and his vitals were weak. but he was alive. The staff decided not to sugar coat it and gave him the news right away. The good: The reapers were defeated and the galaxy was saved. The bad: The mass relays had been destroyed, and the Migrant fleet along with most of the other fleets retreated from the battle before it was too late. The feelings running through Zenn’s body were indescribable. On one hand he was overjoyed at the news. They had won. Just when he had finally lost hope victory was achieved by a united galaxy. But on the other hand, his people had abandoned him. Would he ever get to set foot on Rannoch? Would he ever see his parents again? Everything was uncertain. Until he got out of his head long enough to see what was around him. Earth was still in ruin. The Sol system was in complete anarchy, and the humans needed all the help they could get. Rannoch could wait. After five weeks Zenn was fully recovered and fit for duty, but he wasn’t sure where to go. He couldn’t exactly enlist in the Alliance Navy, and most other projects were humanitarian efforts that didn’t need soldiers. However, the medical staff gave him the information for one group that could use him: the Sol Restoration Network. Now working with a motley crew of specialists, stuck in an unfamiliar system with nothing but his Omni-tool, a pistol, his suit, and a sniper, Zenn couldn’t help but note it was just like old times. And all things considered, he was much happier with the sniper than the nutrient paste. [/sub][/indent] [/hider] [hr] M O T I V A T I O N [indent][sub] Throughout his entire life, Zenn has been driven by one word: Contribute. In his eyes the whole is greater than the sum of its parts, and it is the duty of everyone to do their share. Whether it be a small community or the whole of the galaxy, no one should be looking out for just themselves or mooching off the work of others. Of course, how much one can handle is up to the individual. And Zenn would never deem someone as lazy or selfish for not pulling the same weight as others. No task is too small. No skill is useless. As long as you are doing something to better the world around you, then you are a welcome addition. As such, Zenn holds himself to these standards. If there is a job to be done, he is the first to volunteer. If someone needs assistance, he’s ready to lend a helping hand. He may come off as desperate at times, even overbearing. But it comes from a place of genuine care. He wants to be part of the solution, not the problem. This thinking is also how he copes and justifies his actions as a soldier. Every escaped criminal brought in allows justice to be served. Every bandit he kills is one less potential threat to worry about. Every cerberus nut or batarian terrorist shot down makes peace between races slightly easier to attain. In the end, it doesn't matter if they chose that path or were always destined to walk it. If they prioritize their own needs over the safety and well being of others, then Zenn will see to it that society is no longer burdened with their existence. [/sub][/indent] [hr] F L A W S [indent][sub] Workaholic: Zenn has always had an overwhelming need to be an asset, but he doesn’t know when to take a break. The last thing he wants is to feel as though he's a burden to those around him, and being stranded in a foreign system that’s struggling to rebuild and maintain order has left Zenn feeling his very presence is a nuisance. He will constantly be volunteering for jobs even if his plate is full, or he’s in no condition to work. And the longer he goes without an assignment, the antsier he will get. Immunocompromised: As a quarian, Zenn is extremely susceptible to any sort of sickness. He must be wearing his enviro-suit at all times and even then a single germ slipping through his filtration system could leave him bedridden with an infection or fever. [/sub][/indent] [hr] M I S C [indent][sub] Zenn has an Omni-Tattoo of the Ghosts of Invictus' logo on his left shoulder. [/sub][/indent] [/cell] [/row] [/table] [/hider]