[hider=It's Elementary!][color=slategray][table] [row][cell]Race[/cell][cell]Age[/cell][cell]Gender[/cell][cell][center][i][h2]Johanna H. Wattsun[/h2][/i][/center][/cell][/row] [row][cell]Witch[/cell][cell]Unknown[/cell][cell]Female[/cell][cell][right][img]https://i.imgur.io/pqH3bG7_d.webp?maxwidth=640&shape=thumb&fidelity=medium[/img][/right][/cell][/row] [center][row][cell][/cell][cell][/cell][cell][/cell][cell][/cell][cell][/cell][/row][/center][/table][hr] [center][i][b][h1]Appearance[/h1][/b][/i][/center] [i]A rather tall woman, though not unusually so, standing a 5' 9", John is rarely seen outside of her business casual; consisting of a one-piece, backless, black knit dress, which stops at her midthigh and features no sleeves, but a turtleneck, strangely enough. The yarn that knits her dress is a heat-resistant rubber polymer that, "breathes, but doesn't yawn," as John puts it. To complete the fancy piece, she wears a pair of stylish, stiletto heels that are 100% moulded rubber - custom-made for her feet, like she was Cinderella - but no socks, unless they make comfortable, rubber socks. Her boots aren't the only piece of shaped rubber in her apparel, however, as her unique gloves are also form-fitted rubber, with the pointer and middle finger exposed to serve as the positive and negative connections when interacting with her weapons and standard railgun technology. Her modesty is covered overall by a long, rubber-lined trench coat that covers her from shoulder to ankle, and hides, not only her figure, but her double-barrel sawn-off shotgun that is strapped to the small of her back on a rubber strap holster that doubles as a bra. The final piece of her look is the large, round glasses that somehow set well with her look, combining debonair and nerd in one unpredictable pack. Her shoulder-length hair is kept in a low ponytail with a rubber band, while her bangs hang long to the sides and short to the bridge of her nose in the center. Lastly, though not an article of clothing, John is rarely seen without a cigarette in hand.[/i][hr] [center][i][b][h1]Personality[/h1][/b][/i][/center] [i]John is one of the boys, through and through, ready to throw down and fight dirty, whether the situation calls for it or not. Keen of mind, she studied the effective stability of alcohol and tobacco put under pressure of heat within the Human body in order to allow herself to drink and smoke with reckless abandon, and to cheat at any drinking game. Rash, impulsive, and competitive to a fault, John won't back down from a challenge, simply due to pride in herself, and winds up being thrown out of bars - either via a bouncer or a brawl (which, she tends to start). In a fight, she relies on her brute strength and fast movement to end fights quickly in a one-on-one affair, and her railgun double-barrel sawn-off shotgun to even the playing field when outnumbered. Her worst traits, among her many bad traits, would be her womanizing and quickness to one night stands. Like a wildfire, she strikes unexpectedly and burns with an untamed passion[/i][hr] [center][i][b][h1]Backstory[/h1][/b][/i][/center] [i]Born on the 6th Day of the 10th Month, the 1,856th child of Dante Superbia, Arch Warlock and Patriarch of the Alighieri Coven, Johanna was born, and her waking cry would bring sparks. Inscribed on the back of her neck, as a barcode of sorts, were the numbers: 06101856, and set within was her destiny. Affixed to her crib, one of many Masterless Visions bought by the Alighieri Coven would hang; now, revived with the Vision of Pyro. Raised by her birth mother, Luxuria, and her concubine aunts - Gula, Avaritia, Trisitia, Ira, and Invidia - Johanna would develop in a pampered environment, but under the bullying thumbs of plenty of older siblings; brothers and sisters and cousins, all happy to create an environment that would raise not a princess, but a villainess - sorta. Most would call her a tomboy, or even just one of the boys, as Johanna didn’t fit in with her girlier siblings and cousins, but sat well at the table with the rowdier men. Able to hold back her drink, smoke a pack a day, and pick up women while playing wingman, Johanna would gain the uncreative nickname “John”, as a result. However, before all that, she would be known better for her first and only love: solving mysteries. Born with a keen intellect and eye, John would form one of many small coven-clubs within the massive coven, itself, known as the Mystery Magnet Club. Assembled of nosey children, the club would childishly explore the criminal underworld and solve “mysteries” set out by the adults, amused by their antics and growth. Sadly, as with all things, children grow up, things change, and people drift apart. Separated, and off on their own paths, John would turn her childhood hobby into her adult job; remodeling herself into a Private Eye, and proprietor of The Witching Hour Investigations - expertly solving the problems of the upper class and lower class of Averton alike. Equipped with a pair of knuckle dusters, a shotgun, and a pack of cigarettes, John embroiled herself in anything and everything, regardless of the danger as long as it paid out nicely. However, some mysteries were better left unsolved, and a warning in the form of a brutal beatdown and her unconscious body being unceremoniously dumped into a crate bound for Al-Marbara would tell John - once she woke up from her temporary coma, that is - one thing: She got close to something interesting.[/i][hr][center][table][row][cell][/cell][cell][h1]Affinity[/h1][/cell][cell][/cell][/row] [row][cell][b]Strength[/b][/cell][cell]2[/cell][cell][/cell][/row] [row][cell][b]Skill[/b][/cell][cell]2[/cell][cell][/cell][/row] [row][cell][b]Endurance[/b][/cell][cell]2[/cell][cell][/cell][/row] [row][cell][b]Elemental Mastery[/b][/cell][cell]1[/cell][cell][/cell][/row] [row][cell][b]Elemental Stamina[/b][/cell][cell]1[/cell][cell][/cell][/row][/table][/center][hr] [center][b][h1]Independents[/h1][/b] [i][b][h2]Blazing Babe[/h2][/b][/i][/center] [i]Born innately to all things Witch, and selfsame adjacent, John has taken her Sorceries a step further, and created three unique ones to effect Mind, Body, and Soul by the name of [Amaterasu's Eyes], [Backdraft Burn], and [Cleansing Flame].[/i] [center][i][b][h2]Hard-boiled Lady[/h2][/b][/i][/center] [i]No prim princess, nor damsel-in-distress, she's the one at the bar with drink in hand, and detective behind the desk with the questions. At night, or during darker scenes, John has a better chance of coaxing information from people during conversation.[/i] [center][i][b][h2]Sinful Conduct[/h2][/b][/i][/center] [i]A practiced cheat at cards, smoke, and drink, the idea of proper conduct outside of work is rare to John's mind, and almost unheard of in a fight. That's a good thing, however, since it affords her a much easier chance of stunning her opponents - or, just putting them down period - when she starts to fight dirty.[/i][hr][center][b][h1]Combat[/h1][/b][/center] [center][h2][b][i]Vision: Pyro[/i][/b][/h2] [h3][b][i]Fighting Style[/i][/b][/h3][/center] [center][h3][b]Valedictorian of Hard Knocks Academy[/b][/h3][/center] [i]As a proud alumni of Averton's street-smarts created and curated "academy", John learned hard and fast the rules of an unforgiving underworld and made a name for herself in the underground fight clubs - not that she'll speak of it. Mixing hard and fast punches with quick dodges and unpredictable shotgun blasts, John fights with zero respect to honor and puts all chips in to win. "Never bet on black. Blood runs red, after all."[/i] [b][i][h2]Main Weapon: Orthodox Southpaw[/h2] A pair of knuckle dusters made from an expensive cast of pure tungsten. Due to their purity, these fist weapons are able to withstand the elemental pressure of John's Vision, and deliver devastating, stunning punches in rapid succession, while keeping her very agile. Associated Boon(s) Ambidextrous: Trained equally in orthodox and southpaw boxing styles, John is all but impossible to disarm, as you would need to literally disarm her to keep her from being able to punch you. Enchantment(s) Frequency Lock: As paranoid as anyone else from Averton, John has placed a unique enchantment upon her bread and butter weapons, which causes the weapon to synchronize with her bioelectrical wavelength and ignore any other. Because of this, John can track down her weapons, should they be lost or stolen.[/i][/b] [b][i][h2]Subweapon: Supernova[/h2] A custom-made railgun in the form of a double-barrel, sawn-off shotgun, which fires two 12-gauge shells per reload, or standard riot rounds (either beanbag or rubber, depending on what is available). This gun is kept on her back. Associated Boon(s) Stealth Draw: Ritualistically practiced, John is able to draw her shotgun from her back without betraying her intentions, and equalize the playing field with a thunderous blast. Enchantment(s) Frequency Lock: As paranoid as anyone else from Averton, John has placed a unique enchantment upon her bread and butter weapons, which causes the weapon to synchronize with her bioelectrical wavelength and ignore any other. Because of this, John can track down her weapons, should they be lost or stolen.[/i][/b][hr][center][h1]Elemental Style[/h1] [h2][b][i]Golden Gal [/i][/b][/h2][/center] [i]Focusing her elemental control into the betterment of her body through her Sorceries, John superheats her very body into a lethal weapon, and glows from the warping atmosphere around her. Due to training her body to tolerate the sheer pressure of internalizing fite, and using it to power her body, John's lost the ability to externalize it as a projectile. As an unspoken consequence, John is heavily reliant in regeneration potions to keep herself going. "Fireball? Yeah, some call me that. I'd rather the whiskey, honestly."[/i][hr] [center][h1][b][i]Techniques[/i][/b][/h1][/center] [center][h2][b][i]Backdraft Burn[/i][/b][/h2][/center] [i]Superheating her muscles, John can force her body to achieve superhuman speed and strength for brief periods of time under this pressure, similar to an injection of synthetic adrenaline. However, this comes at the cost of surface burns to her hands and feet, despite her specialized gloves and boots. Extended or extensive usage can lead to severe burns of the dermal, subdermal, and, inevitably, musculature. Abuse will lead to crippled movement, and paralysis after a time.[/i] [center][h2][b][i]Cleansing Flame[/i][/b][/h2][/center] [i]"A Quality of Life Spell, if anything," as John puts it. This overcomplicated spell is a godsend to heavy smokers and hard drinkers, by purifying the "negative ions of vice" by superheating her lungs or stomach and removing the bad parts of tobacco and alcohol. It also diminishes the "positive ions of vice" as well, so it's a give and take. It won't completely remove everything, so the risk of lung cancer and liver cancer are slim to none - but, slim is still a chance. There is potential to purify other poisons, but they would need to be carefully introduced into her system to be learned and affected by this sorcery. User discretion is advised.[/i] [center][h2][b][i]Amaterasu's Eyes[/i][/b][/h2][/center] [i]Blessed with the Amaterasu's Eyes, John can enhance her kinetic vision to hyperspeed - granting her what appears to be a sneak peak into the immediate future of her opponents. Good for cheating at cards and fights in equal measure, but shit for everything else. It is also damaging to John's eyesight, and causes her to require glasses to see in spite of it.[/i] [/color][/hider]