[center][img]https://i.imgur.com/qTMKqqP.png[/img][/center] [center][indent][indent]AM-ZIKAR: "Wh-What. . ? But my. . . Sword. . !"[/indent][/indent][/center] [sup][center]AM-ZIKAR dies.[/center][/sup] [center][img]https://i.imgur.com/pVuYb6m.png[/img][/center] [indent][indent]The desperado wheeled by Etor, sending the boy only a passing glance as he sheathed his blade. That at the least was all it took to glean something of the mental battle that the youngest Hellion had been wrestling with the entire operation, still, Ashür wasn't one to comfort. . . He moved ahead, carving an inscrutable word into the air as he went, concentrating upon all the woe present in these husked out homes.[/indent][/indent] [sup][center]ASHÜR attacks KASSITE HUNTER #7 with SEEP, dealing 5 damage and poisoning them! He receives 4xp![/center][/sup] [center][img]https://i.imgur.com/WzpdA6P.png[/img][/center] [center][indent][indent]Balathu wordlessly joins Etor in his moment of respite, grasping his lance just as he. Somehow the man's presence is a comforting one.[/indent][/indent][/center] [center][h1][color=#FF773D]K[/color][color=#FF7F3B]A[/color][color=#FF8839]S[/color][color=#FF9137]S[/color][color=#FF9A35]I[/color][color=#FFA234]T[/color][color=#FFAB32]E[/color] [color=#FFBD2E]P[/color][color=#FFC52D]H[/color][color=#FFCE2B]A[/color][color=#FFD729]S[/color][color=#FFE027]E[/color][/h1][/center][center][h2][url=https://youtu.be/tNCECibGz4g]COMMENCE[/url][/h2][/center] [indent][indent]Despite the wracking pain of toxins coursing through the blood of the Kassite, or perhaps specifically in spite of them, they loose a gnarled arrow that finds its mark, sticking horribly from Lyun's thick neck. Not having received punishment enough, another of the bowmen take the opportunity to fell their perceived betrayer, their kinslayer.[/indent][/indent] [sup][center]KASSITE HUNTER #7 receives 2 damage from their poison. Then they move 1 tile north and attack LYUN with their BRONZE SHORT BOW, hitting for 6 damage! LYUN receives 3xp.[/center][/sup] [sup][center]KASSITE HUNTER #8 attacks LYUN with their BRONZE SHORT BOW, but misses![/center][/sup] [center][img]https://i.imgur.com/B5bEMaA.png[/img][/center] [indent][indent]KASHTILASHU: "Mongrel dog. Take this and more, we could at last leave the treacherous mountains for fertile soil, we could be great kings. Do your people mean nothing to you?!"[/indent][/indent] [sup][i][center][h1][color=#BF150F]H[/color][color=#BD1F10]E[/color][color=#BC2A11]L[/color][color=#BA3512]L[/color][color=#B93F13]I[/color][color=#B74A14]O[/color][color=#B65515]N[/color][color=#B55F16]S[/color] [color=#B27518]P[/color][color=#B08019]H[/color][color=#AF8A1A]A[/color][color=#AD951B]S[/color][color=#ACA01C]E[/color][/h1][/center][/i][/sup] [sup][i][center][h2][url=https://www.youtube.com/watch?v=TztPrLob1X8&list=PLYOLPb7kjJ3JWW2HYS2tjW_Vz6bJPkT8m&index=3]COMMENCE[/url][/h2][/center][/i][/sup] [center] [img]https://i.imgur.com/dhVBkah.gif[/img] [hr][/center] [center][sub][h2][i]FOES[/i][/h2][/sub] [hider=FOE NUMBERS] KASSITE REBEL x2 KASSITE HUNTER x5 ANGAL KASHTILASHU [/hider][/center] [center][hider=SPECIFIC FOES TRACKER] [s]KASSITE BRIGAND #1 VIT 0/20[/s] KILLED BY ASHUR [s]KASSITE BRIGAND #2 VIT 0/20[/s] KILLED BY SIRIS [s]KASSITE BRIGAND #3 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE BRIGAND #4 VIT 0/20[/s] KILLED BY MAKEEN [s]KASSITE REBEL #1 VIT 0/16[/s] KILLED BY ZARIF [s]KASSITE REBEL #2 VIT 0/16[/s] KILLED BY ASHÜR [s]KASSITE REBEL #3 VIT 0/16[/s] KILLED BY MAKEEN [s]KASSITE REBEL #4 VIT 0/0[/s] KILLED BY ZARIF [s]KASSITE REBEL #5 VIT 0/0[/s] KILLED BY ASHÜR [s]KASSITE REBEL #6 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #6 - 2 (???) VIT 0/16[/s] KILLED BY SIRIS [s]KASSITE REBEL #7 VIT 0/16[/s] KILLED BY LYUN KASSITE REBEL #8 VIT 16/16 KASSITE REBEL #9 VIT 16/16 [s]KASSITE REBEL #10 VIT 0/16[/s] KILLED BY LYUN [s]KASSITE REBEL #11 VIT 0/16[/s] KILLED BY BALATHU [s]KASSITE HUNTER #1 VIT 0/14[/s] KILLED BY ZARIF [s]KASSITE HUNTER #2 VIT 0/14[/s] KILLED BY BALATHU [s]KASSITE HUNTER #3 VIT 0/14[/s] KILLED BY ZARIF [s]KASSITE HUNTER #4 VIT 0/0[/s] KILLED BY LYUN [s]KASSITE HUNTER #5 VIT 0/14[/s] [s]KASSITE HUNTER #6 VIT 0/14[/s] KILLED BY SIRIS KASSITE HUNTER #7 VIT 14/14 KASSITE HUNTER #8 VIT 14/14 KASSITE HUNTER #9 VIT 14/14 KASSITE HUNTER #10 VIT 14/14 KASSITE HUNTER #11 VIT 14/14 [s]DARK SUN CAVALIER #1 VIT 19/19[/s] ESCAPED [s]DARK SUN CAVALIER #2 VIT 0/19[/s] KILLED BY DOAN-NASIR [s]DARK SUN CAVALIER #3 VIT 19/19[/s] ESCAPED [s]DARK SUN CAVALIER #4 VIT 0/19[/s] KILLED BY SIM-MA-SIHU [s]DARK SUN CAVALIER #5 VIT 0/19[/s] KILLED BY RAVINA [s]DARK SUN CAVALIER #6 VIT 19/19[/s] ESCAPED [s]KURUM VIT 1/24[/s] ESCAPED [s]AM-ZIKAR VIT 0/18[/s] KILLED BY ZARIF [/hider][/center] [center][hider=FOE STATISTICS] [img]https://i.imgur.com/nLwpH3y.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/8CE13Pj.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/aeUwoHQ.png[/img] TRAIT: ALTITUDE CONDITIONING -- Reduced movement penalty to 2 on mountain tiles. +3 Defense when defending from mountain tiles. [img]https://i.imgur.com/qixznUv.png[/img] TRAIT: INDOMITABLE -- Character permanently gains +7 VIT. [img]https://i.imgur.com/SiqVr8B.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. [img]https://i.imgur.com/iGKhYNd.png[/img] TRAIT: MOUNTED -- This unit rides their favored mount, gaining +2 MVT, while being subject to mounted weapon restrictions as well as being disadvantaged by certain weapons and skills. Similarly, a mounted unit may spend whatever MVT remains to reposition directly after attacking, rescuing, using an item, or stealing. A mounted unit may dismount at anytime. While mounted, a character may use the 'rescue' command to carry another unit to safety. TRAIT: DIRE PARRY -- Level/2 + 5% chance to negate all physical damage. 20% maximum [img]https://i.imgur.com/jx8qXt2.png[/img] [/hider][/center] [center][sub][h2][i]ALLIES[/i][/h2][/sub] [hider=ALLY STATISTICS] [img]https://i.imgur.com/CDkNOcp.png[/img] RALLY: SPIRIT+5 To adjacent unit when taking the rally action until end of next turn. [img]https://i.imgur.com/Ry20oz4.png[/img] DAUNT: -10 Hit/Critical Rates to enemies within 3 tiles. PROVOKE: Enemies are more likely to attack this unit. [img]https://i.imgur.com/384SIWP.png[/img] JUGGERNAUT: After defeating an enemy with a melee attack, this unit can choose to move onto the tile the enemy occupied, and then make an additional melee attack against another adjacent foe if possible. [img]https://i.imgur.com/8gQ4hm7.png[/img] HURRICANE: If this unit is attacking and preforms a double attack, both attacks will occur before the enemy can counterattack. [img]https://i.imgur.com/criY5XR.png[/img] PAIRITY: Negates both battle participants' skills, terrain bonuses and supports. [img]https://i.imgur.com/mPyKOIy.png[/img] ALACRITY: Level + 1/2 SKI +5% chance of delivering an additional attack. [/hider][/center] [center][hider=TERRAIN INFO] Forts/Castles - DEF +2 / AVO +20 - Heal: 20% - Move cost: 2 - Other details: N/A Towers - DEF +1 / AVO +15 - Heal: 0% - Move cost: 2 - Other details: RANGED class weapons attacks may originate from the top or base of the tower tile, their maximum range is also increased by one when at the top of a tower tile. Houses / Villages - DEF +0 / AVO +10 - Heal: 10% - Move cost: 1 - Other details: N/A Mountains / Hills - DEF +2 / AVO +10 - Heal: 0% - Move cost: 4 - Other details: Mounted units cannot enter this tile type. Forests/Trees - DEF +1 / AVO +10 - Heal: 0% - Move cost: 2 - Other details: Mounted units movement cost is increased to three on forests. [/hider][/center]