[center][img]https://i.imgur.com/KZCrkic.png[/img] [img]https://i.imgur.com/DtnixpY.png?2[/img] [b]Location:[/b] The Ruins - Dripstone Cave [b]Level:[/b] 3 [b]Experience:[/b] 38/30 ([i]Level up available[/i]) [b]Word Count:[/b] <750 ([i]+1 EXP[/i])[/center] Rubick made his way down with everyone else, zapping some Basilisks here and spraying burning venom on one there. It was a vile place, but at this point Rubick was already expecting the environment to be inhospitable. Along the way, Rubick spied the various items and pieces of equipment scattered around, but chose not to go for them. Rubick weighed his options and deemed the worn state of the items to not be worth the risk. The party eventually managed to reach the bottom, and they were greeted with a sight of sandbanks surrounded by water. While the others began to do their own thing, Rubick summoned his Xweetok striker, Wiggles, who began to swivel his head around to take in the sights as he stood on Rubick's head. It was a rare occasion to have a little bit of peace Then Wiggles climbed down and into Rubick's robe, and then pulled out Silitha's Spirit. Rubick's eyes widened, having forgotten he had the Brood Mother's Spirit on him. Rubick laughed and gave Wiggles a chin scratch as he took the Spirit. "[color=limegreen]What do you think, Wiggles? Is it time to test this?[/color]" Rubick asked his little furry friend. To Rubick's surprise, Wiggles shook his head, then pointed at Kamek. Rubick turned toward the koopa mage, initially confused. However, this also awoke his curiosity, so Ruick went over to Kamek and asked what he should do the spirit. One thing led to another, and Rubick now had the Snaktivator in one hand and Silitha's Spirit in another. According to Kamek, he could use the Snaktivator to focus a fusion into one body part to help mitigate unwanted changes. While Rubick was tempted to just let the Fusion happen and see what would occur, Rubick decide the folly of getting an unwanted weakness would not be worth the temporary euphoria of satisfying his curiosity here. It was already hard enough surviving in the Under, after all. Rubick set up the Snaktivator, and then let Silitha's Spirit fuse with him. It was a strange feeling, having this strange energy merging with his very being, and it left even Rubick lost for words. But it soon passed, and Rubick found himself with an altered appearance. Turning his body around, Rubick could see that his fancy collar now resembles a bottom jaw with upward-facing fangs, and the lengths that trail upward are now more like Silitha's scythelike pedipalps. His robe is now primarily spider silk and now features chitinous armored plates, while the curled extremities of his cape look like upturned spider legs. The green gems in his armor and on his body now look more like yellow spider eyes. He also felt the sensation of new information flowing into his brain, similar to his Power Steal, but so different at the same time. He concentrated on the feeling, and webs of light surrounded him before he teleported over to the group, who seemed to be in the middle of explaining the topic of Spirits to Teemo. "[color=limegreen]Voila! Before you stands a new and improved Rubick![/color]" Rubick announced as he lifted up jazz hands. "[color=limegreen]Still a magus, yet now much grander![/color]" [center][hider=Fusion with Rubick]Notable Spirit Consumed: [b][url=https://i.imgur.com/W1P3kA3.png]Silitha the Brood Mother[/url][/b] (Torso) The host's fancy collar now resembles a bottom jaw with upward-facing fangs, and the lengths that trail upward are now more like Silitha's scythelike pedipalps. His robe is now primarily spider silk and now features chitinous armored plates, while the curled extremities of his cape look like upturned spider legs. The green gems in his armor and on his body now look more like yellow spider eyes, This spirit confers the Power [b]Weaver's Warp[/b], granting a teleport that takes about a second to activate and recover form, during which time an effect like webs of light extend around the user's position. The teleport has a range of a couple hundred feet into any direction, including open air, but the user can't warp somewhere he can't see. This spirit also confers the Weakness [b]Grand Abomination[/b], which instills a weakness to holy/bless/light attacks as well as an instinctive dislike and even revulsion from those who use or are aligned with them[/hider][/center]