[b][i]Main Lore - 2022[/i][/b] [hider=Noble Arms and their Ratings][b]Noble Arms:[/b] Noble Arms take the form of weaponry that was created before World War I - Each one of them has powerful abilities beyond normal human capacity, however, they can only be used if they are released into reality by their user. Noble Arms exist in a kind of 'hyperspace' that is unique to its user and can be called from there - in essence, an Arms Master is [i]always[/i] armed. Noble Arms have an astonishingly versatile ability pool, from calling down fire to strengthening the body, etc., and more often than not, possess more than one ability. However, similar to physical activity, using a Noble Arm is draining physically and more so mentally - Extended use of its abilities is much akin to overexerting yourself on both fronts, and as such, so much more fatal to overdo. For the purposes of defining what a weapon is, a weapon is 'something crafted or shaped by human hands for the specific purpose of doing harm'. This also means that you [i]can[/i] use a bunch of stone age flint knives, a wand, and yes, a staff as weapons. [I]Note:[/I] We have allowed this rule to be stretched before, allowing books and exploding metal cubes, but asking for a stretch is a privilege, not a right. Do not ask without a good, story-based reason. [b]Noble Arm Ratings:[/b] Noble Arms are rated according, firstly, to the sum of their atomized ranks (Power, Speed, Range, etc as detailed in the character sheet). An F grade counts as a 0, an A as a 5, and the sum is divided by 6. However, ultimately, the grading system is used as a threat assessment. Noble Arms that are more dangerous than their average number indicates may have their overall grade incremented up a letter, or vice versa. Examples of rank as a threat assessment: - A Noble Arm capable of strengthening its Arms Master is common, and can easily be countered by police officers with the proper ordinance, and thus, merits an E rank, its Arms Master is not notable to the government and subsequently ignored. - On the other hand, a Noble Arm capable of creating explosions in the atmosphere is uncommon and dangerous, as such, the user must undergo a government registration form and be placed under mild scrutiny. The Noble Arm in question will merit a C or B rank. - Finally, there are Noble Arms that can achieve effects that can cover an area the size of a city, for good or for ill. Such Noble Arms are both rare and regarded as [i]extremely[/i] dangerous to countries at large (note that some powers might not justify this fear, even if they cover an entire city). Its user will be under constant surveillance and limits will be placed on the usage of their Noble Arm. Such Noble Arms are [i]always[/i] rated A.[/hider] [hider=Noble Arms Ranking System] [B]Categories of Ranking and Degrees of Rank:[/B] Power: The pure energy the NA can exert (offensively/defensively/healing/etc). Speed: How fast the power responds to the user and takes effect. Range: How far-reaching the abilities are (potential fallout included). Persistence: Stamina toll on user. Higher rank = more ease of use. Precision: How surgically (or clumsily/indiscriminate) the NA performs. Potential: Power's flexibility for creative use and evolution. F = Default/minimum rank. B = General maximum of standard NA. A = Generally restricted to A-Rank NAs, but 1-2 categories may potentially reach it. S = "Special" rank. Means the category is flexible in some way, and not necessarily for the better. (Ex - Power: D (S)) This supplementary rank is often the result or source of an NA having a “+” or “-“ on their final rank. Infinite/?: Indicating no measurable limit on the category. Only seen on A-Ranks thus-far. This rank has yet to even be officially acknowledged as existing IC. (this rating's details may be subject to change; this is merely my current interpretation) The final overall ranking of the Noble Arm is determined on an average by assigning point values from 0-5 on the respective ranks F-A. Depending on the power-set and its effectiveness in practice, the final ranking may, however, be subject to flexibility. If you want, you may also use a graph image based on the JJBA Stand ranking system instead, since that is what we are basing this off largely. The above is the most convenient to read, but you have the option for flavor. Just try to have it in a hider in either case. [B]Power: [/B] F-Rank: Provides no notable supernatural advantage. Often cosmetic at best. The Noble Arm certainly possesses the same supernatural durability as any other NA, but beyond that? Little. Ranged Noble Arms are not found here. E-Rank: Minor supernatural advantage. Hits a bit harder, cuts a bit easier, endures a little more, etc. than a normal human could. It's not much, but it's there. Enhancements are "slight", but elemental manipulation is possible. Ranged Noble Arms are possible now and typically have this rank at minimum. "Peak Human" is a common descriptor. D-Rank: Cantrip levels of strength. Can easily dish out, endure or heal from effects that are singularly lethal to a human. Notably useful abilities exist here that are a serious problem for most people. Such a power is much like always carrying a loaded gun and may be beyond police capacity to handle. C-Rank: A strong/multiple, physical/magical effects that will start to cause issues for public safety. B-Rank: Very strong. Difficult to counter without a specialized/specific effect. A-Rank: Powers of this strength are nearly uncontestable. Once the effect occurs, it usually cannot be overridden or countered without exceptional means. Perfect stealth. Strength enough to lift and throw a skyscraper or cause earthquakes. Total incineration. Absolute zero infliction. Disintegration of atoms. Stopping time. The possibilities are nearly limitless. The amount of raw energy behind these abilities is frankly excessive. [b]Speed:[/b] F-Rank: Basically, this... [I]"Is to go-! Even! Further! [/I][B][I]BEYOND![/I][/B][I] AAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH~~!!!!!!!!!!!!!!!!!!!!!!!!!!!!!"[/I] Editor's Note: This continued for 10 episodes. E-Rank: Comparative to walking underwater. Notable ramp-up/charge time. Abilities take a disadvantageously long time to fully "stick". Recommended against using them in the open or in sight of any hostile, at least initially. 1 minute or more. D-Rank: Small ramp up time. Somewhat disadvantageous, but possible to use even against a conventionally faster opposition with care and the right timing. A power that typically requires patience and "choosing the right moment" from the user. Abilities have a tendency towards "damage over time" compared to "instant". 3-60 seconds. C-Rank: Abilities respond and take effect at a respectable, practical speed. The user will have no real trouble utilizing their powers often and reflexively. The power doesn't quite match up when pitted against an ambush or with the user caught off guard. The moments needed to both perceive and respond to the threat mean that a "surprise round" still favors the enemy. B-Rank: Abilities respond in a split moment, lagging behind the user's desires for a 1-5 seconds at absolute worst. Being caught off guard is far less threatening. The power typically responds and reaches full effect at speeds equivalent to the user's mere consideration of using them. A-Rank: Answers the user's call with almost prescient speed. The effects of powers typically occur instantaneously, even at large scale. "Surprise rounds" are near entirely useless against them without an effect of comparable speed. Rather, they respond so quickly that they can almost immediately invert a situation with themselves on the backfoot to one where they have the distinct advantage. These powers practically ooze the concept of "having the initiative". [B]Range: [/B] F-Rank: Touch-range. The power generally requires either the user or the Noble Arm, itself, to make physical contact with the target of their ability. Fallout nonexistent. E-Rank: Melee-range. Comparable range to a held weapon of some stripe, even a whip. No longer requires physical contact to take effect. Fallout/lingering effects are minimal to nonexistent and rarely -if ever- have the capacity to spread beyond a single target. Up to approximately 5-6 meters/15-21 feet. D-Rank: Mid-Range. Covers the ideal skirmishing distance for a pistol. An indoor firing range would be comparable. Up to approximately 50 meters/166 feet. C-Rank: Around a city block or couple. Up to approximately 200 meters/658 feet. Fallout may exceed base range by a factor of double the core range. B-Rank: Long-range. Could encompass a whole neighborhood or village. Fallout may equal or even exceed the base target area by a factor of 2-4. Up to around 1-2 kilometers. A-Rank: City-wide or larger. Attacks may potentially be launched from miles away. Fallout may potentially leak out into a national emergency. [B]Persistence: [/B] F-Rank: Can maybe use their active power all of once before being exhausted. Even having the NA summoned is a serious effort that requires physical honing to master. E-Rank: Like a D-Rank squared. Significant base maintenance cost. Abilities that incur a stamina drain like being punched in the gut. They are lovers, not fighters. And when they do fight, they are either very careful or dead. D-Rank: Must be picky with their power use. Tactical. The drain of even having the NA out is significant. A D-Rank may have trouble keeping their power going continuously for even a single decent skirmish. "Playing it smart" is the name of the game. If not a serious stamina drain, then a notable negative backlash usually is inherent to the active power. C-Rank: Will experience drain even if they don't use the NA's powers. Minor drain, granted, but drain all the same. Their powers typically aren't incredibly draining to actively use immediately, but the user will absolutely feel it with constant, reckless use. Sort of like sprinting. These NAs are ideally used with a "breather" between skirmishes to catch a second or third wind. They are much like a well-trained soldier. B-Rank: Could, in theory, be summoned indefinitely as long as the user either didn't make heavy use of its abilities or had incredibly minor abilities. This rank is ideal for prolonged battlefield fighting, as long as the user has time to rest every few skirmishes. A-Rank: Typically known to be very free in this aspect, able to both keep their power going near indefinitely and not really feeling the strain without truly excessive overuse or a very specific type of backlash unique to the NA/power. [B]Precision: [/B] F-Rank: Volatile and indiscriminate to the extreme. Not even the user is safe. In fact, they are more often than not caught in the power's effect as well, for better or worse. If the power has any capacity to effect multiple targets, it will always attempt to hit all of them and attempt to perform to its maximum possible extent. E-Rank: User gains some level of "leashing" capacity. Power now often has a dial and can be restrained from automatically going full bore. Is still quite "hair trigger" and prone to being a threat to the user as well without caution being taken. D-Rank: Still quite indiscriminate, but the user now usually has some actual capacity to be protected from their own ability. Usually, this protection is not voluntary, however, for better or worse. Power is no longer so oily in the user's proverbial grasp. "Dial" is more defined. C-Rank: Some minimal capacity to actively exempt others selectively from the effect, which typically requires concentration. Otherwise, abilities have preset exemptions that provide the user more flexibility. B-Rank: Can selectively exempt targets from the effect on both large and small scale. Usually, the user must already know/be able to visualize individually who or what they are exempting. Although, one could be more general, like "all humans" if firing blindly. A-Rank: Abilities are highly selective and surgically fine in application. The user usually has near -if not complete- control over who and what they effect. Such abilities may be able to affect someone/something the user doesn't know or is aware of. Such abilities may potentially have such capacity as to identify and target things the user could otherwise have no knowledge about, like "all "enemies/innocents/allies" "good/evil". [B]Potential:[/B] [I]Preface: This stat lowers roughly inversely to the number of abilities a Noble Arm possesses and is thus expected to inevitably lower over the course of the RP, starting low the more powerful a Noble Arm starts out.[/I] F-Rank: Extremely static. The NA has nearly zero ability to evolve further. Can usually only develop one more narrow ability... if any at all. E-Rank: Typically develops 1-2 abilities at most. New powers are quite narrow in scope of application. Complex abilities aren't entirely unheard of, but they are extremely uncommon. D-Rank: Develops a small number of abilities, even complex ones, but the user must put in serious effort and/or have rather notable personal character/soul development to gain any more. C-Rank: Develops a comfortable number of powers of various complexities. Can be mistaken for a higher rank in this classification early on but peters out eventually. Preexisting powers have the capacity to improve or change if the user makes the effort to push their boundaries. B-Rank: Rapidly develops new abilities with even half-hearted or deluded attempts at experimentation. The NA is highly amendable to users who actively seek out specific evolutions and utilizations of their abilities. Complex, flexible powers are not only common but expected, almost inevitable. A-Rank: The "blank slate" rank, typically possessed by a freshly awakened Noble Arm. Having this rank generally means having only 1 ability at most with radical potential for more. A Noble Arm like this has yet to lock in a "theme" and can evolve in virtually any direction the Arms Master might subconsciously choose. The Noble Arm is [I]extremely[/I] sensitive to any excuse to develop in this state, often doing so completely involuntarily. It's therefore extremely rare to find a Noble Arm with this rank, as the weapon has usually already shed this level of potential within days, if not hours, depending on the conditions.[/hider] [hider=Noble Arm Origins: Formation and Inheritance] [b]Noble Arm Origins:[/b] [i]Formation:[/i] The most common way to have a Noble Arm is to reach a stage of personal development, for good or for ill, which allows one's Soul (yes, Souls are a thing here) to form one from the sum of the person's personality, willpower, and sense of identity. Said Noble Arms are connected to their user's Soul and are made of the same material/energy as it. They can be suppressed and damaged; they can be broken and diminished, but they cannot be completely destroyed except in extraordinary circumstances, and even then only because although born from a Soul, they are [i]not[/i] the originating Soul itself but akin; actual Souls are even more indestructible (although their energies can be suppressed to infinitesimal levels). This leads us to the second way to obtain a Noble Arm - Inheritance. [i]Inheritance[/i] When an Arms Master dies, their Noble Arm is left in a limbo state, unable to follow them to wherever Souls go (while immortal Souls have been proven, an afterlife is not, much less a [i]good[/i] afterlife). When this happens, it latches on the closest possible Soul even if the holder of said Soul has not developed enough to grow their own Noble Arm. If the 'latching' process is successful, the new Arms Master gains the power of a Noble Arm grafted to their own consciousness and identical to its previous form. This phenomenon has been tracked over the past decades, and the Seven Virtues have found a way to interfere with the process to ensure that various NAs end up with the 'right' people... [/hider] [hider=Arms Master Survivability] Made by Senhara: [b]This was approved on Discord by all the GMs, and was my suggestion, and I heavily recommend joining the server if you plan to join.[/b] As a system to improve the survivability of PCs and other Arms Masters, this was come up with. By virtue of being able to wield magic, NA users benefit from the ability to recover from gunshots and the like more effectively than a human, and notably, their bodies heal up faster. This pulls power from their NA, so if you get hit, you live but your powers weaken. So instead of a regular human taking a few rounds to be downed, 1-3 or the like, it'd take more like 4-8 to sustain for C class NA users before they'd be totally unable to use their powers and would need medical attention, with the more powerful NAs being able to withstand more. While Arms Masters are still under their cap for how much abuse they can take, if a "critical" hit occurs, say a shot through the heart or the skull occurs, they're incapacitated but all resources immediately go to fixing them up. The result of this is they're out for the fight, unconscious, but they're still alive. If they proceed to get shot more and do not receive medical attention or are over their capacity for how much damage they can take and receive a critical hit, they would instead die. [b]Addenum by Lewascan2 with edits by me:[/b] Note that logically, Defensive/Survival/Healing powers take priority over the survival system. If it's a question of a hit 'counting' or not, the hit to the Arms Master's 'survival stacks' is not expended (or may even be reversed/restored) if their power/an incoming power has some method of negating/delaying/mitigating/repairing the damage. Basically, specific powers can defend against or heal an Arms Master or make them endure stuff. If you don't have specific defensive powers, though... Well, this is a world of tradeoffs. [/hider] [hider=Differences from IRL and the Original] - The [url=https://en.wikipedia.org/wiki/ASEAN][b]Association of Southeast Asian Nations[/b][/url] is considerably more militarized and economically linked than IRL, with coordination between their best Arms Masters and their separate militaries. - This in turn has its roots in 1988 when China had a confrontation with the ASEAN Countries over the Spratlys and ASEAN won due to the intervention of Filipino Arms Master Angelito Jaime (who had a spear that can open a portal and which he was clever enough to use to redirect bullets, artillery, cruise missiles, and potentially even nukes back at the person who fired them, and this works on many other NA attacks too). This victory, however, led to an undercurrent of resentment between China and ASEAN which burst into fire decades later in the ASEAN War. - The Philippines is now led by a 'Government of National Salvation' chaired by an Original Character. It does not have its IRL Government/Administration in power. - After some thought, another OC (Democratic) is the President of the US instead of anyone IRL. - The Original Character President of the US was the perfect domestic president, saving the country from Covid, restoring the US Economy, limiting corporate power, strengthening the Trade Unions and making them more relevant, and creating more well-paying jobs. The downside to this? His foreign policy [i]sucks[/i], as he despises the prospect of sending Americans to die overseas for ideological goals so much that he is willing to neglect or withdraw from the US' alliances and defense commitments and thus emboldened China and Russia to move into open war, mistakenly sensing weakness. - The US Congress, however, was capable of striking back to issue sanctions, provide weapons, vehicles, supplies, money, and all possible aid to ASEAN and Ukraine, and is trying to scramble enough people to form a majority that can declare war even with a Presidential Veto. - Indonesia has been caught flat-footed by China's new militaristic mood, and while it remains Democratic, its military (both Army and Navy) is rising in power once again, although its President is still canny enough to balance out competing interests. - In 2014, instead of a certain terrorist organization taking over large portions of Iraq and Syria, the Hammer of Masters, an organization of Arms Master terrorists, did so instead to establish a 'Malikate' where Arms Masters can rule over Non-Arms Masters as the 'Superior Race'. This was crushed in 2018 - 2019 when the 'Big Three' first made their appearance, and the Paragons and Seven Virtues began giving away Noble Arms. - As for the various groups in the Original Noble Arms, the Hammer of Masters (mentioned above) and the Disablers have dwindled into near-irrelevance over the last four years due to the existence of the Seven Virtues and Paragons of Science (both of whom have defectors from both groups), same for the Arms of Nobility and the Organization for Disarmament. It is also rumored that the Seven Virtues and Paragons have been organizing manhunts for members of the Hammer and Disablers who remain diehard fanatics of their ideologies. [/hider]