[hider=Alina d'Aureville] [b]Name:[/b] Alina d’Aureville [b]Age:[/b] 20 [b]Gender:[/b] Female [b]Race:[/b] Human [hider=Appearance] [img]https://i.imgur.com/tdK0H8A.png[/img] [/hider] [b]Personality:[/b] Haughty and high class, Alina is about as "Lascutani" as one can get without abusing the staff at a party. That isn't to say that she doesn't have her prejudices and naiveties about the world...but instead of those being negative, they're rather...bizarrely positive. It may not be strange at all to her to ask a completely bizarre question about a remote people or area, or just genuinely take what you say at face value due to her being very gullible. She actively seeks inspiration wherever she is, and is prone to wandering off on her own if left to her own devices. [b]Backstory:[/b] Born to a wealthy family in Lascuta, Alina has lived in the veritable lap of luxury for as long as she's been alive. She's never once gone without food or had to don clothing that was worn out, had to worry about whether she'd have shelter tomorrow, or work an honest job a day in her life. In spite of this, there were crucial things that she did lack, the most prevalent being her mother. Priveleges were met with restrictions, education met with reprimands for failure, and pastimes that should be passions were passed off as "cultural learning" and then the lessons stopped once she had a "presentable" level of skill. Aristocracy didn't agree with Alina, who was heartbroken each time an artful passion was torn away for another flavor of the month, meant to parade the young girl around as an eligible bachelorette ripe for arranged marriage. Where once there was a wide eyed girl eager to please her father, there was now a rebellious girl seeking her own life, away from the confines of high society. As if spurred into being by her desire for a path forward, her Electro Vision would manifest before her, trapped in a statue in her father's estate that, having had enough of him controlling her life, she would throw to the ground. Taking it as a sign, she disowned herself from her father's estate at the age of 18, selling off what items she could to afford enough to live off of and begin her career as a sculptor. Spurred on by a mix of anger and passion, she would create astonishing sculpture depicting figures in battle, heroic figures in contemplation, strange inhuman figures that created a series of geometric shapes when viewed at different angles, a breadth of talent and growing skill that would take Lascuta's art scene by storm. Having cut all ties with her father, she has now set off with vision in hand in search of inspiration, traveling the world to learn of myths and legends to bring to life in her sculpture work. And what better place to start than the Geo nation? [b]Independents:[/b] [list][*]Professional - When executing any action in regards to your profession (Sculpting), gain an advantage in the interaction. Depending on your profession you may also use that to persuade others in certain situations. [*]Can't Take the Lascuta Out of the Lady: Despite her current predicament, Alina's attitude has not exactly changed from an upper crust resident of Lascuta. She will blend seamlessly into high class settings, but will stick out like a sore thumb anywhere else. [*]Her Own Lady: Determined to be dignified and independent to a fault, Alina's Endurance increases by one stage when fighting alone. Such a willful young lady...[/list] [center]COMBAT[/center] [b]Element:[/b] Electro [b]Main Weapon Type:[/b] Hammer [b]Secondary Weapon Type:[/b] Back of her hand, gloved of course [center]WEAPON[/center] [b]Name:[/b] Magnum Opus [b]Description:[/b] A sculpting hammer that looks rather large in Alina's hands. Despite its artistic usage, its of the highest quality and is capable of functioning just fine as any hammer from a proper smith. [i]Weapon Enhancements[/i] [list][*]Real Impact: A simple enchantment that has the effect of making this weapon particularly effective against inanimate objects and terrain. This makes it especially useful as a sculpting tool. [/list] [b]Fighting Style:[/b] A Young Lady's Honor [color=fff200][i]"I wasn't raised to fight by my father, but by goodness if I need to fight, I'll win. Absolutely!"[/i][/color] [list][*][i]Pinpoint Pound:[/i] Alina is accustomed to chipping away at stone, bit by bit, with each precise blow coming together to form a work of art. As such, her accuracy at targeting and finding enemy weak points is almost like a sixth sense. [*][i]Avant Garde![/i]: Be brave! Be bold! Be different! Seeing as her fighting style is rather...esoteric, to say the least, its actually somewhat difficult to predict the moves of this amateur fighter. Boosts chances of hitting a target, and lowers the chances of her being parried/countered in melee. [/list] You get 2 boons based on your fighting style. More can be obtained as you go on. These are traits and aspects of your style that give you an edge in certain interactions. [b]Affinity:[/b] [i]Strength[/i] 1- Governs raw physical prowess [i]Skill[/i] 1- Governs speed and precision [i]Endurance[/i] 1- Governs durability and willpower [i]Elemental Mastery[/i] 3- Governs skill and mastery over your elemental skill [i]Elemental Stamina[/i] 2- Governs how much elemental energy you possess. [b]Elemental Style:[/b] [i]Casse de Pierre:[/i] True to her profession as a sculptor first and foremost, all of Alina's techniques focus on breaking stone, or making it easier to work with. This has translated into powerful electro manipulation that specializes in breaking past physical defenses, with her Foudre Conductrice being powerful enough to shatter boulders. [b]Techniques:[/b] [list][*][i]Foudre Conductrice:[/i] A nail formed of electro energy is formed and suspended in the air, remaining stationary as long as it remains within ten feet of Alina. When impacted on the "head", the nail will be sent flying at a high speed, degrading as it flies. The closer something is, the more damage will be done on impact. A nail can actually be hit into another nail, causing a chain reaction of flying projectiles. [*][i]Atelier de la Tonnerre:[/i] Slamming her hammer or hands down into the ground with a nail, a wave of electro energy is dispersed into the ground and sent forward in a cone of roughly thirty feet. Living things in the area will begin to be slowed as the static begins to bind their feet to the ground. When Fourdre Conductrice is used in this zone, the nails will fly much faster and will inflict more damage. [/list] [/hider]