[hider=Marz][center][h2][u][color=#933A16]Marz Mohfolk[/color][/u][/h2] [img]https://cdn.discordapp.com/attachments/1077126739144212541/1077126784744685598/37b6980ed2e5b426c5d08a5af6c3e69c.png[/img][/center] [b][center] [i][color=#933A16]Legends are not born, they are forged and burned into time[/color][/i] [/center][/b] [center][h3][b] 19 | Male | Hagh Ramorghand | Smith | 6.25 [/b] [/h3][/center] [h3][u][color=#933A16]P E R S O N A L I T Y [/color][/u][/h3] [indent]❖ [Eccentric] ❖ [Bull-headed] ❖ [Inquisitive] ❖ [Brazen] ❖ [Ingenious][/indent] Marz is a hot-blooded, ill-tempered, and crass man. He speaks his mind without holding back and cares not for the consequences. When someone tries to put the screws to him, he will not hold back in punching below the belt with insults, and threats, and if he is angered enough, he will punch below the belt. He is a man of action, a man of purpose, and if he is inspired his goals are to go through any pains and any roadblocks to become even better and to reach greater heights. [h3][u][color=#933A16]C H A R A C T E R A P P E A R A N C E [/color][/u][/h3] Standing 5 feet even Marz is a tall Hegelan with a powerful build and strong complexion. His body is covered in muscle, scars, and burns across his body from his work. He has long thick red hair, a nicely grown beard, and dark black eyes. He dresses in basic clothing, and he often wears armored pieces of clothing mattering on what he chooses or his mood. However, of anything, Marz always carries his forging hammer on his back as it can be seen more like a war hammer than a forging hammer. [h3][u][color=#933A16]L A N G U A G E S [/color][/u][/h3] Marz knows Ramorghan as it is his homeland, he also knows enough of each of the other Hegelan languages to say he is passable. Marz however also knows Avincian at a decent level making him able to speak with people of the outside world. However, he is also fluent in the art of wordplay and crass humor. [h3][u][color=#933A16]T H E G I F T [/color][/u][/h3] Marz being a Bronze Blood makes him much stronger and more efficient with his magic. Marz is naturally more in tune with the combative side of magic, his fighting is fierce and violent through his physical build, and his hot-blooded attitude. This same attitude is not seen in his craft, however, with elegance and precision Marz uses his magic within his work as a craftsman to be like fine art. [color=#933A16]❖[/color] [ [color=orange]Arcane[/color] ] – [2. Aprentice] - Marz uses this school to heat up metal, cool metal, and heat up forges. When used in combat Marz enhances his strikes with fire, using fire and light attacks to quickly strike out. [color=#933A16]❖[/color] [ [color=red]Binding[/color] ] – [2. Aprentice] - This school is one where Marz had used it to try and fix breakages in items he made during his starting years. Now he uses it to quickly deconstruct materials to quick shapes he needs. He uses it during fights to deconstruct materials to fight, or to create quick traps, while also creating materials to use in fights. [color=#933A16]❖[/color] [ [color=purple]Chemical[/color] – [2. Apprentice] - Marz uses Chemical to enhance himself, focus, strength, flush out unwanted chemicals from materials, and many other things. [color=#933A16]❖[/color] [ [color=blue]Kinetic[/color] ] – [3. Adept ] - This is one of Marz's most used schools, he uses it to enhance his hammer swings, his movements, and the power of different actions. He also uses it to move items quickly through gravity magic and changing it's weight while also manipulating it with telekinesis, [color=#933A16]❖[/color] [ [color=yellow]Magnetic[/color] ] – [2. Aprentice ] - A school often attributed to metal manipulation, Marz is no different, he uses it to manipulate metals and ionic charges to manipulate materials, etch 'veins' within metal to fit manas within items and equipment, and even charge items to make low energy magnets. However in combat, Marz uses it to charge his weapons, move his body with armor on him, and fight in both a defensive and offensive manner. [color=#933A16]❖[/color] [ [color=green]Atomic Magic[/color] ] – [ 0. Neophyte ] - "Big boom" [color=#933A16]❖[/color] [ [color=red]Blood Magic[/color] ] – [ 0. Neophyte ] - "There's 2 of 'em?" [color=#933A16]❖[/color] [ Temporal Magic: ] – [ 0. Neophyte ] - "If only I could go back in time. I want some extinct materials" [color=#933A16]❖[/color] [ [color=black]Dark Magic[/color] ] – [ 0. Neophyte ] - "Turn on the lights, no more nonsense" [color=#933A16]❖[/color] [ [color=gray]Command[/color] ] – [ 0. Neophyte ] - "Command Magic? Command my boot out of your ass" [color=#933A16]❖[/color] [ [color=brown]Primordial[/color] ] – [ 0. Neophyte ] - "Oi, you joking with me?" [h3][u][color=#933A16]B A C K G R O U N D[/color] [/u][/h3] Marz was born to a strange family of smiths, they were innocuous to some. Fighting and war had not seen their homes in decades, yet when it was, Mohfolk was a name born in fire and blood. Mohfolk was made through the fires of battle, a weapon being forged was not one to be passive, and combat was the only place a weapon was to be made. Mokfolk has made weapons of war, swords forged in battles, machines made in the midst of combat, and quenching oil made from the blood of the enemy. Mohfolk are smiths, yes, however, they did not play the role of passive, they forged in battle, for battle, and Marz was no different. Marz's upbringing was not harsh, but it was very rigorous, training how to fight, how to smith, how to enchant, he was made to be able to forge alone. He had learned how to forge in many different ways, yet his most preferred was through battle. He fought and killed beasts and dragons to gather materials, mined his own materials, and forged what he could. He learned to fight what he was to forge later, learning what could make equipment stronger, and bringing it to greater heights. Once Marz was at the ripe age of 15 he had made his first real craft that was to be commissioned, an axe that was to be named Rastvesti. It was accounted for in every regard, the amount of manas, which manas, how the blade would look, even the woods. The only thing that was not accounted for was the material for the head of the axe. Here Marz had free reign and he used it, he left home in search of a creature that could fit the name Rastvesti, it was a hard-sounding name, and it sounded powerful, so it was going to make right for the name. A great Hagh Dalf or Mountain Fire Dragon does nicely. A large land-based fire-breathing dragon that has an internal temperature similar to a volcano, through this great energy production great pieces of scales were made. Tempered and hardened to become stronger than steel, it seemed like the perfect metal to forge the axe Rastvesti. Through an intense fight of steel and fire, Marz fell the beast and brought the large 20-foot-long dragon back to be forged into an axe. Later did he find out that Rastvesti meant 'Blossom' in Vossoriyan, Marz had cursed for a week straight as it was by far the dumbest-sounding name to give an axe. Yet the buyer was long gone before Marz could rip them a new one. After this time Marz had honed his craft, and he had begun to gain renown for many things, his crafting skills, his fine metalworking, his skill of imbuement, and he had even increased his skills in enchantment. Yet he gained new renown, he never makes the same item twice. When asked for an item, he is known to only allow them to tell him the basic things, like what kind of weapon, what is the general idea, and what materials brought in. Then no other say is had, Everything else is up to Marz. He has been said to have murdered a Gehenna for an item and billed the man for the piece that he never wanted. He has made strange items, like when he was commissioned to make an ice dagger. But when he was finished with it, it was now able to shoot lightning. This left the buyer one lesson either they pay for it, or they would never speak to him again. Yet finally came DZ-54, Marz became 18 and he had watched the Trials come and pass. He had watched many great things and knew what he wanted, he wanted to go to Ersand'Ernise, it seemed to be filled with many people, and possibly a path to his goal. And what so happened was a well acquainted Gunsmith came by and offered not only a job but assistance with entering Ersand'Ernise, as now he is employed under Black Field Arsenal. Here he can work in Ersand'Ernise while the portal is not set to take him home. [h3][u][color=#933A16]M O T I V A T I O N[/color] [/u][/h3] Short Term- Learn what he can to apply to his skills and eventually be more effective at enchanting and forging new things into his items and his craft. True Goal- [hider][To create the perfect weapon. He had always been inspired to make a weapon able to defy the very nature of the world. A weapon is able to cleave through the very perception of fate. To cut the chains of destiny, and see what is to come from the world when a man is not set by fate, but by his own self.][/hider] [h3][u][color=#933A16]I N V E N T O R Y[/color] [/u][/h3] Money- 400 Magus [hider=Forging hammer][center][img]https://cdn.discordapp.com/attachments/995160548847145021/1078156219367297084/e6196d43d95f4f08f88c2035f87ae0cd.png[/img][/center] [b]Name:[/b] Forging Hammer [b]Item Description:[/b] A large 5-foot-tall hammer made from steel and bronze. It is engraved with many details of legends made by the Mohfolk family. They have made countless weapons and taken down countless foes, each was recounted and forged into weapons and into tools. This hammer was forged by the hands of Marz's father as it was made to be what his father wanted Marz to be: Undefinable. [b]Special Traits:[/b] [b]Size matters-[/b] The Forging hammer is able to change its size by either shortening the handle to that of a foot long, shrinking the hammer to that of a small nailing hammer, or even increasing the size of everything to make his hammer the size of something akin to a war hammer. [b]Additive Effect:[/b] 15 manas [b]Mana Type:[/b] Juggernaut [b]Longevity:[/b] Platinum [b]Efficiency:[/b] Platinum [b]Density:[/b] Gold [b]Capacity:[/b] Platinum [b]Attunement:[/b] Platinum [b]Final Grade:[/b] Platinum[/hider] [hider=Chain Shirt of protection] [center][img]https://cdn.discordapp.com/attachments/1077126739144212541/1078175524058300549/c43dda877d7747495ca2aeb179379614.png[/img][/center] [b]Name:[/b] Chain Shirt or Protection [b]Item Description:[/b] A chain shirt that is a little tight of Marz's frame yet fits well enough. It is made to protect from slashing and piercing attacks as well as redirect lightning attacks through the chains and to the ground to give the wearer a higher resistance to lightning magic. This chain shirt was forged by the hands of Marz's sister as it was made to be protection he would not have been able to be given alone. [b]Special Traits:[/b] None [b]Additive Effect:[/b] 10 manas [b]Mana Type:[/b] Magnetizer [b]Longevity:[/b] Platinum [b]Efficiency:[/b] Platinum [b]Density:[/b] Gold [b]Capacity:[/b] Platinum [b]Attunement:[/b] Platinum [b]Final Grade:[/b] Platinum[/hider] [hider=Helm of Battle] [center][img]https://cdn.discordapp.com/attachments/1077126739144212541/1078175836336836640/3e0e5be913e75dab76e65c55fa8e1cf2.png[/img][/center] [b]Name:[/b] Helm of Battle [b]Item Description:[/b] A strong helm that wears the visage of a powerful warrior prepared for battle. This helm was made to protect the wearer from incoming attacks to the head and any illnesses or poisons that would enter his system would be purged before they had a chance to take effect. This helm was forged by the hands of Marz's mother as it was made to be a protection for if he lost himself in the heat of war. [b]Special Traits:[/b] None [b]Additive Effect:[/b] 10 manas [b]Mana Type:[/b] Maladyshield [b]Longevity:[/b] Platinum [b]Efficiency:[/b] Platinum [b]Density:[/b] Gold [b]Capacity:[/b] Platinum [b]Attunement:[/b] Platinum [b]Final Grade:[/b] Platinum[/hider] [h3][u][color=#933A16]S T R E N G T H S & S K I L L S [/color][/u][/h3] [indent]❖ Combat Savant- Marz is naturally a fighter like all those in his family before him, yet his skills supersede that of a man his age. Grasping and understanding combat ha always came naturally to Marz. ❖ Brilliant Craftsman- Marz is a craftsman of brilliant renown, any work he has done is to his utmost ability, no matter the quality, to him it must be perfect every time. ❖ Asymmetrical thinking- Marz is one who often thinks outside of the normal framework, often leading to either very ingenious ideas or just downright wacky ones. Either way, it is unpredictable. ❖ Adaptive- Marz is quite adaptive, often able to tackle a problem or an issue with a mind able to change. ❖ Humble- Not as humble as Marz being a meek person, Marz is willing to learn from people, oftentimes willing to even show himself in a softer light in an earnest attempt to better himself.[/indent] [h3][u][color=#933A16]W E A K N E S S E S & F L A W S[/color] [/u][/h3] [indent]❖ Hot-blooded- It is easy to rile up and make Marz unable to control his emotions. Often making him become an explosive and often times unpredictable force. ❖ Abrasive- No matter the situation, Marz will speak his mind. He is not one to hold back, and often it will rub people the wrong way and make enemies more than friends. ❖ Confrontational- Never backing down, Marz is not a man to let things stay as they are. He will push buttons, he will get aggressive, and when threats are thrown, he does not back down. ❖ Amoral/Skewed Morality- Marz has a different morality than seen as normal, a killer and a thief is not seen to him as evil, he is often willing to do business and even befriend people of shadier ilk without much worry, and even people who are seen as evil. He is often having his own moral code, yet follows it to a strict point. ❖ Capricious – Marz often gives into his flights of fancy and impulsive behaviors. Often times leads to him pushing off other work for things he wishes to do, even if the work was to be made for a king, if it does not interest him he can often push it off for more interesting things. [/indent] [h3][u][color=#933A16]M I S C E L L A N E O U S[/color] [/u][/h3] Anything not covered above goes here. You can leave this blank if you like. Hex Code- [color=#933A16]#933A16[/color][/hider]